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Lagomorphica (talk | contribs) (Created page with "{| border="1" class="mw-collapsible mw-collapsed" style="width:35%" |+ style="text-align:left;"|'''Stats:''' |width=150|'''Recoil Wielded''': 6 '''Recoil Unwielded''': N/A '''Scatter Wielded''': 0.1 '''Scatter Unwielded''': N/A '''Burst Scatter Multiplier''': N/A '''Burst Amount''': N/A '''Firerate''': 18 RPM '''Burst Firerate''': N/A '''Accuracy Multiplier Wielded''': 3.08 '''Accuracy Multiplier Unwielded''': 0.63 '''Base Accuracy''': 44 |} {| border="1"...") |
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XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round. | XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round. | ||
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The XM43E1 also does percentage damage, rather than flat damage - visible on the chart below for different types of xenomorph. The damage is based off of current health rather than off of total maximum health, alongside a per-shot scaling system that is dependant on how many times a target has been aimed shot prior. For the first aimed shot against a target, it will do only 50% damage - with the second doing 75% total damage, and the third shot doing 100% damage. Once the third shot multiplier has been reached, it will not be reset unless an aimed shot is used on another target - normal shots are fine. | |||
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! Damage Against Xenomorphs !! Runner and Defender !! Standard Xenomorph !! Large Xenomorph | ! Damage Against Xenomorphs !! Runner and Defender !! Standard Xenomorph !! Large Xenomorph | ||
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! Aimed Shot Damage !! 200 + 10% of current health !! 200 + 20% of current health !! 125 + 30% of current health | ! Aimed Shot Damage !! 200 + 10% of current health !! 200 + 20% of current health !! 125 + 30% of current health | ||
[[Category:XM43E1]] | [[Category:XM43E1]] |
Latest revision as of 02:04, 16 April 2024
Recoil Wielded: 6
Recoil Unwielded: N/A Scatter Wielded: 0.1 Scatter Unwielded: N/A Burst Scatter Multiplier: N/A Burst Amount: N/A Firerate: 18 RPM Burst Firerate: N/A Accuracy Multiplier Wielded: 3.08 Accuracy Multiplier Unwielded: 0.63 Base Accuracy: 44 |
Muzzle Attachments | None |
Rail Attachments | Rail Scope (Default - Cannot be removed) |
Underbarrel Attachments | Bipod |
Stock Attachments | None |
Armor Value | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Anti-Material Sniper Bullet | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Unlike the standard M42A sniper rifle, the XM43E1 does not have unique ammunition types. In exchange, it has unique aimed shot and ammunition mechanics.
XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round.
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Damage Against Xenomorphs | Runner and Defender | Standard Xenomorph | Large Xenomorph |
Aimed Shot Damage | 200 + 10% of current health | 200 + 20% of current health | 125 + 30% of current health |