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| <noinclude><b>This page is automated by Autowiki. Do NOT edit it manually.</b
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Latest revision as of 04:31, 18 November 2024
This page is automated by Autowiki. Do NOT edit it manually.
Name
|
Description
|
XM43E1 experimental anti-materiel rifle
|
An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless.
This weapon can punch through thin metal plating and walls, though it'll lose most of its lethality in the process. It can even work for demolitions, with experienced users known to disassemble segments of solid, reinforced walls in the field with just a single standard magazine of 10x99mm. In lieu of explosives or an engineer, they instead use each of the 8 shots to break down vital structural supports, taking the wall apart in the process.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
5
|
4
|
19 (0.32)
|
12 (0.22)
|
0.1 / 10 / 4
|
1
|
125
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
75
|
67.2
|
20.8
|
4
|
32
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
XM43E1 marksman magazine (10x99mm)
|
|
XM43E1 marksman magazine (10x99mm)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125
|
|
|
Attachments:
Under
|
- bipod
|
|
|
Name
|
Description
|
two-bore rifle
|
An enormously heavy double-barreled rifle with a bore big enough to fire the Moon. If you want an intact trophy, don't aim for the head.
The recoil is apocalyptic: if you aren't highly experienced with it and braced using a Specialist Activation, you won't get a second shot.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
30 (0.5)
|
20 (0.33)
|
3 / 10 / 1
|
1
|
300
|
30
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
15
|
10
|
4
|
0
|
14
|
|
|
Name
|
Description
|
tactical compact nailgun
|
A carpentry tool, used to drive nails into tough surfaces. This one is military grade, it's olive drab and tacticool. Cannot fire nails as a projectile.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
1
|
240 (4)
|
160 (2.67)
|
9 / 11 / 4
|
1
|
25
|
5
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
25
|
6.25
|
6
|
0
|
22
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
nailgun magazine (7x45mm)
|
|
nailgun magazine (7x45mm)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
25 |
25 |
25 |
25 |
25 |
25 |
25 |
20 |
15 |
12 |
9
|
|
|
|
Name
|
Description
|
spike launcher
|
A compact Yautja device in the shape of a crescent. It can rapidly fire damaging spikes and automatically recharges.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
100 (1.67)
|
66 (1.11)
|
3 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
Souto Slinger Supremo
|
This appears to be a T-shirt cannon modified to fire cans of Souto at speeds fast enough to get them up into the top stands of a stadium. This can't be safe. Cobbled together in Havana.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
85 (1.43)
|
57 (0.95)
|
1 / 5 / 1
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
S&W .38 model 37 revolver
|
A lean .38 made by Smith & Wesson. A timeless classic, from antiquity to the future. This specific model is known to be wildly inaccurate, yet extremely lethal.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
100 (1.67)
|
66 (1.11)
|
6 / 7 / 4
|
1
|
90
|
1
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
15
|
3.9
|
3.9
|
0
|
22
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
S&W speed loader (.38)
|
|
S&W speed loader (.38)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
90 |
90 |
90 |
90 |
81 |
74 |
90 |
61 |
55 |
43 |
37
|
|
|
|
Name
|
Description
|
Railgun
|
A poggers hellbliterator
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
1
|
4
|
19 (0.32)
|
12 (0.22)
|
3 / 10 / 4
|
1
|
300
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
50
|
94.4
|
20.8
|
4
|
32
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
Railgun Ammunition (5 rounds)
|
|
Railgun Ammunition (5 rounds)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
300 |
300 |
300 |
300 |
300 |
300 |
300 |
300 |
300 |
300 |
300
|
|
|
|
Name
|
Description
|
plasma rifle
|
A long-barreled heavy plasma weapon. Intended for combat, not hunting. Has an integrated battery that allows for a functionally unlimited amount of shots to be discharged. Equipped with an internal gyroscopic stabilizer allowing its operator to fire the weapon one-handed if desired
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
37 (0.63)
|
25 (0.42)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
plasma pistol
|
A plasma pistol capable of rapid fire. It has an integrated battery. Can be used to set fires, either to braziers or on people.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
120 (2)
|
80 (1.33)
|
3 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
plasma caster
|
A powerful, shoulder-mounted energy weapon.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
100 (1.67)
|
66 (1.11)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
pill gun
|
A spring-loaded rifle designed to fit pills, designed to inject patients from a distance.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
85 (1.43)
|
57 (0.95)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
Ol' Painless
|
An enormous multi-barreled rotating gatling gun. This thing will no doubt pack a punch.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
600 (10)
|
400 (6.67)
|
2 / 5 / 4
|
1
|
35
|
1
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
30
|
13.2
|
11.4
|
0
|
22
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
rotating ammo drum (7.62x51mm)
|
|
rotating ammo drum (7.62x51mm)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
|
|
|
Name
|
Description
|
nailgun
|
A carpentry tool, used to drive nails into tough surfaces. Of course, if there isn't anything there, that's just a very sharp nail launching at high velocity...
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
1
|
240 (4)
|
160 (2.67)
|
9 / 11 / 4
|
1
|
25
|
5
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
25
|
6.25
|
6
|
0
|
22
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
nailgun magazine (7x45mm)
|
|
nailgun magazine (7x45mm)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
25 |
25 |
25 |
25 |
25 |
25 |
25 |
20 |
15 |
12 |
9
|
|
|
|
Name
|
Description
|
M92 grenade launcher
|
A heavy, 6-shot grenade launcher used by the Colonial Marines for area denial and big explosions.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
2
|
0.1
|
18 (0.31)
|
12 (0.21)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
Attachments:
Rail
|
- magnetic harness
|
|
Grenades:
Icon |
Name |
Description
|
|
custom grenade
|
A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
|
Icon |
Name |
Description
|
|
large custom grenade
|
A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
|
Icon |
Name |
Description
|
|
M15-F flare grenade
|
Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
|
Icon |
Name |
Description
|
|
metal-foam grenade
|
Used for emergency sealing of air breaches.
|
Icon |
Name |
Description
|
|
incendiary grenade
|
Used for clearing rooms of living things.
|
Icon |
Name |
Description
|
|
M40-F flare grenade
|
Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
|
Icon |
Name |
Description
|
|
weedkiller grenade
|
Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
|
Icon |
Name |
Description
|
|
cleaner grenade
|
BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
|
Icon |
Name |
Description
|
|
M66 teargas grenade
|
Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
|
Icon |
Name |
Description
|
|
improvised explosive device
|
An improvised chemical explosive grenade. Designed to kill through fragmentation.
|
Icon |
Name |
Description
|
|
improvised explosive device (incendiary)
|
An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
|
Icon |
Name |
Description
|
|
classic emp grenade
|
Wide area EMP grenade.
|
Icon |
Name |
Description
|
|
Dutch's Concoction
|
Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
|
Icon |
Name |
Description
|
|
M40 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
M40/2 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
|
Icon |
Name |
Description
|
|
M12 blast grenade
|
A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
Webley Mk15 stick grenade
|
A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
M40 HEFA grenade
|
High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
M15 fragmentation grenade
|
An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
M15 rubber pellet grenade
|
A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
|
Icon |
Name |
Description
|
|
Type 6 shrapnel grenade
|
A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
M74 AGM-F 40mm Grenade
|
M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
|
Icon |
Name |
Description
|
|
M74 AGM-H 40mm Hornet Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
|
Icon |
Name |
Description
|
|
M74 AGM-S Star Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
|
Icon |
Name |
Description
|
|
40mm Buckshot Shell
|
A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
|
Icon |
Name |
Description
|
|
40mm HE grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
|
Icon |
Name |
Description
|
|
M07 training grenade
|
A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
bursting pipe
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
R2175/A HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
|
Icon |
Name |
Description
|
|
M40 HIDP incendiary grenade
|
The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
40mm incendiary grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
|
Icon |
Name |
Description
|
|
M74 AGM-I 40mm Grenade
|
M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
|
Icon |
Name |
Description
|
|
R2175/B HIDP grenade
|
The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
M40 HSDP smoke grenade
|
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
|
Icon |
Name |
Description
|
|
M74 AGM-S 40mm Grenade
|
M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
|
Icon |
Name |
Description
|
|
M40 CCDP grenade
|
The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
|
Icon |
Name |
Description
|
|
M40 WPDP grenade
|
The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
|
Icon |
Name |
Description
|
|
Type 8 WP grenade
|
A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
improvised phosphorus bomb
|
An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
G2 Electroshock grenade
|
This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
|
Icon |
Name |
Description
|
|
slug shell
|
It doesn't actually explode. Fancy that.
|
Icon |
Name |
Description
|
|
HIRR baton slug
|
Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
|
Icon |
Name |
Description
|
|
M40 MFHS grenade
|
A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.
|
|
|
Name
|
Description
|
M82-F flare gun
|
A flare gun issued to JTAC operators to use with flares. Comes with a miniscope. One shot, one... life saved?
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
2
|
2
|
600 (10)
|
400 (6.67)
|
0.1 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
Attachments:
Rail
|
- S4 2x telescopic mini-scope
|
|
|
Name
|
Description
|
M81 riot grenade launcher
|
A lightweight, single-shot low-angle grenade launcher to launch tear gas grenades. Used by the Colonial Marines Military Police during riots.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
2
|
0.1
|
50 (0.83)
|
33 (0.56)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
M81 grenade launcher
|
A lightweight, single-shot low-angle grenade launcher used by the Colonial Marines for area denial and big explosions.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
2
|
0.1
|
50 (0.83)
|
33 (0.56)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
Grenades:
Icon |
Name |
Description
|
|
custom grenade
|
A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
|
Icon |
Name |
Description
|
|
large custom grenade
|
A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
|
Icon |
Name |
Description
|
|
M15-F flare grenade
|
Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
|
Icon |
Name |
Description
|
|
metal-foam grenade
|
Used for emergency sealing of air breaches.
|
Icon |
Name |
Description
|
|
incendiary grenade
|
Used for clearing rooms of living things.
|
Icon |
Name |
Description
|
|
M40-F flare grenade
|
Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
|
Icon |
Name |
Description
|
|
weedkiller grenade
|
Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
|
Icon |
Name |
Description
|
|
cleaner grenade
|
BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
|
Icon |
Name |
Description
|
|
M66 teargas grenade
|
Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
|
Icon |
Name |
Description
|
|
improvised explosive device
|
An improvised chemical explosive grenade. Designed to kill through fragmentation.
|
Icon |
Name |
Description
|
|
improvised explosive device (incendiary)
|
An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
|
Icon |
Name |
Description
|
|
classic emp grenade
|
Wide area EMP grenade.
|
Icon |
Name |
Description
|
|
Dutch's Concoction
|
Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
|
Icon |
Name |
Description
|
|
M40 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
M40/2 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
|
Icon |
Name |
Description
|
|
M12 blast grenade
|
A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
Webley Mk15 stick grenade
|
A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
M40 HEFA grenade
|
High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
M15 fragmentation grenade
|
An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
M15 rubber pellet grenade
|
A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
|
Icon |
Name |
Description
|
|
Type 6 shrapnel grenade
|
A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
M74 AGM-F 40mm Grenade
|
M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
|
Icon |
Name |
Description
|
|
M74 AGM-H 40mm Hornet Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
|
Icon |
Name |
Description
|
|
M74 AGM-S Star Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
|
Icon |
Name |
Description
|
|
40mm Buckshot Shell
|
A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
|
Icon |
Name |
Description
|
|
40mm HE grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
|
Icon |
Name |
Description
|
|
M07 training grenade
|
A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
bursting pipe
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
R2175/A HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
|
Icon |
Name |
Description
|
|
M40 HIDP incendiary grenade
|
The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
40mm incendiary grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
|
Icon |
Name |
Description
|
|
M74 AGM-I 40mm Grenade
|
M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
|
Icon |
Name |
Description
|
|
R2175/B HIDP grenade
|
The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
M40 HSDP smoke grenade
|
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
|
Icon |
Name |
Description
|
|
M74 AGM-S 40mm Grenade
|
M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
|
Icon |
Name |
Description
|
|
M40 CCDP grenade
|
The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
|
Icon |
Name |
Description
|
|
M40 WPDP grenade
|
The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
|
Icon |
Name |
Description
|
|
Type 8 WP grenade
|
A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
improvised phosphorus bomb
|
An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
G2 Electroshock grenade
|
This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
|
Icon |
Name |
Description
|
|
slug shell
|
It doesn't actually explode. Fancy that.
|
Icon |
Name |
Description
|
|
HIRR baton slug
|
Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
|
Icon |
Name |
Description
|
|
M40 MFHS grenade
|
A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.
|
|
|
Name
|
Description
|
M79 grenade launcher
|
A heavy, low-angle 40mm grenade launcher. It's been in use since the Vietnam War, though this version has been modernized with an IFF enabled micro-computer. The wooden furniture is, in fact, made of painted hardened polykevlon.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
2
|
0.1
|
50 (0.83)
|
33 (0.56)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
Attachments:
Rail
|
- magnetic harness
- rail flashlight
- S5 red-dot sight
- S6 reflex sight
|
Stock
|
- M79 hardened polykevlon stock
|
|
Grenades:
Icon |
Name |
Description
|
|
custom grenade
|
A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
|
Icon |
Name |
Description
|
|
large custom grenade
|
A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
|
Icon |
Name |
Description
|
|
M15-F flare grenade
|
Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
|
Icon |
Name |
Description
|
|
metal-foam grenade
|
Used for emergency sealing of air breaches.
|
Icon |
Name |
Description
|
|
incendiary grenade
|
Used for clearing rooms of living things.
|
Icon |
Name |
Description
|
|
M40-F flare grenade
|
Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
|
Icon |
Name |
Description
|
|
weedkiller grenade
|
Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
|
Icon |
Name |
Description
|
|
cleaner grenade
|
BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
|
Icon |
Name |
Description
|
|
M66 teargas grenade
|
Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
|
Icon |
Name |
Description
|
|
improvised explosive device
|
An improvised chemical explosive grenade. Designed to kill through fragmentation.
|
Icon |
Name |
Description
|
|
improvised explosive device (incendiary)
|
An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
|
Icon |
Name |
Description
|
|
classic emp grenade
|
Wide area EMP grenade.
|
Icon |
Name |
Description
|
|
Dutch's Concoction
|
Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
|
Icon |
Name |
Description
|
|
M40 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
M40/2 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
|
Icon |
Name |
Description
|
|
M12 blast grenade
|
A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
Webley Mk15 stick grenade
|
A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
M40 HEFA grenade
|
High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
M15 fragmentation grenade
|
An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
M15 rubber pellet grenade
|
A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
|
Icon |
Name |
Description
|
|
Type 6 shrapnel grenade
|
A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
M74 AGM-F 40mm Grenade
|
M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
|
Icon |
Name |
Description
|
|
M74 AGM-H 40mm Hornet Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
|
Icon |
Name |
Description
|
|
M74 AGM-S Star Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
|
Icon |
Name |
Description
|
|
40mm Buckshot Shell
|
A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
|
Icon |
Name |
Description
|
|
40mm HE grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
|
Icon |
Name |
Description
|
|
M07 training grenade
|
A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
bursting pipe
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
Icon |
Name |
Description
|
|
R2175/A HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
|
Icon |
Name |
Description
|
|
M40 HIDP incendiary grenade
|
The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
40mm incendiary grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
|
Icon |
Name |
Description
|
|
M74 AGM-I 40mm Grenade
|
M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
|
Icon |
Name |
Description
|
|
R2175/B HIDP grenade
|
The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
|
Icon |
Name |
Description
|
|
M40 HSDP smoke grenade
|
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
|
Icon |
Name |
Description
|
|
M74 AGM-S 40mm Grenade
|
M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
|
Icon |
Name |
Description
|
|
M40 CCDP grenade
|
The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
|
Icon |
Name |
Description
|
|
M40 WPDP grenade
|
The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
|
Icon |
Name |
Description
|
|
Type 8 WP grenade
|
A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
improvised phosphorus bomb
|
An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
Icon |
Name |
Description
|
|
G2 Electroshock grenade
|
This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
|
Icon |
Name |
Description
|
|
slug shell
|
It doesn't actually explode. Fancy that.
|
Icon |
Name |
Description
|
|
HIRR baton slug
|
Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
|
Icon |
Name |
Description
|
|
M40 MFHS grenade
|
A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.
|
|
|
Name
|
Description
|
M42C anti-tank sniper rifle
|
A high-end superheavy magrail sniper rifle from Weyland-Armat chambered in a specialized variant of the heaviest ammo available, 10x99mm Caseless. This weapon requires a specialized armor rig for recoil mitigation in order to be used effectively.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
5
|
4
|
19 (0.32)
|
12 (0.22)
|
0.1 / 10 / 4
|
1
|
150
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
75
|
99.2
|
20.8
|
4
|
32
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
M42C marksman magazine (10x99mm)
|
|
M42C marksman magazine (10x99mm)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
150 |
150 |
150 |
150 |
150 |
150 |
150 |
150 |
150 |
150 |
150
|
|
|
|
Name
|
Description
|
laser UZI
|
A refit of the classic Israeli SMG. Fires laser bolts.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
1
|
400 (6.67)
|
320 (5.33)
|
6 / 5 / 6
|
2
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
large pill gun
|
A spring-loaded rifle designed to fit pills, designed to inject patients from a distance.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
85 (1.43)
|
57 (0.95)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
GSh-7.62 rotary machine gun
|
A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
600 (10)
|
400 (6.67)
|
2 / 5 / 4
|
1
|
35
|
1
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
30
|
13.2
|
11.4
|
0
|
22
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
rotating ammo drum (7.62x51mm)
|
|
rotating ammo drum (7.62x51mm)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
|
|
|
Name
|
Description
|
fancy cane
|
An ebony cane with a fancy, seemingly-golden tip. Feels hollow to the touch.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
4
|
3
|
120 (2)
|
80 (1.33)
|
5 / 4 / 1
|
1
|
68.75
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
35
|
13.8
|
18
|
0
|
22
|
|
|
Name
|
Description
|
energy pistol
|
It shoots lasers by drawing power from an internal cell battery. Can be recharged at most convection stations.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
85 (1.43)
|
57 (0.95)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
disabler gun
|
An advanced stun device capable of firing balls of ionized electricity. Used for nonlethal takedowns.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
120 (2)
|
80 (1.33)
|
0.1 / 0.1 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|
Name
|
Description
|
damaged custom built shotgun
|
A cobbled-together pile of scrap and alien wood. Point end towards things you want to die. Has a burst fire feature, as if it needed it. Well, it had one, this one's barrel has apparently exploded outwards like an overripe grape. Guess that's what happens when you DIY a shotgun.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
3
|
5
|
40 (0.67)
|
26 (0.44)
|
6 / 15 / 8
|
1
|
63
|
1
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
20
|
5.6
|
4
|
0
|
8
|
|
Attachments:
Muzzle
|
- recoil compensator
|
|
|
Name
|
Description
|
custom built shotgun
|
A cobbled-together pile of scrap and alien wood. Point end towards things you want to die. Has a burst fire feature, as if it needed it.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
2
|
4
|
50 (0.83)
|
58 (0.98)
|
5 / 10 / 7
|
2
|
70
|
1
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
20
|
6.4
|
4
|
0
|
8
|
|
Attachments:
Muzzle
|
- recoil compensator
|
|
|
Name
|
Description
|
compact nailgun
|
A carpentry tool, used to drive nails into tough surfaces. Cannot fire nails offensively due to a lack of a gas seal around the nail, meaning it cannot build up the pressure to fire.
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
1
|
240 (4)
|
160 (2.67)
|
9 / 11 / 4
|
1
|
25
|
5
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
25
|
6.25
|
6
|
0
|
22
|
|
Ammunition & Damage:
Ammo Type
|
Damage Table
|
Icon |
Name
|
|
nailgun magazine (7x45mm)
|
|
nailgun magazine (7x45mm)
Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
Damage: |
25 |
25 |
25 |
25 |
25 |
25 |
25 |
20 |
15 |
12 |
9
|
|
|
|
Name
|
Description
|
'LAZ-TOP'
|
The 'LAZ-TOP', aka the Laser Anode something something
|
Weapon Handling Statistics:
Recoil |
Unwielded Recoil |
Firerate (ps) |
Burst Firerate (ps) |
Scatter / Unwielded / Burst |
Burst Amount |
Damage |
Falloff |
Total Projectile Amount
|
0.1
|
0.1
|
85 (1.43)
|
57 (0.95)
|
5 / 5 / 4
|
1
|
0
|
0
|
1
|
Armor Punch |
Penetration |
Accuracy |
Unwielded Accuracy |
Minimum Accuracy |
Maximum Range
|
N/A
|
0
|
0
|
0
|
0
|
0
|
|
|