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|jobtitle = Dropship Crew Chief | |jobtitle = Dropship Crew Chief | ||
|difficulty = Easy | |difficulty = Easy | ||
|rank = Staff Sergeant | |rank = Corporal [Under 10hrs] / Sergeant [10hrs] / Staff Sergeant [70hrs] | ||
|superior = Command staff, Pilot Officer | |superior = Command staff, Pilot Officer | ||
|unlock = Five hours as any squad role. | |unlock = Five hours as any squad role. One hour as any medical role. | ||
|duties = Assist the pilot officer and pilot the dropship in their absence. | |duties = Assist the pilot officer and pilot the dropship in their absence. | ||
|guides = [[Pilot Officer]] | |guides = [[Pilot Officer]] | ||
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=Overview= | =Overview= | ||
The '''Dropship Crew Chief''', as the name suggests, Is in charge of the maintenance and order of the dropship and helping the [[Pilot Officer]] or covering for them in their absence by manning the dropship. Use the command channel (''':v''') to coordinate with the pilot officers and ask what do they need. | The '''Dropship Crew Chief''', as the name suggests, Is in charge of the maintenance and order of the dropship and helping the [[Pilot Officer]] or covering for them in their absence by manning the dropship. Use the command channel (''':v''') to coordinate with the pilot officers and ask what do they need. Do note that you cannot conduct FMs (Fire Missions). You can only use direct hit. | ||
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==Preparing and Resupplying the Dropships== | ==Preparing and Resupplying the Dropships== | ||
When the operation begins, The dropships will most likely need some preparing, If there is a Pilot Officer you should ask them what modules and ammunition they plan on using and print | When the operation begins, The dropships will most likely need some preparing, If there is a Pilot Officer you should ask them what modules and ammunition they plan on using and print it for them, This can be done via the dropship part fabricator in the workshop, North of the hangar. After the initial preparations the dropships will also likely need more ammunition, You can help by preparing the ordnance they need before they land and putting it near the dropship. The dropship parts and ammunitions costs are as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
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'''Note: You may not leave the FOB nor are you a combat role, While at the FOB you should only use your personal firearm for self defense and if the situation escalates you should go back to the dropship. | '''Note: You may not leave the FOB nor are you a combat role, While at the FOB you should only use your personal firearm for self defense and if the situation escalates you should go back to the dropship.''' | ||
==Maintaining Order in the Dropship== | ==Maintaining Order in the Dropship== | ||
Another job of yours is making sure the order is kept inside the dropship, Watch out for any marines harming the dropship or other marines and treat them appropriately, Note your rank is SSGT. and so you outrank all squad roles except the Squad Leader. | Another job of yours is making sure the order is kept inside the dropship, Watch out for any marines harming the dropship or other marines and treat them appropriately, Note your rank is SSGT. and so you outrank all squad roles except the Squad Leader. | ||
=Your Skillset= | =Your Skillset= | ||
{{MarineSkills | |||
|firearms=1 | |||
|endurance=1 | |||
|engineering=2 | |||
|leadership=1 | |||
|medical=2 | |||
|surgery=1 | |||
|piloting=1 | |||
|powerloader=2 | |||
|jtac=2 | |||
|fireman=1 | |||
}} | |||
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | ||
Latest revision as of 09:34, 6 December 2024
Difficulty: Easy Supervisors: Command staff, Pilot Officer Rank: Corporal [Under 10hrs] / Sergeant [10hrs] / Staff Sergeant [70hrs] Duties: Assist the pilot officer and pilot the dropship in their absence. Guides: Pilot Officer Unlock Requirements: Five hours as any squad role. One hour as any medical role. Detailed Description: Your job is to assist the pilot officer maintain the ship's dropship. You have authority only on the dropship, but you are expected to maintain order, as not to disrupt the pilot. |__________| |
"Ready for tactical resupplying Sir, I've got the LZ detectors you asked for--" ― SSGT. Alfred Brown
Overview
The Dropship Crew Chief, as the name suggests, Is in charge of the maintenance and order of the dropship and helping the Pilot Officer or covering for them in their absence by manning the dropship. Use the command channel (:v) to coordinate with the pilot officers and ask what do they need. Do note that you cannot conduct FMs (Fire Missions). You can only use direct hit.
Preparing and Resupplying the Dropships
When the operation begins, The dropships will most likely need some preparing, If there is a Pilot Officer you should ask them what modules and ammunition they plan on using and print it for them, This can be done via the dropship part fabricator in the workshop, North of the hangar. After the initial preparations the dropships will also likely need more ammunition, You can help by preparing the ordnance they need before they land and putting it near the dropship. The dropship parts and ammunitions costs are as follows:
Equipment | Cost in points | Amount of time required to generate that many points |
---|---|---|
Sentry deployment system | 500 | 17 minutes |
Machinegun deployment system | 300 | 10 minutes |
Launch bay | 400 | 13 minutes |
Fuel enhancer | 800 | 27 minutes |
Cooling system | 800 | 27 minutes |
Spotlight | 300 | 10 minutes |
Targeting system | 800 | 27 minutes |
Laser detector | 400 | 13 minutes |
LZ detector | 400 | 13 minutes |
GAU-21 30mm cannon | 400 | 13 minutes |
Rocket pod | 600 | 20 minutes |
Minirocket pod | 600 | 20 minutes |
Laser beam gun | 500 | 17 minutes |
Ammo | Cost in points | Amount of time required to generate that many points |
---|---|---|
High-Velocity 30mm ammo crate | 300 | 10 minutes |
30mm ammo crate | 150 | 5 minutes |
High-Capacity laser battery | 100 | 3 minutes |
AIM-224 'Widowmaker' | 300 | 10 minutes |
AGM-227 'Banshee' | 300 | 10 minutes |
GBU-67 'Keeper II' | 300 | 10 minutes |
XN-99 'Napalm' | 500 | 17 minutes |
Incendiary mini rocket stack | 500 | 17 minutes |
Mini rocket stack | 300 | 10 minutes |
Multi-purpose Area Denial Sentry | 600 | 20 minutes |
As can be seen in the table, Every part has a point cost and the points are not infinite! Make sure you are about to order the right parts by confirming with the Pilot officer.
Medical Assistance in the FOB
If you are tired of printing ammunitions you can give medical support in the FOB. You can do it by getting a defibrillator and a M276 pattern lifesaver bag and look around the FOB for any injured marines, Just make sure you get back to the dropship in time!
Note: You may not leave the FOB nor are you a combat role, While at the FOB you should only use your personal firearm for self defense and if the situation escalates you should go back to the dropship.
Maintaining Order in the Dropship
Another job of yours is making sure the order is kept inside the dropship, Watch out for any marines harming the dropship or other marines and treat them appropriately, Note your rank is SSGT. and so you outrank all squad roles except the Squad Leader.
Your Skillset
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To find out about how the skill system works head over to the skills system page.