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| =Overview=
| | {{XenoPageHeader |
| [[File:Ovipositor.gif|150px|thumb]]The final tier. '''The Queen''' is the most vital member of the hive. But with great power comes great responsibility, and she's often misused. Evolved from a [[Drone]], the Queen '''is the mind of the Hive'''. Comparable to the [[Marines|Marine]] [[Commanding Officer]], her primary function is '''to lead the Hive'''. Communication is key, and the Hive '''[https://cm-ss13.com/rules must]''' follow her orders.
| | |headerbgcolor = 423042 |
| | | |headerfontcolor = white |
| One definitive feature of the Queen is her ability to grow an ovipositor and lay eggs. Those eggs must be picked up and planted on weeds by the hive castes (Drone, Hivelord, Carrier, Queen) '''Eggs can only be planted on hive weeds'''. In the egg-laying mode, the Queen can toggle a more extensive vision mode, can use her remote eye ability, and she can overwatch an alien. The Queens pheromones are centered around her (When Mobile) and the current alien she is overwatching (When stationary, Egg laying Mode) and her leaders if on oviulator. '''The Aliens' evolution progress stops when the Queen is not in egg-laying mode.'''
| | |tiertype = ALIEN - FINAL TIER |
| | | |imagebgcolor = |
| Combat wise, the Queen has the highest health of all aliens and can be tough to kill. She's a capable fighter when threatened, but her increased health won't typically be enough to save her from a squad of Marines if she's caught in the open. If attacked, however, her <code>'''Screech'''</code> ability causes nearby Marines to drop what they're holding and be stunned long enough for any assisting aliens to take down a small squad completely. The Queen also has corrosive acid on par with a spitter that allows her to open new pathways or dissolve enemy weapons quickly. Queen fighting on the frontline is both a boost to alien fighting power and a curse if queen dies to it. The death of queen will '''kill half of the burrowed larvae''', as well as disabling the Xeno hivemind until the next Queen evolves, which cannot happen for five minutes. '''Nothing kill a hives quicker than the first queen dying early on.'''{{Template:Autowiki/Content/XenoStats/Queen}}
| | |img = King.png |
| =Getting started=
| | |castetitle = King |
| Your first task is to choose a hive location, at the start of the game you are presented with several options of where to start the hive, choose one you are comfortable with. Your second task is to place your hive core using the '''Order Construction''', then find a suitable place to '''Grow Ovipositor''', it is also recommended to place down egg morphers. If you are new to the map, ask in hivemind (''';''') where a good location is. Once you have grown the ovipositor, you will start laying eggs. You can '''plant eggs''' by pick them up then click on a tile near you. One common early strategy is to '''assign leaders''' to drones (later reassign to fighting castes with fighting starts) and you emit recovery so the drones get the big plasma regen buff to spread weed and build. '''Set Hive Orders''' for standing orders like evolution limits for T3s or simply free evolution. Use '''Word of the Queen''' to announce your plans, like how you want to deal with [[Marines|tall hosts]], headhunters or before you are removing ovipositor to move to a new location. Please note that removing the ovipositor early is detrimental to the hive as it halts evolution progress. As the scouts may encounter survivors, you may consider '''forbid slashing''' (slashing is permitted by default) to ensure the hosts are alive to be infected, yet it will also be riskier if the hosts are armed.
| | |evolves_from = '''His Grace''' |
| | | |evolves_to = N/A |
| =Overwatching=
| | |role = Endgame, finish this battle once and for all. |
| [[File:Hive Status buttons.png|thumb|Hive Status Buttons, you are able to click " Heal " and " Give Plasma " towards respective Xenomorphs quickly.]]
| | |guides = [TBA] |
| When you are Overwatching, always keep the hive status open and click the names to see how they are doing, you can '''Ctrl + middle mouse click''' on a alien to switch to them. Let them know your presence, alien is decentralized compared to marines, and they need leaders to rally them and focus points of attacks because alien , unlike marines, cannot afford to lose their numbers. The first tool you have is assigning leaders, leaders also share the Pheromones you are emitting. It is recommended that you emit recovery as it greatly increases the rate of healing and plasma regeneration. You can have two leaders first then more as you upgrade. Leader should be assigned to:
| | }} |
| *Drones and Hivelords initially, for the plasma regeneration.
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| *T3/T2 as your pheromones will keep the valuable T3/T2s alive.
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| *the most teamplay and outspoken alien, as they can relay information to the hive and rally them
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| It is best to spread your pheromones. For example in LV, perhaps there are three fronts, namely barren/central river, medbay/hydro and a lurker gang in hydro road/cargo, then you should assign a leader to each of the fronts.
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| | |
| Another popular strategy is to name Praetorians as leaders, since they can emit their own pheromones in tandem with the Queen's. Recovery and Warding are a popular combo during prolonged battles for maximum survival, with Frenzy and Warding being excellent during pursuits as anyone receiving them are both faster and durable.
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| | |
| The second tool is Word of the Queen in the Alien tab, announce your (war) plan with it, likely let the hive know incoming flanks, when you are doing a flank or you are going to grow/remove ovipositor. Announce what is going on to alert the hive from time to time, use word of the queen or hivemind.
| |
| =Royal Resin= | |
| These are abilities usable regardless of whether you are on ovipositor or not.
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| | |
| '''You must have the appropriate pylon amount to use Royal Resin. You cannot use Royal Resin if you do not have a [[Hives|Pylon]], and it will be stored instead.'''
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| | |
| '''You access the menu to spend Royal Resin via the " Manage Hive " menu.'''
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| {| class="wikitable mw-collapsible"
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| ! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span>
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| ! style="background-color:#423042;" |<span style="color:white;">Description:</span>
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| |-
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| ![[File:Minor-boon.png]]<br>Minor Boon
| |
| | Avaliable after the 1 hour ingame time, along with having a [[Hives|Pylon]] on a communications tower. | |
| {| class="wikitable mw-collapsible" "mw-collapsed"
| |
| ![[File:Minor Evolution Boon.png]]<br>Minor Evolution Boon
| |
| |Costs 1 Royal Resin
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| Doubles evolution speed for 5 minutes.
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| |-
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| ![[File:Boon of Fire Resistance.png]]<br>Boon of Fire Resistance
| |
| |Costs 1 Royal Resin
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| Makes all xenomorphs immune to fire for 5 minutes.
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| |-
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| ![[File:Boon of Aggression.png]]<br>Boon of Aggression
| |
| |Costs 1 Royal Resin
| |
| Increases all xenomorph damage by 5 for 5 minutes
| |
| |-
| |
| ![[File:Minor Larva Surge.png]]<br>Minor Larva Surge
| |
| |Costs 5 Royal Resin
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| Provides 5 larva instantly to the hive
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| | |
| '''This is not re-useable. One time use only.'''
| |
| |}
| |
| |-
| |
| ![[File:Major boon.png]]<br>Major Boon
| |
| |Avaliable after the 1 hour ingame time, along with having both '''two''' [[Hives|Pylons]] on two communication towers.
| |
| {| class="wikitable mw-collapsible" "mw-collapsed"
| |
| ![[File:Major Boon of Evolution.png]]<br>Major Boon of Evolution
| |
| |Costs 2 Royal Resin
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| Doubles evolution speed for 10 minutes and '''allows evolution progress without an ovipositor.'''
| |
| |-
| |
| ![[File:Boon of Adaptability.png]]<br>Boon of Adaptability
| |
| |Costs 2 Royal Resin
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| Allows each xenomorph to change to a different caste of the same tier.
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| |-
| |
| ![[File:Major Boon of Aggressions.png]]<br>Major Boon of Aggression
| |
| |Costs 2 Royal Resin
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| Increases all xenomorph damage by 10 for 10 minutes
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| |-
| |
| ![[File:His Grace.png]]<br>His Grace
| |
| |Costs 0 Royal Resin.
| |
| Begins growing the [[King]]. It gives the [[Hives|Pylon]] Orbital Bombardment
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| Immunity.
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| The marines are made aware of His Grace growing.
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| Spawns in the cacoon of the King.
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| 15 Minute Cooldown.
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| Requires open space around the hive core to spawn.
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| Only one king may exist.
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| | |
| '''This open only appears between 1:35 minutes and 1:55 minutes, randomly.''' | |
| |}
| |
| |} | |
| | |
| =Abilities=
| |
| These are abilities usable regardless of whether you are on ovipositor or not.
| |
| {| class="wikitable mw-collapsible"
| |
| ! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span>
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| ! style="background-color:#423042;" |<span style="color:white;">Description:</span>
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| |-
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| ![[File:Regurgitate.png]]<br>Regurgitate
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| |{{Devour}}
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| |-
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| ![[File:Grow_Ovipositor.png]]<br>Grow Ovipositor
| |
| |Grows or remove the ovipositor from which the queen begins to passively create eggs from.
| |
| This has a five minute cooldown,.
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| It takes 20 seconds to grow one, '''and you must be on weeds to do so.'''
| |
| Costs 700 plasma.
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| |-
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| ![[File:Stomp.png]]<br>Screech
| |
| |A wide area of effect stun, screeches upon activation. Any marine that can see you and is on your screen (ie: not observing you through a scope) is affected. Marines close to you will be knocked down, while those farther away will be merely unable to act for a short time. If the victim is deaf, they will not be affected by this ability.
| |
| | |
| | |
| Costs 250 plasma, cooldown: 50 seconds.
| |
| |-
| |
| ![[File:Hive-Construction-Order.png]]<br>Order Construction
| |
| |Orders the construction of a hive structure to be built.
| |
| '''If there is no hivecore, it will automatically be chosen to be built and cannot be unchosen.'''
| |
| | |
| Costs 400 plasma.
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| | |
| |-
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| ![[File:Emit pheromones.png]]<br>Emit Pheromones
| |
| |Emit one of the three [[Pheromones]]. It is advised to emit the pheromones that are not already being emitted, as pheromones don't stack except for Frenzy pheromone.
| |
| Costs 30 plasma, with a constant ticking cost of 6 while emitting.
| |
| |-
| |
| ![[File:Word of the Queen.png]]<br>Word of the Queen
| |
| |Sends a message to all aliens that is larger than standard text and can be used to announce battle plans, so your hive all know what to do when the time comes. '''Accessed via the Alien tab.'''
| |
| | |
| | |
| Costs 50 plasma.
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| |-
| |
| ![[File:Manage_Hive.png]]<br>Manage Hive
| |
| |'''Banish Xenomorphs''' | |
| * The Queen can banish Xenos who fail to uphold these standards and expectations - banish cannot be used as a joke.
| |
| | |
| Banishments are subject to strict moderation, this is effectively round-removing someone. Consult the [https://cm-ss13.com/rules rules] for more information, or ahelp for further details.
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| | |
| Costs 500 Plasma.
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| '''Re-admit'''
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| | |
| * This re-admits the xenomorph back into the hive.
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| | |
| Costs 100 Plasma.
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| | |
| '''Reward Jelly'''
| |
| | |
| You can choose to award the following Royal Jelly's towards xenomorphs.
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| | |
| * Royal Jelly of Slaughter
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| * Royal Jelly of Resilience
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| * Royal Jelly of Sabotague
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| * Royal Jelly of Proliferation
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| * Royal Jelly of Rejuvenation
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| | |
| This is akin towards the [[Commanding Officer|Commanding Officer's]] medals he can give towards marines.
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| | |
| '''Joke Royal Jelly's are not permitted in the [https://cm-ss13.com/rules rules].'''
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| | |
| Costs 500 Plasma.
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| | |
| '''De-evolve'''
| |
| | |
| * '''You must actively overwatching the xenomorph, this can be done off or on ovipositor.'''
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| * Forcefully de-evolves a xenomorph down a tier.
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| | |
| Costs 500 Plasma.
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| | |
| '''Exchange larva for evolution'''
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| | |
| * Requires at least three burrowed larva
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| * 20 minutes into the round
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| * Gives 250 units of evolution to a selected xenomorph.
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| | |
| Costs 100 Plasma.
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| | |
| '''Purchase Buffs'''
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| | |
| * See Royal Resin, above.
| |
| |}
| |
| | |
| ==Mobile Abilities== | |
| {| class="wikitable mw-collapsible"
| |
| ! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span>
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| ! style="background-color:#423042;" |<span style="color:white;">Description:</span>
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| |-
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| !Passive - Giant
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| |
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| *Your footsteps have a formidable sound, Heard in 1.5 times the screen range.
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| *Your huge claws cut deep into armored vehicles, Dealing 50% extra damage.
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| |-
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| ![[File:Xeno_Rest.png]]<br>Rest
| |
| |Used to rest and get up. Aliens heal faster when resting on weeds.
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| |-
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| ![[File:Plant purple sac.png]]<br>Plant Resin Node
| |
| |Can't be planted if there is already a node on the tile. Can be removed by one slash with harm intent for re-plant.
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| | |
| | |
| Costs 75 plasma.
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| |-
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| ![[File:Build select.png]]<br>Choose Resin Structure
| |
| |Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.
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| {{Drone Buildable Structures}}
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| | |
| |-
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| ![[File:Secrete Resin.png]]<br>Secrete Resin
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| |Secretes the chosen Resin Structure on your tile you choose to middle-mouse click, provided it has resin. As a Queen, you secrete resin faster than the [[Drone]] you evolved from.
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| Costs 100 Plasma.
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| Cooldown 2 Seconds.
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| Building speed is 1.2 seconds.
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| '''For the first 30 minutes of the round, you have boosted building.'''
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| The buff does the following
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| * Removes the plasma cost for building
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| * Building speed increased by 0.2 seconds.
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| * You are able to thicken resin, turning it hardened, via building the appropriate structure over the old structure.
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| |-
| |
| ![[File:Corrosive acid.png]]<br>Corrosive Acid
| |
| |Vomits a glob of acid on an item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to drones due to how the queen has stronger corrosive acid.
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|
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|
| Costs 100 plasma.
| | ==OVERVIEW== |
| |-
| |
| ![[File:Gut.png]]<br>Gut
| |
| |Gibs the mob you decide to gut. This requires you to stand adjacent to your target(No grab is needed.) and for both you and your victim to remain still during the considerable windup.
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| | |
| Costs 200 plasma.
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| |-
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| ![[File:Psychic_Whisper.png]]<br>Psychic Whisper
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| |Allows you to select a mob to psychically whisper to. Must have Line of Sight to the mob.
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| |-
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| ![[File:Toggle_Spit_Type.png]]<br>Toggle Spit Type
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| |Allows you to switch between neurotoxic spit costing 50 plasma to fire or spitting acid which costs 100 plasma to fire.
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| Neurotoxic spit stuns marines.
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| Spitting Acid applies acid on marines.
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| |-
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| ![[File:Xeno_Spit.png]]<br>Alien Spit
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| |Use middle mouse button to spit globs of neurotoxin or acid.
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| Cooldown: ~2.5 seconds
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| | |
| {{Template:Tail_Stab}}
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| | |
| |}
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|
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|
| ==Stationary Abilities== | | ==ABILITIES== |
| {| class="wikitable mw-collapsible" | | {| class="wikitable mw-collapsible" |
| ! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span> | | ! style="background-color:#423042;" width="150" |<span style="color:white;">Abilities:</span> |
| ! style="background-color:#423042;" |<span style="color:white;">Description:</span> | | ! style="background-color:#423042;" |<span style="color:white;">Description:</span> |
| |- | | |- |
| ![[File:Watch_Xeno.png]]<br> Watch Alien
| | {{Devour}} |
| |Allows the queen to watch over aliens as if they were cameras. You can also use '''Hive Status''' in the '''Alien''' tab (which can be bound as a [[Macros|Macro]] for ease of use.) or '''Ctrl + middle mouse click on an alien''' (if you are already watching another alien) to choose who to watch.
| |
| |-
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| ![[File:Plant purple sac.png]]<br>Expand Weeds
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| |Expands the weeds by one tile wherever you click as long as it is connected to a purple sac.
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| Turns normal weeds into a resin nodes, via trying to expand weed on weed already.
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| Can be used in conjunction with the Queen Eye mode.
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| Costs 300 plasma for a resin node.
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| Costs 50 plasma to expand the weeds.
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| |-
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| ![[File:Build select.png]]<br>Choose Resin Structure
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| |Click to choose what resin structure to make. This opens up a menu of all buildable resin structures for you to choose from. The default structure is a Resin Wall.
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| {{Hivelord Buildable Structures}} | |
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| |-
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| ![[File:Secrete_Resin.png]]<br>Project Resin
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| |Remotely builds a resin structure on the tile you click on.
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| Can be used in conjunction with the Queen Eye mode.
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| Costs varies depending on building type selected.
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| |-
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| ![[File:Choose-Follow_Xeno_Leaders.png]]<br>Choose/Follow Alien Leaders
| |
| |Allows you to appoint a Alien leader to help with commanding and also follow them. Alien leaders are automatically moved to the top of the Hive Status list.
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| Alien leaders are limited numerically based on the Queen's upgrade tier. A new queen gets to select two, then an additional one for every upgrade tier she reaches. Alien leaders broadcast the Queen's pheromones around them as long as the queen is not in their combat mode (not on ovipositor), even if the Alien leader isn't within the current overwatch range.
| |
| | |
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| Cooldown: 10 seconds (shared with other overwatch abilities).
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| |-
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| ![[File:Heal_Xeno.png]]<br>Heal Alien
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| |Heals an Alien for 30% of the Alien's maximum health over 20 seconds.
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| It also has 5x5 Area of Effect for the Alien the Queen is watching.
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| Costs 600 plasma,
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| | |
| Cooldown: 8 seconds (shared with other overwatch abilities).
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| |-
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| ![[File:Give_Plasma.png]]<br> Give Plasma
| |
| |Gives plasma to an Alien up to 50% of its maximum plasma.
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| It is to be used on a xenomorph, directly.
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| Costs 400 plasma,
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| | |
| Cooldown: 12 seconds (shared with other overwatch abilities).
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| |-
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| ![[File:Psychic_Whisper.png]]<br> Psychic Communication
| |
| |Methods of communicating with other mobs who cannot speak your tongue.
| |
| {| class="wikitable"
| |
| |-
| |
| ![[File:Issue_Order.png]]<br>Give Order
| |
| |Sends an order to the currently overwatched alien that only they will be able to see.
| |
| Costs 100 Plasma.
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| |- | | |- |
| ![[File:Psychic Radiance.png]]<br>Psychic Radiance | | ![[File:Rend.png]]<br>Rend |
| |Allows you to psychically whisper to mobs all around you, indiscriminately. | | |3 x 3 damage centred on the King. |
| Costs 100 Plasma. | | Costs 50 Plasma |
| | Cooldown 45 Seconds |
| |- | | |- |
| ![[File:Psychic_Whisper.png]]<br>Psychic Whisper | | ![[File:Doom.png]]<br>Doom |
| |Allows you to select a mob to psychically whisper to. You must have an unobstructed line of sight to use this. | | |Screech which puts out lights in a 7 tile radius, slows and dazes. |
| | Costs 50 Plasma |
| | Cooldown 45 Seconds |
| |- | | |- |
| |} | | ![[File:Destroy.png]]<br>Destroy |
| | |Leap ability, crashing down gibbing any mobs under you, or destroying structures instantly. |
| | Costs 0 Plasma |
| | Cooldown 60 Seconds |
| |- | | |- |
| ![[File:Queen-Eye-Mode.png]]<br>'''Enter Eye Form''' | | ![[File:Bulwark of the Hive.png]]<br>Bulwark of the Hive |
| |Enter Eye Form, where you're able to move an invisible eye on weeds. This allows you to view the battlefields and shape the hive remotely.
| | |Shield ability, limits the amount of damage from a single instance of damage to 10% of the xenomorph's max health. |
| '''You are able to use the abilities above while in Eye Form.'''
| | Costs 50 Plasma |
| |}
| | Cooldown 45 Seconds |
| | |
| =Combat=
| |
| [[File:Queen Stun gif.gif|thumb|Queen walking over xenomorphs. This is automatic, with no shoving.]]
| |
| The Queen can soak up an incredible number of hits. Unfortunately, she is slow and has a large hitbox. Marines may hit you around corners; any tile your sprite is on is a tile you can be injured from. The Queen needs to fight in cramped environments where the Marines can't focus fire on her, as in the open she will quickly be torn to shreds by Marines who can run faster than her - meaning all of them.
| |
| | |
| If you manage to somehow catch a marine, perhaps by cornering him or surprising him, you have the potential to drag him into an egg chamber for instant infection, or just shove him in a nest if he was trying to escape. The Queen's innate neurotoxin spit works best as the Queen's disarm timer is rather long. While the screech is a fantastic crowd control tool, '''it works best when you are accompanied by multiple aliens and capitalize on the mass stun'''. Therefore, you should warn the Hive of an impending screech, then charge in and do it once they're in position. This will stun every marine in its radius and turn an assault into a rout. To counter body blocking the queen has a 100% stun chance on aliens if she walked on them '''automatically''' and it is very short, and often does not condemn them to death. '''Do not be afraid to abuse this ability. Your life is more important than any other alien.'''
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| =Pheromones=
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| | |
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| [[Pheromones]] vary based on what caste and strain is emitting them, aka a Healer Drone emitting pheromones will have a stronger pheromone effect than a normal Drone emitting them and as such the strongest will be used instead. If an Alien is injured, use recovery. Also, use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. '''Note that same type pheromones do not stack, but varied ones do.''' e.g., Recovery and Warding.
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| '''In general, you should always emit Recovery pheromones, until you are more confident in your ability to read frontlines and know what situations too switch to others in.'''
| |
| {{Pheromones List}}
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| | |
| =How to Lead=
| |
| Remember that the aliens are a HIVEMIND. They are not "One Mind, Many Bodies." A Hivemind is a collective intelligence. As the Queen, you are actually the member of the Hive with the LEAST personality. You're a reflection of every other member of the Hive. That doesn't mean you shouldn't give orders, but it does mean you should listen to the other aliens. Ten heads think better than one - and they're your eyes and ears. Refusing to listen to other aliens is like putting a blindfold on.
| |
| | |
| It's important to remember that while the other castes have to do what the Queen says, they don't have to like it. They can bitch and moan and make a Queen's life a living hell by generally not giving it their all. As the Queen, you need to be... '''NICE'''. The aliens have to LIKE YOU. If they don't, a Queen is in for a bad time.
| |
| | |
| The number one rule of Queen has nothing to do with how you fight, or how you build your Hive. The number one rule of playing Queen is:
| |
| '''BE POLITE!'''
| |
| | |
| As the Queen, you're a monarch, not a dictator. What's the difference? A monarch rules through worldly might, but also through charisma. Do you know what happens when a monarch is hated by the people she rules? The French Revolution, that's what. Now, obviously your children can't rebel in this game quite so drastically, but aliens who hate the Queen are demoralized, and their behavior is quite erratic. When you hate your commander's guts, you will, at least subconsciously, perform WORSE.
| |
| | |
| So how do you separate the good Queens from the bad ones? Well, here is a checklist of bad Queen behavior:
| |
| *The Queen insults the lower castes regularly or expresses contempt for the lower castes.
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| *The Queen insults sisters who die in battle.
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| *The Queen refuses to even acknowledge suggestions.
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| *The Queen orders any lower caste member who disagrees or criticizes them to cease talking.
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| *The Queen gives orders contradictory to the purpose of the caste (Ordering runners to play Hive guard, ordering drones to capture hosts).
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| *The Queen gives contradictory orders, or impossible orders, such as ordering the Aliens to only kill in defense of the Hive and then setting slashing to Not Allowed.
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| *The Queen refuses to allow the members of the Hive to hunt at all and keeps everyone inside even when a siege is not taking place.
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| *The Queen refuses any responsibility for failures.
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| *The Queen refuses to grow their ovipositor even if it's at the right time.
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| If a Queen somehow does everything on this list, tell an Admin via <code>ahelp</code>, because that's griefing. Nobody does all this on accident. Or if they do, then they need a stern talking to.
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| =Taking Command of the Bird=
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| To take command of the Bird you'll want to click on the bird's console or pressing the dropship lockdown button. Doing so will lock it down for the next 10 minutes, giving your hive plenty of time to board and redecorate. When you're ready to go to your new destination press the launch button on the console and the Bird will fly you away. You'll also be able to select where you crash as well.
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| Remember this, you'll need most of your hive onboard the dropship in order to launch an attack on the Almayer. '''Those who didn't make it on the dropship when you've taken off will perish and be taken back as larva, appearing once a new hivecore is built.'''
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| When flying, the hives evolution is significantly buffed. It is a good time to grow an ovipositor and allow your sisters to evolve. You will also get a surge in larva.
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| '''Warning'''
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| * If the marines defend the area you are crashing into with their AA Cannon, the dropship will be diverted towards a random target.
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| * Your hivecore is destroyed, you will need to make a new one. Remember to put egg morphers as well.
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| {| class="mw-collapsible mw-collapsed" border="1"
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| |+ style="text-align:left;" |'''Targets:'''
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| *Upper Deck Foreship (CIC Area)
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| *Upper Deck Midship (Upper medbay/research)
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| *Upper Deck Aftship (Upper Engineering/Self Destruct)
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| *Lower Deck Foreship (Vehicle Bay, Hangar)
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| *Lower Deck Midship (Medbay, Brig, Briefing Room)
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| *Lower Deck Aftship (Requisitions, Cryo-stasis, Engine)
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| |} | | |} |
|
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| =Sources and Reading=
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| *[https://www.avpcentral.com/top-10-alien-queens List of Alien Queens] by Alien vs. Predator Central
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| *[https://forum.cm-ss13.com/t/everything-resin-the-xeno-building-guide/12808 Xeno Building Guide] by victoriousv
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| *No other relevent sources directed at Queen directly, maybe '''you''' should make one, hm?
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|
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| ==Queen Stats==
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| ''The Young Queen has Half the Health of the Mature Queen, Equivalent to Tier 6.''
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| {{XenoSkills
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| |meleelow=4
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| |meleehigh=6
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| |health=15
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| |plasmaregen=7
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| |plasma=10
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| |explosiveresist=10
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| |armor=2
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| }}
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| You can learn more about alien stats [[Xenomorph Stats|here]].
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|
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| [[Category:Alien Castes]]
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