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=Overview= | =Overview= | ||
As a Freelance Mercenary you have been contracted to defend the USS Almayer from whatever threat they are dealing with. As a Mercenary you are to a degree [[Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment|somewhat well equipped]] and have access to overall good equipment and items. Mercenaries function somewhat akin to the USCM, however they are somewhat less powerful in direction comparison. | |||
=Backstory= | |||
With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it, as that would have been seen as an invasion, and WY didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub. | With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it, as that would have been seen as an invasion, and WY didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub. | ||
=Standing Orders= | =Standing Orders= | ||
They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. | They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been payed to fight, but no sense in not squeezing out some extra cash. | ||
=Mercenary Roles= | =Mercenary Roles= | ||
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|-. | |-. | ||
![[File:Merc_Standard.png]]<br>Mercenary Standard | ![[File:Merc_Standard.png]]<br>Mercenary Standard | ||
| | |Bog standard mercenary. Decently equipped and willing to fight for the right price. | ||
|- | |- | ||
![[File:Merc_Medic.png]]<br> | ![[File:Merc_Medic.png]]<br>Mercenary Medic | ||
| | |Equipped with standard issue medical supplies, the job of mercenary medics is to ensure the other mercenaries are fit to fight. | ||
|- | |- | ||
![[File:Merc_Leader.png]]<br>Mercenary Leader | ![[File:Merc_Leader.png]]<br>Mercenary Leader | ||
| | |The leader's job is to command the squad, lead them to victory, and negotiate payment. | ||
|} | |} |
Revision as of 16:02, 11 July 2017
They're either your best friend, or your worst enemy, depending on who is paying them.
Overview
As a Freelance Mercenary you have been contracted to defend the USS Almayer from whatever threat they are dealing with. As a Mercenary you are to a degree somewhat well equipped and have access to overall good equipment and items. Mercenaries function somewhat akin to the USCM, however they are somewhat less powerful in direction comparison.
Backstory
With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it, as that would have been seen as an invasion, and WY didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub.
Standing Orders
They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been payed to fight, but no sense in not squeezing out some extra cash.