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! Type | ! Type | ||
|- | |- | ||
| [[#Alkysine|Alkysine]] | |{{anchor|Alkysine}}[[#Alkysine|Alkysine]] | ||
| | | | ||
*Heals '''Genetic''' Brain Damage only | *Heals '''Genetic''' Brain Damage only | ||
Line 71: | Line 71: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| [[#Ammonia|Ammonia]] | | {{anchor|Ammonia}}[[#Ammonia|Ammonia]] | ||
| | | | ||
*Ingredient needed to make the Space Cleaner | *Ingredient needed to make the Space Cleaner | ||
Line 81: | Line 81: | ||
|- | |- | ||
| Arithrazine | | {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]] | ||
| | | | ||
*Advanced Radiation Healing | *Advanced Radiation Healing | ||
Line 92: | Line 92: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Bicardine | | {{anchor|Bicardine}}[[#Bicardine|Bicardine]] | ||
| | | | ||
*Heals Brute Damage | *Heals Brute Damage | ||
Line 101: | Line 101: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Chloral Hydrate | | {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] | ||
| | | | ||
* Powerful sedative that's lethally toxic at high doses. | * Powerful sedative that's lethally toxic at high doses. | ||
Line 113: | Line 113: | ||
| Chemical, Toxin | | Chemical, Toxin | ||
|- | |- | ||
| Clonexadone | | {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] | ||
| | | | ||
* Heals all Damage when in Cryo Tube | * Heals all Damage when in Cryo Tube | ||
Line 126: | Line 126: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Cryoxadone | | {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]] | ||
| | | | ||
* Heals all Damage when in Cryo Tube | * Heals all Damage when in Cryo Tube | ||
Line 137: | Line 137: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Cryptobiolin | | {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]] | ||
| | | | ||
*Component for Creating Spaceacillin | *Component for Creating Spaceacillin | ||
Line 147: | Line 147: | ||
| Chemical | | Chemical | ||
|- | |- | ||
| Dermaline | | {{anchor|Dermaline}}[[#Dermaline|Dermaline]] | ||
| | | | ||
*Heals Burn Damage | *Heals Burn Damage | ||
Line 158: | Line 158: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Dexalin | | {{anchor|Dexalin}}[[#Dexalin|Dexalin]] | ||
| | | | ||
*Heals Suffocation Damage | *Heals Suffocation Damage | ||
Line 168: | Line 168: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Dexalin Plus | | {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]] | ||
| | | | ||
*Heals All Suffocation Damage | *Heals All Suffocation Damage | ||
Line 178: | Line 178: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| [[#Dylovene|Dylovene]] | | {{anchor|Dylovene}}[[#Dylovene|Dylovene]] | ||
| | | | ||
*Heals Toxin Damage | *Heals Toxin Damage | ||
Line 190: | Line 190: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Ethylredoxrazine | | {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]] | ||
| | | | ||
*Cures Drunkenness | *Cures Drunkenness | ||
Line 200: | Line 200: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Explosion | | {{anchor|Explosion}}[[#Explosion|Explosion]] | ||
| | | | ||
*Causes Immediate Explosion | *Causes Immediate Explosion | ||
Line 209: | Line 209: | ||
| Reaction | | Reaction | ||
|- | |- | ||
| Flash Powder | | {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]] | ||
| | | | ||
*Causes Immediate Flash Effect: Blinding | *Causes Immediate Flash Effect: Blinding | ||
Line 219: | Line 219: | ||
| Reaction | | Reaction | ||
|- | |- | ||
| Glycerol | | {{anchor|Glycerol}}[[#Glycerol|Glycerol]] | ||
| | | | ||
*Used in Making Nitroglycerin | *Used in Making Nitroglycerin | ||
Line 228: | Line 228: | ||
| Chemical | | Chemical | ||
|- | |- | ||
| Hyronalin | | {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]] | ||
| | | | ||
*Heals Radiation Damage | *Heals Radiation Damage | ||
Line 237: | Line 237: | ||
| Chemical | | Chemical | ||
|- | |- | ||
| Hyperzine | | {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]] | ||
| | | | ||
*Allows Greater Movement in Heavy Armour | *Allows Greater Movement in Heavy Armour | ||
Line 251: | Line 251: | ||
| Chemical | | Chemical | ||
|- | |- | ||
| Imidazoline | | {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]] | ||
| | | | ||
*Heals (Non-Genetic) Eye Damage | *Heals (Non-Genetic) Eye Damage | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Impedrezene | | {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]] | ||
| | | | ||
*Causes Massive Brain Damage | *Causes Massive Brain Damage | ||
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| Chemical | | Chemical | ||
|- | |- | ||
| Inaprovaline | | {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]] | ||
| | | | ||
*Stabilizes Critical Patients | *Stabilizes Critical Patients | ||
Line 282: | Line 282: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Kelotane | | {{anchor|Kelotane}}[[#Kelotane|Kelotane]] | ||
| | | | ||
*Heals Burn Damage | *Heals Burn Damage | ||
Line 291: | Line 291: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Leporazine | | {{anchor|Leporazine}}[[#Leporazine|Leporazine]] | ||
| | | | ||
*Stabilizes Patient Temperature | *Stabilizes Patient Temperature | ||
Line 301: | Line 301: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Lexorin | | {{anchor|Lexorin}}[[#Lexorin|Lexorin]] | ||
| | | | ||
*Temporarily Stops Respiration | *Temporarily Stops Respiration | ||
Line 312: | Line 312: | ||
| Chemical | | Chemical | ||
|- | |- | ||
|Lipozine | | {{anchor|Lipozine}}[[#Lipozine|Lipozine]] | ||
| | | | ||
*Causes weight loss upon consumption. | *Causes weight loss upon consumption. | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Napalm | | {{anchor|Napalm}}[[#Napalm|Napalm]] | ||
| | | | ||
*Causes Immediate Fire | *Causes Immediate Fire | ||
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| Reaction | | Reaction | ||
|- | |- | ||
| Oxycodone | | {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]] | ||
| | | | ||
*Extremely Powerful Painkiller | *Extremely Powerful Painkiller | ||
*Addictive | *Addictive | ||
* Can be used in place of anesthetic tanks for surgery (has a failure chance). | |||
| | | | ||
*1 Part Tramadol | *1 Part Tramadol | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Paracetamol | | {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]] | ||
| | | | ||
*Mild Painkiller | *Mild Painkiller | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Peridaxon | | {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]] | ||
| | | | ||
*Heals Organ Damage | *Heals Organ Damage | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Polytrinic Acid | | {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]] | ||
| | | | ||
*Extremely Corrosive | *Extremely Corrosive | ||
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| Chemical | | Chemical | ||
|- | |- | ||
| Ryetalyn | | {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]] | ||
| | | | ||
*Heals Genetic Damage | *Heals Genetic Damage | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Smoke | | {{anchor|Smoke}}[[#Smoke|Smoke]] | ||
| | | | ||
* | *Turns all other reagents in the same container into a smoke cloud immediately. | ||
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism. | |||
| | | | ||
*1 Part Potassium | *1 Part Potassium | ||
Line 393: | Line 395: | ||
| Reaction | | Reaction | ||
|- | |- | ||
| Soporific | | {{anchor|Soporific}}[[#Soporific|Soporific]] | ||
| | | | ||
*Causes Unconsciousness | *Causes Unconsciousness | ||
*Takes time to work. | |||
*Unreliable, but viable as surgical anesthetic. | |||
| | | | ||
*1 Part Chloral Hydrate | *1 Part Chloral Hydrate | ||
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| Chemical | | Chemical | ||
|- | |- | ||
| Spaceacillin | | {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]] | ||
| | | | ||
*Anti-Biotic | *Anti-Biotic | ||
* | *Prevents and cures infections | ||
| | | | ||
*1 Part Inaprovaline | *1 Part Inaprovaline | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Space Cleaner | | {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]] | ||
| | | | ||
*Cleans Dirty Surfaces | *Cleans and Disinfects Dirty Surfaces | ||
| | | | ||
*1 Part Ammonia | *1 Part Ammonia | ||
Line 421: | Line 425: | ||
| Chemical | | Chemical | ||
|- | |- | ||
| Sterilizine | | {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]] | ||
| | | | ||
*Sterilizes Wounds for Surgery | *Sterilizes Wounds for Surgery | ||
Line 431: | Line 435: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Synaptazine | | {{anchor|Synaptazine}}[[#Synaptazine|Synaptazine]] | ||
| | | | ||
*Reduces | *Reduces sleep, stun and paralysis duration. | ||
*Creates toxin damage when used with Hyperzine | *Creates toxin damage when used with [[#Hyperzine|Hyperzine]] | ||
*Reacts with [[#Dylovene|Dylovene]] to create toxin. | |||
| | | | ||
*1 Part Lithium | *1 Part Lithium | ||
Line 442: | Line 447: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Thermite | | {{anchor|Thermite}}[[#Thermite|Thermite]] | ||
| | | | ||
*Burns at Extreme Temperatures | *Burns at Extreme Temperatures | ||
Line 453: | Line 458: | ||
| Chemical | | Chemical | ||
|- | |- | ||
| Tramadol | | {{anchor|Tramadol}}[[#Tramadol|Tramadol]] | ||
| | | | ||
* | *Moderate Painkiller | ||
| | | | ||
*1 Part Inaprovaline | *1 Part Inaprovaline | ||
Line 464: | Line 469: | ||
| Medicine | | Medicine | ||
|- | |- | ||
| Tricordrazine | | {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]] | ||
| | | | ||
*Heals Brute, Burn and Toxin but at a slower rate than specialized medicines. | *Heals Brute, Burn and Toxin but at a slower rate than specialized medicines. | ||
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| Medicine | | Medicine | ||
|- | |- | ||
| Water | | {{anchor|Water}}[[#Water|Water]] | ||
| | | | ||
*Quenches Thirst | *Quenches Thirst |
Revision as of 00:37, 12 September 2017
Brief notice: Only Doctors, Researchers and the CMO should be messing with chemical substances.
Tools of the Trade
- Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
- Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
- ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
- Beakers: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.
- Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
Equipment
- Beakers and Bottles:
- Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
- Dropper:
- Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
- Syringe:
- Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
- Injector:
- These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
- Pill:
- 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
- Pill Bottle:
- Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
- Syringe Case:
- Holds three syringes/bottles/injectors.
- Hypospray:
- Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
- Labellers and Pens:
- Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
- Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.
Medicines and Chemicals
- How do they mix?:
Recipes have ratios in parts. For example, Dylovene is 1 part Nitrogen, 1 part Potassium and 1 part Silicon
, resulting in 3 parts Dylovene.
Peridaxon, on the other hand, is 1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)
, meaning that any amount of Bicardine and Clonexadone will mix as long as there's 5 units of Phoron present.
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it will not be used up in the reaction.
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units". The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.
Be careful: Some chemicals produce TOXINS when combined with others. Examples are: Hyperzine and Peridoxin, Paracemol and Tramadol, and Dylovene and Synaptazine.
Name | Effects | Recipe | Overdose | Type |
---|---|---|---|---|
Alkysine |
|
|
30 Units | Medicine |
Ammonia |
|
|
- | Chemical |
Arithrazine |
|
|
30 Units | Medicine |
Bicardine |
|
|
30 Units | Medicine |
Chloral Hydrate |
|
|
N/A: Always poisonous. 5U or less recommended. | Chemical, Toxin |
Clonexadone |
|
|
Never | Medicine |
Cryoxadone |
|
|
Never | Medicine |
Cryptobiolin |
|
|
Never | Chemical |
Dermaline |
|
|
15 Units | Medicine |
Dexalin |
|
|
30 Units | Medicine |
Dexalin Plus |
|
|
15 Units | Medicine |
Dylovene |
|
|
30 Units | Medicine |
Ethylredoxrazine |
|
|
30 Units | Medicine |
Explosion |
|
|
Never | Reaction |
Flash Powder |
|
|
Never | Reaction |
Glycerol |
|
|
Never | Chemical |
Hyronalin |
|
|
30 Units | Chemical |
Hyperzine |
|
|
6 Units | Chemical |
Imidazoline |
|
|
30 Units | Medicine |
Impedrezene |
|
|
Never | Chemical |
Inaprovaline |
|
|
60 Units | Medicine |
Kelotane |
|
|
30 Units | Medicine |
Leporazine |
|
|
30 Units | Medicine |
Lexorin |
|
|
Never | Chemical |
Lipozine |
|
|
Never | Medicine |
Napalm |
|
|
Never | Reaction |
Oxycodone |
|
|
20 Units | Medicine |
Paracetamol |
|
|
60 Units | Medicine |
Peridaxon |
|
|
10 Units | Medicine |
Polytrinic Acid |
|
|
Never | Chemical |
Ryetalyn |
|
|
Never | Medicine |
Smoke |
|
|
Never | Reaction |
Soporific |
|
|
Never | Chemical |
Spaceacillin |
|
|
30 Units | Medicine |
Space Cleaner |
|
|
Never | Chemical |
Sterilizine |
|
|
Never | Medicine |
Synaptazine |
|
6 units | Medicine | |
Thermite |
|
|
Never | Chemical |
Tramadol |
|
|
30 Units | Medicine |
Tricordrazine |
|
|
30 Units | Medicine |
Water |
|
|
Never | Chemical |
References
There are various chemistry guides on the forums. Read them!