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=== Principles === | === Principles === | ||
==== You don't need a mega FOB ==== | ==== You don't need a mega FOB ==== | ||
FOB | LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine's unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable part of your force. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too. | ||
==== | ==== It is the weakest point that matters ==== | ||
It doesn't matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted. | |||
==== Use materials wisely ==== | |||
[[File:3plasteeloverkill.png|thumb|''One is enough'']]A high traffic corridor? A plasteel barricade with barbed wire. No traffic but a high threat (e.g. Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and just want to keep Runners out? Metal barricades with barbed wire. And try to save materials by | |||
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.) | |||
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays '''don't''' block Runner). | |||
* Then build barricades behind them if it's high treat and you can spare | |||
=== Barricades === | === Barricades === | ||
==== Plasteel barricades ==== | ==== Plasteel barricades ==== | ||
[[Requisitions#Engineering|Plasteel is expensive]], 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the | [[Requisitions#Engineering|Plasteel is expensive]], 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the barricade line. | ||
==== Metal barricades ==== | ==== Metal barricades ==== | ||
They are the staple barricades but they are not particularly strong. Barbed wire is a must. | |||
==== Sandbags barricades ==== | ==== Sandbags barricades ==== | ||
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability. | Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability. |
Revision as of 11:31, 21 February 2018
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Principles
You don't need a mega FOB
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine's unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable part of your force. Instead, you need to secure flanks/supply route too.
It is the weakest point that matters
It doesn't matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.
Use materials wisely
A high traffic corridor? A plasteel barricade with barbed wire. No traffic but a high threat (e.g. Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and just want to keep Runners out? Metal barricades with barbed wire. And try to save materials by
- Use blowtorch on the vents/doors. ( Flip down before you start.)
- Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays don't block Runner).
- Then build barricades behind them if it's high treat and you can spare
Barricades
Plasteel barricades
Plasteel is expensive, 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the barricade line.
Metal barricades
They are the staple barricades but they are not particularly strong. Barbed wire is a must.
Sandbags barricades
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability.