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|duties = Make sure to fulfil your mission and get paid. | |duties = Make sure to fulfil your mission and get paid. | ||
}} {{Tocright}} | }} {{Tocright}} | ||
The '''Freelancer Mercenaries''' are either your best friend, or your worst enemy, depending on who is paying them. | |||
=Overview= | =Overview= | ||
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=Backstory= | =Backstory= | ||
With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it, as that would have been seen as an invasion, and WY didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub. | With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it, as that would have been seen as an invasion, and WY and CLF didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub. | ||
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|- | |- | ||
![[File:Merc_Medic.png]]<br>Mercenary Medic | ![[File:Merc_Medic.png]]<br>Mercenary Medic | ||
|Equipped with standard issue medical supplies, the job of mercenary medics is to ensure the other mercenaries are fit to fight. | |Equipped with standard issue medical supplies, the job of mercenary medics is to ensure the other mercenaries as well are fit to fight. So long as they're paid with medical care, but that's taken care of. | ||
|- | |- | ||
![[File:Merc_Leader.png]]<br>Mercenary Leader | ![[File:Merc_Leader.png]]<br>Mercenary Leader | ||
|The leader's job is to command the squad, lead them to victory, and negotiate payment. | |The leader's job is to command the squad, lead them to victory (or defeat), and negotiate payment. | ||
|} | |} |
Revision as of 09:24, 18 March 2018
The Freelancer Mercenaries are either your best friend, or your worst enemy, depending on who is paying them.
Overview
As a Freelance Mercenary you have been contracted to defend the USS Almayer from whatever threat they are dealing with. As a Mercenary you are somewhat well equipped and have access to overall good equipment and items, thanks to the abandoned USCM weapon stockpiles from half a decade ago. Mercenaries function somewhat akin to the USCM, however they are somewhat less powerful in direction comparison.
Backstory
With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it, as that would have been seen as an invasion, and WY and CLF didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub.
Standing Orders
They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been payed to fight, but no sense in not squeezing out some extra cash.