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{{JobPageHeader
|headerbgcolor = darkblue
|headerfontcolor = white
|stafftype = COMMAND
|imagebgcolor = lightblue
|img = MilitaryPolice.png
|jobtitle = Military Police
|difficulty = Hard
|superior = Command Officers, Chief Military Police and Marine Law
|duties = Enforce Marine Law. Detain Criminals. Keep Shipside Personell Safe.
|guides = [[Marine Law]], [http://colonial-marines.com/viewtopic.php?f=57&t=5094 Server Rules], [[Rank]]
}}


"''The difference between a normal policeman and a military policeman, is that a military policeman deals with trained killers''" - Anonymous.
=Overview=
As a '''Military Police Officer''', your primary duty is '''to obey and enforce [[Marine Law]]'''.
MPs are held to a very high standard of conduct because you are the source of in-character discipline as well as the server's first line of defense against out-of-character infractions. You are bound to Marine Law as Server Rules meaning if you break any laws in Marine Law you risk being punished outside of "In Character."
Enforcing Marine Law may be a hard task due to Marines being up to no good and refusing to come quietly. But fear not, you are equipped with state of the art Non-Lethal Weaponry that can keep a marine down for the time you need to get them cuffed and transported to the brig.
When it comes to Marine Law matters, you are always to listen to the CMP above all else as long as it does not interfere with Marine Law or Server Rules. If you are ever in doubt, Ahelp the Situation and Ask before proceeding. This can save a lot of hassle and is a good tip you should keep in mind.
'''Unless Authorized by the CMP or aCO you are NEVER to use Lethals against a Suspect.''' - See [[Marine Law]] for more Information.
=Your Workspace=
The Brig is located West (fore) of CiC and can just through the hallways outside the CIC.
The Brig is likely where you will spend a lot of time as MP. The Chief MP's office is in a central location and contains a Fax machine, records console, and a camera console.
To the north (or starboard) of the office are the brig cells with timers, to the south (port) you can find the general work area, which includes the Armory, some vendors, MP lockers, the Evidence room, some general gear, and the forensic computer plus a couple forensic scanners lying on the table. Finally, to the west (fore) is the infirmary where prisoners can be treated, the holding cells, the execution room, and the isolation cells or as its also known; perma.
The Execution room is where the Executions usually should happen. It contains a single Chair for the Unlucky person that will have his life ended and in the Corner of the room a Blindfold, Pack of Cigarettes and a Lighter. In the bottom left corner, there is a door to a locker. The door can only be opened by the CMP/CO, and the Locker itself can only be opened by the CMO/CO. Inside the locker lies the Lethal Injection in both Syringe and Auto-Injector form. The Lethal Injection is made up by an OD of QuickClot. For the procedure of Execution, please see [[Marine_Law#Executions|Marine Law - Executions]].
The Perma section has three Lockers for the prisoner's gear and is equipped with the standard radio headset, Orange jumpsuit, and Orange boots. The perma cells vary a bit between each other but have a few things in common like Flash's Mounted in the Cells and Blast Shield Doors that can be brought down. Next to the Isolation cells in perma is where you find some Straightjackets and Muzzles for bad-tempered Prisoners.
The Armory contains Six Lockers in total. The lockers are bulletproof and only open on Red Alert, but can be opened manually by the CMP or the XO/CO.
[[File:Ss13_MP_armory.png|thumb|right]]
'''Sidearm Storage:'''
* M4A3 Service Pistol's
* M4A3 Magazines.
'''Riot Control Storage:'''
* Box of Flashbangs
* Box of M66 Tear Gas Grenades
* M81 Riot Grenade Launchers
* Gas Masks
* M37A2 Shotguns
* Bean Bag Slugs
* M5 Riot Armor and Helmet
* Riot Shield
'''Shotgun Storage:'''
* Mk221 Tactical Shotguns
* Box of Shotgun Slugs
* Box of Buckshot Slugs
= Regarding Prisoners =
[[Marine_Law#Detainment_and_Brig_Procedures|Detainment and Brig Procedures]] should always be followed meaning you do as it states in the specific order its said as well. If a prisoner harms himself or tries to break the window, you can temporary cuff him to the bed, run to Perma and grab a Straightjacket. The Straightjacket will remain on for the duration of the timer until the prisoner is released.
As a Military Policeman, you are assigned to the protection of USCM prisoners as well as POW (Prisoners of War) held in the Brig. Remember, you're not a 'no-mercy' type of officer from the early wars and should treat Prisoners in accordance with Marine Law.
Once a prisoner is appropriately sentenced you are to make sure they are provided their [[Marine Law#Prisoner Rights| basic rights]] which CANNOT be denied, except for in extreme situations with approval from the Chief Military Police Officer.
=Storing Evidence=
Click and drag the item onto the evidence bag to place the object into the evidence bag. Evidence bags can be found in the SecVendors in the Gear Room. Once that's done place the secured evidence in the Evidence Storage room.
It is recommended you add a paper to it so you and others can later see who or where the evidence was taken from. Make sure all Evidence is appropriately Secured and Organised as well. A clean and organized evidence locker looks both professional and keeps your colleagues happy.
=Your Tools=
Being an MP is not an easy job. You are responsible for the security and law of the ship. Luckily, you have plenty of tools at your disposal to help you fulfill your duties.
*"The Fax Machine:" This is used for contacting High Command. Primarily used to ask permission to remove the acing Commander from their position, it may also be used to inform High Command of unusual circumstances and receive instructions on how to proceed and when in doubt of the CMP's action you can report it through the Fax machine. Make sure you send a properly formatted Fax. It makes it both easier to read and looks more quite a lot more professional. You can find the proper format to use and a lot of other goodies in our [[Guide_to_Paperwork|Paperwork Guide]].
*"The Records Console:" You can find this console in the general brig area and the CMP's office. It is used to review and update records and as such is one of your most essential tools. Use it to make sure people have their status (arrest, released, incarcerated or none) as well as any crimes they may have committed up to date. Status and comments may also be edited by examining someone if you have a secHUD on.
*"The Camera Console:" There's one of these in the brig and a few more scattered around the ship in checkpoints and other workstations. The Console allows you to see through any camera in the USS Almayer, and it's useful to find or follow fleeing suspects as well as to keep an eye on shipside operations.
*"MP tools:" You have access to a variety of items such as flashes, handcuffs, and tasers to help you control and subdue hostiles.
<center>
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Uniform">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:MP_Beret.png]]
'''MP Beret'''
|style="border: 2px solid black; padding: 5px;"| A hat typically worn by the field-officers of the USCM. Occasionally they find their  way down the ranks into the hands of squad-leaders and decorated grunts.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]]
'''USCM MP Headset'''
|style="border: 2px solid black; padding: 5px;"| This is used by marine military police members. Channels are as follows: :p - Military  Police and :v Command Radio.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:HUDsunglasses.png|64px]]
'''HUDSunglasses.'''
|style="border: 2px solid black; padding: 5px;"| Displays criminal status and protects from flashes and flashbangs.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MP_Uniform.png]]
'''USCM MP Uniform'''
|style="border: 2px solid black; padding: 5px;" |A standard-issue MP uniform, only worn by USCM MP personnel.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Shoulder_Holster.png]]
'''Shoulder holster'''
|style="border: 2px solid black; padding: 5px;"| Can hold ether a Pistol or a Tazer.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M2_Pattern_Personal_Armour.png|64px]]
'''M2 Pattern MP Armor'''
|style="border: 2px solid black; padding: 5px;"|This is a M2 pattern MP armor. It is a huge item.
A standard Colonial Marines M2 Pattern Chestplate. Protects the chest from ballistic rounds, bladed objects, and accidents. It has a small leather pouch strapped to it for limited storage.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Black_Gloves.png|64px]]
'''Black gloves'''
|style="border: 2px solid black; padding: 5px;"| It's black gloves. Helps with not leaving fingerprints and are limited to MP Personell.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:MP_Belt.png]]
'''M276 pattern military police rig'''
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a  modular belt with various clips. This version is filled with an array of small pouches,  meant to carry non-lethal equipment and restraints.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png|64px]]
'''USCM Combat Boots'''
|style="border: 2px solid black; padding: 5px;"| Standard issue combat boots used by the USCM for combat situations.
|}
</tab>
<tab name="Non-Lethals">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Taser.png|64px]]
'''Taser'''
|style="border: 2px solid black; padding: 5px;"| An advanced stun device capable of firing balls of ionized electricity. Used for nonlethal takedowns.
* The Tazer can shoot through Glass. This is a feature not a bug. Use it to catch henchmen unaware.
* Tazers can be charged in Rechargers.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Stunbaton.png|64px]]
'''Stun-Baton'''
|style="border: 2px solid black; padding: 5px;"| A stun baton for incapacitating people with.
* To activate and deactivate the stunbaton press Z or Click on it.
* Use Harm Intent to do lethal Damage. Disarm and Help Intent for Non-Lethal Prodding.
* Non-MP's that try to pick up a Stun Baton gets Stunned.
* Stun Batons can be charged in a Recharger.
|-
|style="border: 2px solid black; padding: 5px;"| [[File: Flash.png|64px]]
'''Flash'''
|style="border: 2px solid black; padding: 5px;"| Can be used to Flash people. Press Z to flash all around you in a 3x3 radius. very good for when you are Surounded. Be warned tho, as people with certain sunglasses are shielded from Flashes.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Pepperspray.png|64PX]]
'''Pepper Spray'''
|style="border: 2px solid black; padding: 5px;"| Manufactured by UhangInc, used to blind and down an opponent quickly. Pepperspray can only be blocked if you have something covering both Eyes and Mouth like a Gas Mask or wearing both Surgeon Mask plus Glasses.
|-
|style="border: 2px solid black; padding: 5px;"| [[File: Flashbang.png|64px]]
'''Flashbang'''
|style="border: 2px solid black; padding: 5px;"| Flashbangs work wonders to take down people. It works through both the flash and noise it creates, so be careful when throwing it. If to close the sound itself is strong enough to knock you off your feet. Flashbangs also got a Fixed timer on roughly 4 seconds so make sure you cock it before throwing it as it can be thrown back and stun you.
|}
</tab>
<tab name="Lethals">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M4A3_Variants.gif]]
[[Marine Equipment#M4A3 Service Pistol| '''M4A3 Service Pistol''']]
|style="border: 2px solid black; padding: 5px;"| An M4A3 Colt Service Pistol, the standard issue sidearm of the Colonial Marines. Uses 9mm pistol rounds.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:wytacshotgun.png|64px]]
[[Marine Equipment#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']]
|style="border: 2px solid black; padding: 5px;"| The Weyland-Yutani MK221 Shotgun, a semi-automatic shotgun with a quick fire rate. The shotgun comes preloaded with Slugs.
|}
</tab>
<tab name="Riot Gear">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:MP_Helmet.png]]
'''Riot Helmet'''
|style="border: 2px solid black; padding: 5px;"| It's a helmet specifically designed to protect against close range attacks. It covers your ears.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Gasmask.png|64px]]
'''Gas mask'''
|style="border: 2px solid black; padding: 5px;"| A face-covering mask that can be connected to an air supply. Filters harmful (Tear) gases from the air.
|-
|style="border: 2px solid black; padding: 5px;"| [[File: Riot Armour.png|64px]]
'''M5 Riot Control Armor'''
|style="border: 2px solid black; padding: 5px;"| A heavily modified suit of M2 MP Armor used to supress riots from buckethead  marines. Slows you down a lot.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Riot Shield'''
|style="border: 2px solid black; padding: 5px;"| A shield adept at blocking blunt objects from connecting with the torso of the shield  wielder.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M81 Riot GL.png|64px]]
'''M81 Riot Grenade Launcher'''
|style="border: 2px solid black; padding: 5px;"| A grenade launcher that can only fire Tear Gas grenades. Work wonders to block off entrances and work as pepperspray.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M66 Tear Gas Grenade box.png|64px]]
'''Tear gas grenades'''
|style="border: 2px solid black; padding: 5px;"| Filled with M66 Tear Gas grenades. They are filled with pepperspray and cover a XxX area. They can be thrown by hand or launched from the M81 Riot GL.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M37_Variants.gif]]
[[Marine Equipment#M37A2 Pump Shotgun|'''M37A2 Pump-Shotgun (For bean bags)''']]
|style="border: 2px solid black; padding: 5px;"| An Armat Battlefield Systems classic design, the M37A2 combines close-range  firepower with long term reliability. Requires a pump, which is a Unique Action.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Beanbag_box.png]]
'''Bean bag slugs'''
|style="border: 2px solid black; padding: 5px;"| Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|}
</tab>
<tab name="Brig tools">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Equipment:'''
! style="background-color:#A9A9A9; width:800px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Straight Jacket'''
|style="border: 2px solid black; padding: 5px;"| A suit that completely restrains the wearer.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Blindfolds'''
|style="border: 2px solid black; padding: 5px;"| Covers the eyes, preventing sight.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Muzzle'''
|style="border: 2px solid black; padding: 5px;"| Prevents any speech from the wearer.
|}
</tab>
<tab name="Equipment">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Marine Law'''
|style="border: 2px solid black; padding: 5px;"| A set of guidelines for keeping law and order on military vessels.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Handcuffs.png|64px]]
'''Handcuffs'''
|style="border: 2px solid black; padding: 5px;"| These are used to secure people for their safety and yours. Re usable and stronger than zip ties but also larger to carry.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:ZipTie_Box.png]][[File:ZipTies.png]]
'''Zip Cuffs'''
|style="border: 2px solid black; padding: 5px;"| Zip Cuffs are half the size but have less strength and are one time use. Also cuffs your target faster than regular handcuffs.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Csi Scanner.png|64px]]
'''Forensic scanner'''
|style="border: 2px solid black; padding: 5px;"| Used to scan objects for DNA and fingerprints.
|-
|style="border: 2px solid black; padding: 5px;"| [[File: Police tape.png|64px]]
'''Police tape'''
|style="border: 2px solid black; padding: 5px;"|  Useful for detecting entry into a crime scene or warning personnel to stay out of a area.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Station Bounced Radio'''
|style="border: 2px solid black; padding: 5px;"| Good to carry in case of emergency loss of power or communications.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Flashlight'''
|style="border: 2px solid black; padding: 5px;"| It's a flashlight, can be held, thrown or tied to a weapon with a cable coil.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Evidence bags'''
|style="border: 2px solid black; padding: 5px;"| It's a bag.. for evidence.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Universal recorder'''
|style="border: 2px solid black; padding: 5px;"| A device that can record up to an hour of dialogue and play it back. It automatically  translates the content in playback. Good for appeals or witness statements.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:]]
'''Hand labeller'''
|style="border: 2px solid black; padding: 5px;"| A device that can label evidence bags or any other item if you wish.
|}
</tab>
</tabs>
|}
</center>
=Your Skillset=
[[File:MP_Skill_set.png]]
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].

Latest revision as of 19:56, 2 May 2020