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User:Harryob: Difference between revisions

1,185 editsJoined 13 May 2022
 
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===Rule 0. Admins===
----
{| style="width: 100%; border: none"
 
|style="width: 100%; vertical-align: top;" | <tabs>
{{Header
<tab name="Staff Powers">
|PrimaryColor = #C90000
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
|SecondaryColor = #ffffff
! scope="col" style="background-color:#EEEEFF;" width=150|Information
|HeaderContent = OOC Note
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|SubContent = Only [[Doctor|Doctors]], [[Researcher|Researchers]], [[Nurse|Nurses]] and the [[Chief Medical Officer|CMO]] should be messing with chemical substances. [[Squad Medic|Squad Medics]] should be aware of overdose thresholds and medications that cause harm when mixed in a patient.
}}
 
=Tools of the Trade=
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units). [[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
# '''ChemMaster''': This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
# '''Chemical Storage''': Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
# '''Vendor''': Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
# '''Beakers''': Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
# '''Boxes of pill bottles''': Empty pill bottles to hold up to 16 pills per bottle.
# '''Dropper and 2 beakers of Cryoxadone'''
 
----
 
==Equipment==
*'''Beakers and Bottles:'''
**Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
*'''Dropper:'''
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
*'''Syringe:'''
**Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
*'''Injector:'''
**Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
*'''Pill:'''
**60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
*'''Pill Bottle:'''
**Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
*'''Syringe Case:'''
**Holds three syringes/bottles/injectors.
*'''Hypospray:'''
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
*'''Labellers and Pens:'''
**Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
**Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.
----
 
=Chemicals=
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
Chems marked with '''(CATALYST)''' are not expended during the reaction.
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. '''(C)''' indicates the effect of a critical overdose.
 
Cocktails and drinks can be found [[Drinks|here]].
 
==Basic==
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|water}}[[#water|Water]]
!<div align="center">Rule 0 - Override</div>
|
| Admins and Above retain the authority to ignore or alter the enforcement of specific rules at their discretion should they feel it is in the best interest of the current round, the server or the player base at large. In the absence of an Admin or higher ranking member of staff, Moderators may exercise this power following their own chain of authority. Any use of Rule 0 holds it’s user fully accountable for the actions taken due to their change of the rulings.
* Gets things wet.  
* Extinguishes fires.
* Explodes when mixed with [[#potassium|potassium]].
|N/A
|
{{:Chemical/Water}}
|3:1
|0,01
|N/A
|N/A
<!--|-
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
* As above.
|
|
|
|0,01
|
|-->
|-
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
!<div align="center">Rule 0.1 - Intent</div>
|
| Rules are enforced as intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. Staff may choose to handle minor rule breaks by utilizing in-game tools to correct improper behavior. Staff retain discretion on when a minor rule break can be handled via "In-Character" consequences in place of warning notes and/or bans. Minor rule breaks such as OOC in IC/Netspeak cannot be handled "In-Character." Staff members shall not use "In-Character" consequences for major rule breaks such as Mass Grief/ERP/Multikeying. If staff use "In-Character" behavior adjusment, no warning notes and/or bans shall be issued, unless further rule violations take place. Players shall not request a staff member to handle things "In-Character" and the final decision rests solely on the staff member conducting the investigation
* Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
* Gets you drunk.
* Can be used to remove ink from paper.
|
* [[Researcher#ALH|ALH]] 4
* [[Researcher#FUL|FUL]] 3
* [[Researcher#OXI|OXI]] 3
* [[Researcher#FLW|FLW]] 2
|
{{:Chemical/Ethanol}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
|
* Fire.
|N/A
|
{{:Chemical/Oxygen}}
|N/A
|0,01
|N/A
|N/A
|-
|-
|{{anchor|copper}}[[#copper|Copper]]
!<div align="center">Rule 0.2 - Authority</div>
|
| If a staff member gives you an instruction or makes a ruling, do not argue with the staff member and follow the instruction/accept the ruling. You may file a staff report on the forums or take it up with their manager directly if you do not agree with the decision made after the round ends. Arguing with a staff member may lead to you being punished. Staff members are volunteers and will not tolerate toxicity or hostility during the course of their duties.
* Green fire colouring
|N/A
|
{{:Chemical/Copper}}
|N/A
|0,01
|N/A
|N/A
|-
|-
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
|}
|N/A
</tab>
|N/A
</tabs>
|
|}
{{:Chemical/Nitrogen}}
 
|N/A
===Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content===
|0,01
Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA.
|N/A
{| style="width: 100%; border: none"
|N/A
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Examples">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature.
|
* If you are not sure whether something you wish to say or do is okay, AHelp first. We would rather you ask and be told no, than have it happen and a ban become necessary.
* Explosives
!<div align="center">Sexual Acts</div>
|N/A
|  
|
* No character should ever engage in any form of sexual intercourse in the game, whether alone or with another player.
{{:Chemical/Hydrogen}}
* No sexual act or genitalia should ever be given explicit description. If a sexual act must be referenced, there should never be a description of how particular body parts made contact or interacted in any way, nor should any particular act be named.
|N/A
** Distasteful but non-sexual bravado do not apply to this. A marine scratching their nuts, for example, is fine.
|0,01
|N/A
|N/A
|-
|-
|{{anchor|potassium}}[[#potassium|Potassium]]
!<div align="center">Euphemisms</div>
|
|
* Explodes when mixed with water.
* Euphemisms that also have a sexual meaning are allowed in non-sexual contexts. Common terms or phrases like "Suck my dick" are fine, as long as saying such is not a literal invitation or solicitation to do so.
|N/A
|
{{:Chemical/Potassium}}
|N/A
|0,01
|N/A
|N/A
|-
|-
|{{anchor|mercury}}[[#mercury|Mercury]]
|}
|
The above are guidelines for reference, and it is highly recommended not to straddle the line along what is and is not allowed when dealing with erotic/18+ content.
* Deals 7 brain damage per tick
</tab>
|
</tabs>
* [[Researcher#NRT|NRT]] 4
|}
|
 
{{:Chemical/Mercury}}
===Rule 2. Roleplay===
|N/A
CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards.
|0,2
* Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated.
|30
{| style="width: 100%; border: none"
|
|style="width: 100%; vertical-align: top;" | <tabs>
* Deals 12 brain damage per tick
<tab name="Human Roleplay Standards">
* Makes you jittery
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* Makes you drowsy
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
|-
|-
|{{anchor|sulphur}}[[#sulphur|Sulphur]]
!<div align="center">Pre-Drop Arrests and Riots</div>
|N/A
|N/A
|
|
{{:Chemical/Sulphur}}
* Causing riots on the dropship over an arrest before first drop will be considered round start shenanigans and staff members will intervene with OOC punishments. You shouldn’t lynch a MP and risk your career because they are arresting a marine who has entered the dropship.  If you are wanted and enter the dropship to try and avoid arrest you will be held accountable if issues arise with MPs.
|N/A
* You cannot initiate a jailbreak before first drop.
|0,01
|N/A
|N/A
|-
|-
|{{anchor|carbon}}[[#carbon|Carbon]]
!<div align="center">Sanity</div>
|
|  
* Chemfire modifier
* All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. Marriages are forbidden, no two people employed by the USCM on the same ship may be married. The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event.
|N/A
|
{{:Chemical/Carbon}}
|N/A
|0,01
|N/A
|N/A
|-
|-
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
!<div align="center">Deployment</div>
|
|  
* Deals 1 brute and burn damage per tick
* All personnel deployed should be following their role requirements. A doctor would not deploy to fight Xenos on the front line, a Squad Medic would not only be healing themself, and a Squad Leader would not ignore the orders of command just to do their own thing.
|
* Higher ranking squad marines (such as the squad-leader, specialist, smart-gunner and RTO) should be following the orders assigned to them by the commander instead of running off to go fight alone. Special circumstances exclude this requirement, but players should be prepared to justify their actions if contacted by staff.
* [[Researcher#BCD|BCD]] 1
* You cannot refuse to deploy until someone is released from jail, or in order to break them free.
|
* Heads of Departments (CE, RO, CMP and CMO) should not be leaving the ship barring exceptional circumstances.
{{:Chemical/Chlorine}}
* All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed.
|N/A
* Shipside Crew, where authorised to deploy, must remain in secure areas.
|0,2
|
* 30
* 50
|
* Deals 2 brute and burn damage
* '''(C)''' Deals 4 brute and burn damage
|-
|-
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
!<div align="center">Ship Modifications</div>
|
|
* Deals 1 toxin damage per tick
* Deconstruction of the ship should not be occuring before first drop & confirmed contact. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.
|
** This includes deconstruction of things like chairs in briefing, however does not include the barrels and crates scattered around maintenance.
* [[Researcher#TOX|TOX]] 1
* Modifications to the ship should not be made with meta-purposes, no building a maze or bunker on the ship intended to help secure the ship for hijack before you even know hijack is a thing.
|
{{:Chemical/Flourine}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
!<div align="center">Synthetics</div>
|N/A
|N/A
|
|
{{:Chemical/Sodium}}
* Synthetics are cold and do not feel emotions as strongly as humans, though they may fake them. They serve the USCM and may not turn against them. Synthetics must adhere to the [https://forum.cm-ss13.com/t/synthetic-programming-and-guidelines Synthetic Programming] and Guidelines.
|N/A
* Synthetic Survivors have altered Programming which can also be found there.
|0,01
* Synthetic Guideline breaches are dealt with by the Synthetic Whitelist Council, who can be contacted on discord or through Player Reports.
|N/A
|N/A
|-
|-
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
!<div align="center">Survivors</div>
|
|
* Fire modifier
* Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF).
|N/A
|
{{:Chemical/Phosphorus}}
|N/A
|0,01
|N/A
|N/A
|-
|-
|{{anchor|lithium}}[[#lithium|Lithium]]
!<div align="center">ID Cards</div>
|
|
* Fire modifier
* These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to.
* Makes you less confused and sends messages in chat.
* You should not grant yourself or others increased access to areas of the ship unless there is a personnel shortage or exceptional reason to do so.
|
** Death or absence of any senior officers is suitable reason to grant yourself needed access to run the operation.
* [[Researcher#OXI|OXI]] 1
** Requisitions missing personnel is a valid reason to give other people or yourself access to Requisitions etc.
|
{{:Chemical/Lithium}}
|N/A
|0,01
|
* 30
* 50
|
* Deals 1 brain damage per tick
* '''(C)''' Deals 4 brain damage per tick
* '''(C)''' Makes you hallucinate
|-
|-
|{{anchor|Nutriment}}[[#nutriment|Nutriment]]
!<div align="center">Language</div>
|
* Nutritious. Helps restore lost blood.
|
|
* [[#NTR|NTR]] 1
* Spamming chat (Local or Radio) with non-english characters, symbols or other gibberish is considered LRP, and a violation of Rule 2
|
{{:Chemical/Nutriment}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|-
!<div align="center">Aliens & Predators</div>
|{{anchor|sugar}}[[#sugar|Sugar]]
|
|
* Nutritious. Helps restore lost blood.
* Marines know what Xenos are and have encountered them before. They have a basic knowledge of how the hive works.
|
** They '''do not''' know there are Xenos on the colony.
* [[#NTR|NTR]] 1
* Marines have not encountered Predators before. Any encounters are to be considered the first of their kind. Marines are permitted to roleplay "I've heard stories and/or legends" in regards to Predators, but metagaming knowing everything about them is a violation. Nicknames that are realistic such  as "Jamaicans" "Dreadlock Lizards" "Spooks" "Phantoms or Ghosts" are acceptable. Avoid meme/gaming terminology such as "maicers"
|
{{:Chemical/Sugar}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{anchor|iron}}[[#iron|Iron]]
|}
|
</tab>
* Restores lost blood
<tab name="Xeno Roleplay Standards">
|
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* [[Researcher#HMG|HMG]] 3
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
|
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
{{:Chemical/Iron}}
|N/A
|0,2
|
* 30
* 50
|
* Applies 6 toxin damage per tick
* '''(C)''' Makes you really hungry
|-
|-
|{{anchor|gold}}[[#gold|Gold]]
!<div align="center">Freedom</div>
|N/A
|N/A
|
|
{{:Chemical/Gold}}
* Aliens have no free will. They are a hivemind, and their purpose is to enforce the will of the Queen and expand the Hive.
|N/A
* They are not friendly and will not negotiate.
|0,2
|N/A
|N/A
|-
|-
|{{anchor|silver}}[[#silver|Silver]]
!<div align="center">Language</div>
|N/A
|N/A
|
|
{{:Chemical/Silver}}
* Xeno hivemind is an English translation of their thoughts, so words such as “hydro” or “shuttle” are acceptable.
|N/A
* Spamming "Reeeee" and similar such behaviour in Hivemind or Local Chat is not allowed.
|0,2
* Calling the Runner caste a "Rooner" is acceptable.
|N/A
|N/A
|-
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
!<div align="center">Marines</div>
|
* Deals 1 radiation damage per tick
|
|
* [[Researcher#CRG|CRG]] 2
* Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment.
|
* At the start of the round, the Xenos can sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly.
{{:Chemical/Uranium}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
!<div align="center">Larva</div>
|N/A
|N/A
|
|
{{:Chemical/Aluminium}}
* Larva should typically remain within the Hive, this is especially the case for roundstart larva, and avoid the frontlines.
|N/A
* Larva cannot sneak onto dropships to get to the marine ship.
|0,2
* Larva are not recon castes, and should not be seeking out survivors.
|N/A
|N/A
|-
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
!<div align="center">Queen</div>
|N/A
|N/A
|
|
{{:Chemical/Silicon}}
* The Queen can banish Xenos who fail to uphold these standards and expectations.
|N/A
* Abuse of banish for memes or other reasons that would not be applicable may result in punishment.
|0,2
|N/A
|N/A
|-
|-
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
|}
|
</tab>
* Fire modifier
<tab name="Predator Roleplay Standards">
* Deals 1 toxin damage per tick
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
|
! scope="col" style="background-color:#EEEEFF;" width=150|Standard
* [[Researcher#FUL|FUL]] 5
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation
* [[Researcher#OXI|OXI]] 3
* [[Researcher#VIS|VIS]] 4
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Welding Fuel}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|-
|{{anchor|phoron}}[[#phoron|Phoron]]
!<div align="center">Predators</div>
|
|
* Fire modifier
* Predators are honorable hunters. They must follow the [https://forum.cm-ss13.com/t/predator-honor-code/575 Honor Code] and act like a serious predator, not a prankster.
* Deals 1 toxin damage per tick
* The USCM does not hold any information about these beings, meaning each contact is unknown regarding them.
|
* Predator Honor Code breaches are handled by the Predator Whitelist Council, who can be contacted on Discord or through Player Reports.
* [[Researcher#TOX|TOX]] 1
|}
|
</tab>
{{:Chemical/Phoron}}
</tabs>
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|radium}}[[#radium|Radium]]
|
* Deals 1 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
{{:Chemical/Radium}}
|N/A
|0,2
|N/A
|N/A
|}
|}


==Medical==
===Rule 3. Community Expectations===
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
The general behavioural expectations for members of the community. Unless explicitly stated these rules apply to all areas of the community.
{| class="wikitable unsortable" style="width: 100%;"
* Don't be a dick.
! style="width: 1%; margin: auto;" |Name
* This is not a complete list and only includes the most important elements.
! style="width: 20%; margin: auto;" |Effect
 
! style="width: 12%; margin: auto;" |Properties
{| style="width: 100%; border: none"
! style="margin: auto;" |Recipe
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width: 1%; margin: auto;" |Ratio
<tab name="Expectations">
! style="width: 5%; margin: auto;" |Meta- bolism
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width: 1%; margin: auto;" |OD
! scope="col" style="background-color:#EEEEFF;" width=150|Expectation
! style="width: 20%; margin: auto;" |OD effects
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Details
|-
|-
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
!<div align="center">Malicious Compliance (Marine Law)</div>
|
|  
* Prevents gaining further oxygen damage from being in crit.
* Malicious Compliance with Marine Law is detailed under Rule 11 (Marine Law)
* Stops ALL reactions from taking place in the body.
|
* [[Researcher#CSL|CSL]] 3
|
* Weylandmeds.
{{:Chemical/Inaprovaline}}
|3:3
|0,1
|
* 60
* 100
|
* Knocks you out.
* Causes Jitter
* '''(C)''' Deals 0,5 heart damage per tick.
* '''(C)''' Sleeps you.
|-
|-
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
!<div align="center">English Only</div>
|
|  
* Reduces pain.
* All communications within the server (IC and OOC) should be done in English only. Phrases from other languages are fine but should not make up the majority of your conversations.
|
* This extends to the use of Netspeak in-character. You should not be using LOL, WTF,
* [[Researcher#PNK|PNK]] 2
|
{{:Chemical/Paracetamol}}
|3:3
|0,05
|
* 60
* 100
|
* Makes you hallucinate.
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 3 liver damage per tick.
* '''(C)''' Deals 1 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|-
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
!<div align="center">Profane RP</div>
|
|  
* Fixes disabilities and disfigurements.
* Roleplaying hostile actions, beliefs or emotions through the use of profanity is permitted. However staff reserve the right to make calls on situations if a player has crossed the line. If a staff member tells you to stop, you stop.
|
* [[Researcher#AID|AID]] 2
|
{{:Chemical/Ryetalyn}}
|2:2
|0,2
|
* 30
* 50
|
* Makes you confused.
* Deals 1 toxin damage per tick.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 2 toxin damage per tick.
* '''(C)''' Deals 6 radiation damage per tick.
|-
|-
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
!<div align="center">Racism and Bigotry</div>
|
|
* Reduces pain.
* Usage of slurs IC/OOC on the server '''will result in a 7 day ban''', automatically.
|
* Racism, the use of slurs and other targeting terms or phrases is strictly forbidden and will not be tolerated.
* [[Researcher#PNK|PNK]] 5
* Being Homophobic, Sexist or a general bigot is not ok, and action will be taken to rectify such behaviour.
|
*BYOND ckey/usernames that are deemed racist, homophobic, sexist, etc... by staff are not permitted. You will be given a chance to create a new CKEY and you must request our staff to transfer any notes.
* Weylandmeds.
{{:Chemical/Tramadol}}
|3:3
|0,05
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 2.5 toxin damage per tick.
* '''(C)''' Deals 7.5 liver damage per tick.
* '''(C)''' Deals 2.5 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|-
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
!<div align="center">Stereotypes</div>
|
|  
* Reduces pain.
* Playing a character that is based upon a specific stereotype is permitted however playing to a racial, religious or cultural caricature is not.
|
* Management staff, or the highest ranking alternative available, reserve the right to make calls on specific stereotypes being racially, religiously or culturally offensive.
* [[Researcher#PNK|PNK]] 8
|
* Weylandmeds.
{{:Chemical/Oxycodone}}
|2:1
|0,1
|
* 20
* 30
|
* Makes you hallucinate.
* Deals 4 toxin damage per tick.
* '''(C)''' Deals 12 liver damage per tick.
* '''(C)''' Deals 4 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage.
|-
|-
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
!<div align="center">No Advertising</div>
|
|  
* Attempts to stabilise your temperature.
* Don’t post byond://, Discord, Twitch, etc, links to other servers purely for the sake of advertising. If you wish to share links to these kinds of places, either ahelp for permission or do so off the server (IE: over Byond messages or Discord).
|
* [[Researcher#TSL|TSL]] 2
|
{{:Chemical/Leporazine}}
|2:2
|0,2
|
* 30
* 50
|
* Knocks you out.
* '''(C)''' Sleeps you.
|-
|-
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
!<div align="center">Media Spoilers</div>
|
|  
* Repairs 2 burn damage per tick.
* Giving out plot spoilers to any media with malicious intent is not allowed, but the general discussion of plot that contains spoilers about media released 1 year ago or longer is fine.
|
* [[Researcher#ACR|ACR]] 2
|
* Weylandmeds.
{{:Chemical/Kelotane}}
|2:2
|0,2
|
* 30
* 50
|
* Deals 2 brute and toxin damage per tick.
* '''(C)''' Deals 8 brute and toxin damage per tick.
|-
|-
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
!<div align="center">Spam</div>
|
|  
* Repairs 3 burn damage per tick.
* Spamming chat ICly or OOCly including LOOC and Deadchat is not allowed.
|
** This includes copypastes, macro spam or anything else intentionally producing large amounts of message content or duplicate inputs/logs.
* [[Researcher#ACR|ACR]] 3
* You cannot use Egyptian Hieroglyphics in game.
|
|}
{{:Chemical/Dermaline}}
</tab>
|3:3
</tabs>
|0,2
|}
|
 
* 15
===Rule 4. No griefing===
* 25
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
|
 
* Deals 3 brute and toxin damage per tick.
 
* '''(C)''' Deals 12 brute and toxin damage per tick.
{| style="width: 100%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Griefing">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
|{{anchor|Meralyne}}[[#dermaline|Meralyne]]
!<div align="center">Typical Griefing</div>
|
|
* Repairs 3 brute damage per tick.
* Shooting up medbay at round start.
|
* Deliberately OBing the marine frontline.
* [[Researcher#NGN|NGN]] 3
* Taking a role, such as Executive Officer, and putting marines at a deliberate disadvantage. This includes not building a FOB or leaving the primary LZ defenceless.
|
* Sabotaging areas of the ship.
{{:Chemical/Meralyne}}
|3:3
|0,2
|
* 15
* 25
|
* Deals 3 burn damage per tick.
* '''(C)''' Deals 12 burn and 6 toxin damage per tick.
|-
|-
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
!<div align="center">End of Round Grief (EORG)</div>
|
* Repairs 4 oxygen damage. <!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
* Removes 4u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 4
|
* Weylandmeds.
* Recipe:
{{:Chemical/Dexalin}}
|2,1:1
|0,2
|
* 30
* 50
|
|
* Deals 2 toxin damage per tick.
* End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc.
* '''(C)''' Deals 4 brute damage per tick.
** This includes suicide at the end of the round without a valid RP reason.
* '''(C)''' Deals 8 toxin damage per tick.
|-
|-
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|}
|
</tab>
* Repairs all oxygen damage instantly.
</tabs>
* Removes 6u of [[#lexorin|lexorin]] per tick.
|}
|
 
* [[Researcher#OXG|OXG]] 6
===Rule 5. Mechanical Exploits===
|
Do not abuse bugs or unintended features to gain an unfair advantage for yourself or your team.
{{:Chemical/Dexalin Plus}}
 
|3:3
{| style="width: 100%; border: none"
|0,2
|style="width: 100%; vertical-align: top;" | <tabs>
|
<tab name="Marine Exploits">
* 15
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* 25
! scope="col" style="background-color:#EEEEFF;" width=150|Example
|
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
* Deals 3 toxin damage per tick.
* '''(C)''' Deals 6 brute damage per tick.
* '''(C)''' Deals 12 toxin damage per tick.
|-
|-
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
!<div align="center">Not Exploits</div>
|
|
* Heals 0.5 brute damage.
* A standard marine deconstructing a wall.
* Heals 0.5 burn damage.
* Heals 0.5 toxin damage.
* Heals 0.5 oxygen damage.
* Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]].
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#OXG|OXG]] 1
|
{{:Chemical/Tricordrazine}}
|2:2
|0,1
|
* 30
* 50
|
* Deals 0.5 burn damage
* Deals 0.5 brute damage.
* Deals 0.25 toxin damage.
* Deals 0.5 Eye damage.
* '''(C)''' Deals 2.5 burn damage.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 2.5 brute damage.
* "(C)" Sleeps you
|-
|-
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
!<div align="center">Exploits</div>
|
|
* Heals 2 toxin damage.
* A standard marine creating Ordnance Tech Grenades or Explosives.
* Removes 1u of [[#toxin|toxin]] of any type.
* An Ordnance Tech stacking multiple C4 on one entity or object.
* Removes 5u of [[#mindbreaker|mindbreaker toxin]].
* A Specialist not selecting a kit, allowing them to use multiple existing kits.
* Removes 5u of [[#spacedrugs|space drugs]]
* Stacking mini turrets and M56Ds.
* Reduces the potency of hallucinations and other drug related effects.
|}
|
</tab>
* [[Researcher#ATX|ATX]] 2
<tab name="Alien Exploits">
* [[Researcher#AHL|AHL]] 2
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
|
! scope="col" style="background-color:#EEEEFF;" width=150|Example
* Weylandmeds.
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
{{:Chemical/Dylovene}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 2 eye damage.
* Deals 2 toxin damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 6 toxin damage.
<!--|-
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
|
* Omnipotent
|
* Omnipotent 2
|
|
|0,2
|
|-->
|-
|-
|{{anchor|thwei}}[[#thwei|Thwei]]
!<div align="center">Not Exploits</div>
|
|
* Heals 1,2 brute damage.
Using fuel tanks as explosive traps by acid spitting.
* Heals 2,2 burn damage.
* Heals 1 toxin damage.
* Heals 1 organ damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Heals all oxygen damage.
* Removes 6u of [[#lexorin|lexorin]].
* Heals 6 radiation damage per tick.
* Repairs bones (splinted/unsplinted in minutes)
** Chest and groin:  3 / 7
** Head: 1 / 5
** Hands and feet: 0,5 / 0,5
** Arms and legs: 0,5 / 1
* Rapidly restores lost blood.
** '''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
* Fixes disabilities and disfigurements.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Weakens drug related effects.
* Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]].
* Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
* Fixes eye damage.
* Cures the zombie virus (black goo).
* Cures a certain other rare disease. <!--As with anti-zed. Not giving a precise explanation-->
|
* [[Researcher#XMB|XMB]] 1
* [[Researcher#HGN|HGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#HMG|HMG]] 9
* [[Researcher#OXG|OXG]] 6
* [[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
* [[Researcher#AID|AID]] 1
* [[Researcher#AHL|AHL]] 2
* [[Researcher#FCS|FCS]] 6
* [[Researcher#CUR|CUR]] 4
|
{{:Chemical/Thwei}}
|N/A
|0,2
|N/A
|N/A
|-
|-
<!--
!<div align="center">Exploits</div>
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|
|
* Reduces pain.
* Banishing xenos on the Almayer so they can be killed for free larva.
* Weakens stuns and knockdowns.
* Banishing AFK xenos to reclaim larva.
* Reduces drug related effects.
* Walling off bodies to they cannot be recovered/revived.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* * Where bodies fall within natural defense lines this is acceptable.
* Removes 5u of [[#spacedrugs|space drugs]].
|}
* Deals 1 toxin damage.
</tab>
|
</tabs>
* [[Researcher#PNK|PNK]] 1
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Synaptizine}}
|3:3
|0,1
|
* 6
* 10
|
* Makes you hallucinate.
* Deals 6 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
-->
|-
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|
* Weakens stuns and knockdowns.
* Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
|
* [[Researcher#NST|NST]] 5
|
{{:Chemical/Neuraline}}
|N/A
|0,4
|
* 2
* 3
|
* Deals 10 toxin damage.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Deals 5 burn damage.
* '''(C)''' Deals 15 toxin damage.
|-
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 1 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Arithrazine}}
|2:2
|0,05
|
* 15
* 25
|
* Deals 1 eye damage.
* Deals 2 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|russianred}}[[#russianred|Russian Red]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 2 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 2
|
{{:Chemical/Russian Red}}
|N/A
|1
|
* 20
* 30
|
* Deals 1 eye damage.
* Deals 4 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 8 brute damage.
|-
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|
* Heals 6 brain damage.
|
* [[Researcher#NRP|NRP]] 2
|
{{:Chemical/Alkysine}}
|3:2
|0,05
|
* 30
* 50
|
* Deals 2 toxin damage.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Stuns you.
|-
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|
* Heals 2 eye damage.
* Fixes blurry vision and blindness.
|
* [[Researcher#OCP|OCP]] 2
|
{{:Chemical/Imidazoline}}
|3:2
|0,2
|
* 30
* 50
|
* Deals 4 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 6 toxin damage.
* Deals 2 brain damage.
|-
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|
* Prevents you from suffering consequences of organ damage.
* Does '''NOT''' fix organs.
|
* [[Researcher#OGS|OGS]] 4
|
* Weylandmeds.
* Recipe:
{{:Chemical/Peridaxon}}
|4:2
|0,05
|
* 15
* 25
|
* Deals 2 brute damage.
* '''(C)''' Deals 6 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 6 toxin damage.
|-
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|
* Heals 2 brute damage.
|
* [[Researcher#NGN|NGN]] 2
|
* Weylandmeds.
* Recipe:
{{:Chemical/Bicaridine}}
|2:2
|0,1
|
* 30
* 50
|
* Deals 1 burn damage.
* If there is '''NO''' brute damage present in the patient instantly fixes internal bleeding.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 2 toxin damage.
|-
|{{anchor|quickclot}}[[#quickclot|Quickclot]]
|
* '''Temporarily''' stops all bleeding.
|
* [[Researcher#UNK|UNK]] 6 <!--Actual effect handled by blood code-->
|
{{:Chemical/Quickclot}}
|4:1
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 9 brute damage.
* '''(C)''' Deals 9 burn damage.
* '''(C)''' Deals 9 toxin damage.
|-
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
* Increases defibrillator healing by 16 per damage type.
* Reduces pain.
* Makes you move faster.
* A small amount is consumed on each defib attempt.
|
* [[Researcher#PNK|PNK]] 1,5 <!--WHY/ Still asking that to this day-  Niv-->
* [[Researcher#EGN|EGN]] 4
* [[Researcher#INV|INV]] 1
|
{{:Chemical/Epinephrine}}
|3:2
|0,4
|
* 10,5
* 20
|
* '''(C)''' Deals 1 brute damage.
|-
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
|
* Makes you much faster.
* Makes you addicted to it.
|
* [[Researcher#MST|MST]] 40
* [[Researcher#ADT|ADT]] 8
|
{{:Chemical/Ultrazine}}
|N/A
|0,0167 <!--bruh, Indeed-->
|
* 10,5
* 20
|
* Deals 40 heart damage.
* Deals 8 brain damage.
* '''(C)''' Deals 40 brute damage.
* '''(C)''' Makes you nervous. <!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
* [[Researcher#UNK|UNK]] 1
|
{{:Chemical/Stimulant}}
|N/A
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.-->
|-
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|
* '''ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.''' <!--Fun fact: for some reason it has BOTH the cryometabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
* Heals 3 radiation damage.
* Heals 3 brute damage.
* Heals 3 burn damage.
* Heals 3 toxin damage.
* Heals 1 oxygen damage.
|
* [[Researcher#CMB|CMB]] 2
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#ACG|ACG]] 1
|
{{:Chemical/Cryoxadone}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|
* '''AS ABOVE''' <!--Not as above part: no snowflake code here.-->
* Heals 6 radiation damage.
* Heals 6 brute damage.
* Heals 6 burn damage.
* Heals 6 toxin damage.
|
* [[Researcher#CMB|CMB]] 6
* [[Researcher#NGN|NGN]] 3
* [[Researcher#ACR|ACR]] 3
* [[Researcher#ATX|ATX]] 3
* [[Researcher#ACG|ACG]] 3
|
{{:Chemical/Clonexadone}}
|2,1:2
|0,2
|N/A
|N/A
|-
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|
* Heals 1 brute damage.
* Removes disabilities and disfigurements.
* Heals 2 radiation damage.
* Deals 2 toxin damage.
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#AID|AID]] 3
* [[Researcher#TOX|TOX]] 2
* [[Researcher#ACG|ACG]] 2
|
{{:Chemical/Rezadone}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* Makes you confused.
* Deals 11 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 13 toxin damage.
* '''(C)''' Deals 9 radiation damage.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|
* Cures mundane infections like the flu.
|
* [[Researcher#UNK|UNK]] 1
|
{{:Chemical/Spaceacillin}}
|2:2
|0,01
|
* 30
* 50
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.
|-
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|
* Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
* Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body.
* Reacts with [[#ethanol|ethanol]] to turn into water.
|
* [[Researcher#FCS|FCS]] 3
|
{{:Chemical/Ethylredoxrazine}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 toxin damage.
* Deals 4 toxin damage.
|-
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|
* Gives you messages about your mind becoming clearer.
* Removes confusion.
|
* [[Researcher#PST|PST]] 4
|
{{:Chemical/Methylphenidate}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|
* As above.
|
* [[Researcher#PST|PST]] 2
|
{{:Chemical/Citalopram}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|
* As above.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#PST|PST]] 6
* [[Researcher#HLG|HLG]] 6
|
{{:Chemical/Paroxetine}}
|3:3
|0,01
|N/A
|N/A
|-
|{{anchor|antized}}[[#antized|Anti-Zed]]
|
* Prevents zombies from reviving.
* Cures the zombie virus.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 2
|
{{:Chemical/Anti-Zed}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|
* Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
|N/A
|
{{:Chemical/Sterilizine}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|soporific}}[[#soporific|Soporific]]
|
* Puts you to sleep.
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 10
* [[Researcher#SDT|SDT]] 2
|
{{:Chemical/Soporific}}
|5:5
|0,1
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 10 toxin damage.
* '''(C)''' Deals 30 liver damage.
* '''(C)''' Deals 10 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|
* Prevents you from catching the virus this is a vaccine against.
* Cures the zombie virus.
* Prevents dead zombies from reviving.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 4
|
{{:Chemical/Vaccine}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|
* Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
* Protects you from [[Sentinel|getting shot with any kind of neuro]].
|
* [[Researcher#NRS|NRS]] 1
|
{{:Chemical/Anti-Neurotoxin}}
|2:1
|0,4
|
* 30
* 50
|
* Deals 1 liver damage.
* '''(C)''' Deals 2 brain damage.
|-
|{{anchor|lipozine}}[[#lipozine|Lipozine]]
|
* Causes you to lose fat and makes you hungry
|
* [[Researcher#KTG|KTG]] 4
|
{{:Chemical/Lipozine}}
|3:3
|0.05
|
* 30
* 50
|
* Makes you even more hungry
* '''(C)''' Deals 4 toxin Damage
|}
|}


==Toxins and acids==
===Rule 6. No Metagaming or Metacommunication===
Most of these chemicals generally don't have much use outside of murder.
Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
{| class="wikitable unsortable" style="width: 100%;"
 
! style="width: 10%; margin: auto;" |Name
{| style="width: 100%; border: none"
! style="width: 20%; margin: auto;" |Effect
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width: 12%; margin: auto;" |Properties
<tab name="Metagaming">
! style="margin: auto;" |Recipe
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width: 5%; margin: auto;" |Ratio
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! style="width: 5%; margin: auto;" |Meta- bolism
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
!<div align="center">Not Metagaming</div>
|
* Most other chemicals in this table are a subtype of this one.
* Deals 1 toxin damage every tick.
|
|
* [[Researcher#TOX|TOX]] 1
* Xenos destroying colony assets prior to Marine landing, such as APCs, lights, vendors, etc.
|
* Xenos & Marines building traps to catch and kill the other side.
{{:Chemical/Generic Toxin}}
* Marines killing themselves after becoming infected or captured by the Xenos.
|N/A
|0,1
|N/A
|N/A
|-
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
!<div align="center">Metagaming</div>
|
|
* Deals 1 toxin damage every tick.
* Wordlessly following a friend around without having any IC communications or interactions.
|
* Building defenses on the ship before a hostile force is en route.
* [[Researcher#TOX|TOX]] 1
* Xenos sitting next to the dropship landing pad to attack right as the Marines open the doors.
|
* Xenos melting every colony wall in a specific location to remove a building/defensive point.
{{:Chemical/Toxin}}
* Killing small hosts as survivor before marines land.
|2:2
** This is explicitly a rulebreak exclusively due to the extensive impact this has on roundstart balance.
|1
* Xenos targetting critical shipside equipment or personnel before hijack to render marines ineffective without an IC justification.
|N/A
* Surrounding a comms tower entirely with reinforced walls to prevent Xenos attacking it without T3s.
|N/A
** Walls can be used to cover most of the tower, however there must remain access for other xenos IE barricades.
|}
</tab>
<tab name="Metacommunication">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
<!--
!<div align="center">Not Metacommunication</div>
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
|
* Deals 4 oxygen damage.
* Teaching someone how to play the game and various mechanics through Voicechat, LOOC or other external communication methods.
|
* [[Researcher#HPX|HPX]] 2
|
{{:Chemical/SDToxin}}
|2:2
|0,1
|N/A
|N/A
|-
|-
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
!<div align="center">Metacommunication</div>
|
|
* Deals 1 toxin damage.
* Telling someone where the enemy are, event details or other In-Character information, that would otherwise be inaccessible, through Voicechat, LOOC or other external communication methods.
|
|}
* [[Researcher#TOX|TOX]] 1
</tab>
|
</tabs>
{{:Chemical/Amatoxin}}
|N/A
|0,1
|N/A
|N/A
-->
|-
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|
* Deals 0,5 radiation damage per tick.
|
* [[Researcher#CRG|CRG]] 1
|
{{:Chemical/Unstable Mutagen}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|
* Deals 16 oxygen damage.
* Deals 1 brute damage.
|
* [[Researcher#HPX|HPX]] 8
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Lexorin}}
|3:3
|0,1
|
* 30
* 50
|
* Deals 10 brute damage.
* Deals 8 toxin damage.
* Deals 40 oxygen damage.
* '''(C)''' Deals 44 brute damage.
* '''(C)''' Deals 16 toxin damage.
|-
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|
* Deals 8 oxygen damage.
* Puts you to sleep after a while.
|
* [[Researcher#HPX|HPX]] 4
* [[Researcher#SDT|SDT]] 1
|
{{:Chemical/Cyanide}}
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Mint Toxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|
* Deals 2 toxin damage.
|
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Carpotoxin}}
|N/A
|0,1
|N/A
|N/A
<!--|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|
* Deals 1 toxin damage.
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Zombie Powder}}
|15:2
|0,1
|
|-->
|-
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
|
* Deals 1 toxin damage.
* Puts you to sleep.
|
* [[Researcher#SDT|SDT]] 6
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Chloral Hydrate}}
|
|0,1
|
* 15
* 25
|
* Deals 2 toxin damage.
* Knocks you out.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 30 oxygen damage.
|-
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|
* Fire modifier.
* Deals 4 oxygen damage.
* Slows you.
|
* [[Researcher#HPX|HPX]] 2
* [[Researcher#RLX|RLX]] 4
|
{{:Chemical/Potassium Chloride}}
|2:2
|0,2
|30
|
* Deals 2 brute damage.
* Deals 2 toxin damage.
* Deals 10 oxygen damage.
* Slows you down by a lot.
|-
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
|
* Slows you down.
* Deals 8 oxygen damage.
* Deals 2 toxin damage.
|
* [[Researcher#RLX|RLX]] 8
* [[Researcher#HPX|HPX]] 4
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Potassium Chlorophoride}}
|3:4
|0,2
|20
|
* Deals 4 brute damage.
* Deals 4 toxin damage.
* Deals 20 oxygen damage.
* Deals 4 toxin damage.
* Slows you down by a lot.
<!--|-
|{{anchor|beer}}[[#beer|Beer]]
|
* Toxic beer.
* Deals 6 toxin damage per tick.
* Makes you drunk.
|
* [[Researcher#AOL|AOL]] 2
* [[Researcher#TOX|TOX]] 6
|
|
|0,15
|
* 15
* 25
|
* Deals 13 toxin damage.
* Makes you extremely drunk.
* '''(C)''' Deals 24 toxin damage.
* '''(C)''' Deals 1 liver damage.-->
|-
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* Deals 1 toxin damage.
* Deals 1 burn damage.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRS|CRS]] 3
|
{{:Chemical/Sulphuric Acid}}
|7:1
|0,1
|N/A
|N/A
|-
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|
* As above, but a higher chance to melt.
* Deals 2 toxin damage.
* Deals 3 burn damage.
|
* [[Researcher#CRS|CRS]] 3
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Polytrinic Acid}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|
* Deals 1 toxin damage.
* Deals 0,5 radiation damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRG|CRG]] 1
|
{{:Chemical/Formaldehyde}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|
* Deals 1 toxin damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Paraformaldehyde}}
|2:1
|0,1
|N/A
|N/A
|-
|{{anchor|impedrezene}}[[#Impedrezene|Impedrezene]]
|
* Deals 3,5 brain damage.
* Slows you down.
|
* [[Researcher#NRT|NRT]] 2
* [[Researcher#RLX|RLX]] 1
|
{{:Chemical/Impedrezene}}
|3:2
|0,2
|
* 30
* 50
|
* Deals 6 brain damage.
* Makes you sleepier.
* Slows you down by a lot.
* '''(C)''' Has a chance to knock you out.
* '''(C)''' Deals 1 oxygen damage.
* '''(C)''' Deals 0,75 heart damage.
* '''(C)''' Has a chance to knock you down.
|}
|}


==Drugs==
===Rule 7. No Ban Evading / Multi-Keying===
Reagents that get marines high.
Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
{| class="wikitable unsortable" style="width: 100%;"
 
! style="width: 10%; margin: auto;" |Name
{| style="width: 100%; border: none"
! style="width: 20%; margin: auto;" |Effect
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width: 12%; margin: auto;" |Properties
<tab name="FAQ">
! style="margin: auto;" |Recipe
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width: 5%; margin: auto;" |Ratio
! scope="col" style="background-color:#EEEEFF;" width=150|Question
! style="width: 5%; margin: auto;" |Meta- bolism
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Answer
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
!<div align="center">Can I use a VPN?</div>
|
| Yes, the use of VPNs is not forbidden, however you may become captured in other people's bans.
* Literally LSD.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 8
|
{{:Chemical/Mindbreaker Toxin}}
|3:3
|0,1
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
|
* Baby's first drug.
* Makes you high.
|
* [[Researcher#HLG|HLG]] 2
|
{{:Chemical/Space Drugs}}
|3:3
|0,2
|
* 30
* 50
|
* Makes you hallucinate.
* Makes you jittery.
* '''(C)''' Deals 2 brain damage.
* '''(C)''' Knocks you out.
|-
|-
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
!<div align="center">Can other people play at my house?</div>
|
| Yes, but please ahelp beforehand so staff are aware and can make a note of it.
* Makes you high.
*Your account is held responsible if someone other than you physically plays on your account and violates any of our rules. "My little brother did it, or my friend did it." are not valid excuses or justification.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 3
|
{{:Chemical/Psilocybin}}
|N/A
|0,2
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 3 brain damage.
* '''(C)''' Knocks you out.
|-
|-
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
!<div align="center">Can I change my ckey?</div>
|N/A <!--Put it here because even though there's no ingame effects this is still probably the best category.-->
| You can create a new account at your discretion, but you will need to ahelp ingame with both accounts to transfer your notes and bans. Failure to do this you may result in a ban.
|N/A
* Changing your ckey will mean you will not be allowed to use your previous account. Doing so may result in a ban.
|
|}
{{:Chemical/Nicotine}}
</tab>
|N/A
</tabs>
|0,2
|N/A
|N/A
|}
|}


==Xeno blood and plasma==
===Rule 8. Suicide, Rage-Quitting, and Logging off===
Chemicals acquired from xenos.
If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one. Suicide is permitted if you have a reasonable roleplay reason why, such as you are infected with a xenomorph and there is no hope of rescue, or you are the last xenomorph alive and there is no queen. Committing suicide without a valid reason will result in a ban and/or jobban.
{| class="wikitable unsortable" style="width: 100%;"
 
! style="width: 10%; margin: auto;" |Name
{| style="width: 100%; border: none"
! style="width: 20%; margin: auto;" |Effect
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width: 12%; margin: auto;" |Properties
<tab name="Ghosting and Logging Out">
! style="margin: auto;" |Recipe
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width: 5%; margin: auto;" |Ratio
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! style="width: 5%; margin: auto;" |Meta- bolism
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
Some roles carry the risk of punishment for logging out or ghosting without notice.
|
* This is particularly strict at the start of the round (roughly the first 20 minutes)
* Deals 3 burn damage.
!<div align="center">High Risk Roles</div>
|
|  
* [[Researcher#CRS|CRS]] 3
These are some example roles that are likely to be punished for logging out/ghosting without notice.
|
* Executive Officer
{{:Chemical/Acidic Blood}}
* Vehicle Crewman
|N/A
* Squad Specialist
|N/A
* Queen
|N/A
|N/A
|-
|-
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
!<div align="center">Medium Risk Roles</div>
|
* Deals 6 burn damage.
|
* [[Researcher#CRS|CRS]] 6
|
|
{{:Chemical/Dark Acidic Blood}}
These are some example roles that might be punished for logging out/ghosting without notice.
|N/A
* Requisitions Officer
|N/A
* Cargo Technician
|N/A
* Doctor
|N/A
* Xeno
|-
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
!<div align="center">Low Risk Roles</div>
|
|
* Base type for all of the following.
These are some example roles that are unlikely to be punished for logging out/ghosting without notice.
|N/A
* Squad Marine
|{{:Chemical/Plasma}}
* Maintenance Technician
|N/A
|0,4
|N/A
|N/A
|-
|-
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|}
|
</tab>
* Makes you high.
<tab name="Suicide">
* Makes you hallucinate.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* Helps you with knockdowns, knockouts and stuns.
! scope="col" style="background-color:#EEEEFF;" width=150|Example
* Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|
* [[Researcher#HLG|HLG]] 8
* [[Researcher#NST|NST]] 6
|
{{:Chemical/Pheromone Plasma}}
|N/A
|0,4
|30
|
* Makes you stumble around.
* Makes you hallucinate more.
* Deals 12 toxin damage.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 18 toxin damage.
|-
|-
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
!<div align="center">Mid-Round Suicide</div>
|
* Prevents fractures.
|
* [[Researcher#HDN|HDN]] 1
|
|
{{:Chemical/Chitin Plasma}}
Suicide in the round is to be limited to critical situations. For example;
|N/A
* When you have been abandoned on the Colony after Evacuation.
|0,4
* When Xenos are confirmed to have hijacked the shuttle and are inbound.
|
* When you are infected and have little to no chance of being saved.
* 30
* 50
|
* Slows you down.
* '''(C)''' Deals 3 brute damage.
|-
|-
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
!<div align="center">Round-End Suicide</div>
|
| Suicide at the end of the round is usually considered EORG and will land an automatic 3 hour ban.
* Applies pain.
* Makes you faster.
|
* [[Researcher#PNG|PNG]] 2
* [[Researcher#MST|MST]] 6
|
{{:Chemical/Catecholamine Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Increased pain.
* Deals 2 brute damage.
* Deals 6 heart damage.
* '''(C)''' Deals 10 brute damage.
|-
|-
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|}
|
</tab>
* Infects with a xeno larva.
</tabs>
* Makes more of itself by draining blood.
|
* [[Researcher#HST|HST]] 4
|
{{:Chemical/Egg Plasma}}
|
|0,4
|
* 80
* 100
|
* Drains blood and replicates itself faster.
* '''(C)''' Makes you nervous.
|-
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|
* Not to be confused with the [[Drinks#neurotoxin|drink]].
* Deals 7 brain damage.
* Deals 1 toxin damage.
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#NRT|NRT]] 4
* [[Researcher#TOX|TOX]] 1
* [[Researcher#HLG|HLG]] 6
|
{{:Chemical/Neurotoxin Plasma}}
|
|0,4
|
* 30
* 50
|
* Deals 12 brain damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery.
* Makes you drowsy.
* Deals 2 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
* '''(C)''' Deals 4 toxin damage.
|-
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|
* Deals 2 brute damage.
|
* [[#BCD|BCD]] 2
|
{{:Chemical/Purple Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Deals 4 brute damage.
* '''(C)''' Deals 8 brute damage.
|-
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|
* Makes you addicted to itself.
* Deals 4 brute damage.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#BCD|BCD]] 4
* [[Researcher#ADT|ADT]] 1
* [[Researcher#HLG|HLG]] 4
* [[Researcher#CIP|CIP]] 1
|
{{:Chemical/Royal Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Deals 1 brain damage.
* Deals 8 brute damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery
* '''(C)''' Deals 4 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 16 brute damage.
* '''(C)''' Makes you nervous.
|}
|}


==Other==
===Rule 9. Character names===
This contains reagents that don't neatly fit into other categories.
Use a reasonable, unique, lore-friendly character name that has a first name and surname. Short reasonable nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez). Other character names should not be used, this includes ckeys. Nicknames should not be considered a meme. You may be a sibling or cousin of another player's character, however you cannot play another player's character unless it's part of a staff event. References can be made to characters in the Official CM-SS13 lore. Staff retain rights to make the final judgement if a name or Xenomorph prefix is acceptable or unacceptable.
{| class="wikitable unsortable" style="width: 100%;"
 
! style="width: 10%; margin: auto;" |Name
{| style="width: 100%; border: none"
! style="width: 20%; margin: auto;" |Effect
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width: 12%; margin: auto;" |Properties
<tab name="Naming">
! style="margin: auto;" |Acquiring
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width: 5%; margin: auto;" |Ratio
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! style="width: 5%; margin: auto;" |Meta- bolism
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
* Ranked, titled, honorific, offensive, famous and pop-culture names are not allowed.
|
* Roman numerals may be used, but should not be excessive.
* Usable as fertilizer for plants.
* Nicknames should not be written in all Caps Lock
* Deals 0,5 toxin damage.
* Nicknames should at the maximum contain two words.
|
!<div align="center">Acceptable Names</div>
* [[Researcher#TOX|TOX]] 0,5
|  
|
* Arthur Walker
{{:Chemical/Fertilizer}}
* Jeremy Bennett
|N/A
* Becky Jones
|0,1
|N/A
|N/A
|-
|-
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
!<div align="center">Unacceptable Names/Prefixes</div>
|
|  
* Kills xeno weeds.
* Adolf Hitler
* Kills normal weeds.
* Vladimir Putin
* Harms helpful plants in hydro trays too.
* Donald Trump
* Deals 1 toxin damage.
* Johnny 'Nazi' Johnson
|
* Mike Rotch
* [[Researcher#TOX|TOX]] 2
* David Weyland
|
* Ellen Ripley
{{:Chemical/Plant-B-Gone}}
*DIK
|5:5
*FAG
|0,1
*NIG
|N/A
*XIG
|N/A
 
Names that are sexual puns/references of banned words/topics.
|-
|-
|{{anchor|smoke}}[[#smoke|Smoke]]
!<div align=center”>Exceptions</div>
|
|
* Creates smoke
* A name comprised of extremely common names (I.E John Williams) can be excused for being shared with someone otherwise forbidden, provided the player is not attempting to play as the linked person.
|N/A
|
{{:Chemical/Smoke}}
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]
!<div align=center”>Xeno Names</div>
|
|
* Creates a bright light that lasts for a while.
* Xeno names cannot be 18+ related, slurs, or abbreviations of other banned words.
|N/A
|
{{:Chemical/Flash Powder}}
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|blood}}[[#blood|Blood]]
|}
|
</tab>
* Spreads diseases if injected.
</tabs>
* Restores blood volume when injected into a human.
|}
** Deals toxin damage if blood type is incorrect. (Just use O-)
 
|N/A
===Rule 10. Lethal Force===
|
Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law.
{{:Chemical/Blood}}
{| style="width: 100%; border: none"
|N/A
|style="width: 100%; vertical-align: top;" | <tabs>
|N/A
<tab name="Examples">
|N/A
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
|N/A
! scope="col" style="background-color:#EEEEFF;" width=150|Example
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
|-
|-
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
!<div align="center">Escalation</div>
|
|  
* Deals 1 toxin damage.
* Fists/General melee
* Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
* Knives/Dangerous melee
|
* Lethal Weapons
* [[Researcher#TOX|TOX]] 1
 
|{{:Chemical/Plasticide}}
* If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What's done is done.
|N/A
|0,01
|N/A
|N/A
|-
|-
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
!<div align="center">Exceptional Circumstances</div>
|
* Makes you sneeze, blink and cough.
|
* [[Researcher#ALG|ALG]] 2
|{{:Chemical/Serotrotium}}
|N/A
|0,2
|
|
* 30
Some Exceptional Circumstances exist that give cause to bypass typical escalation. These include, but are not limited to the following situations:
* 50
* There is one evac pod left and four people are trying to board it. The Hive is closing in on you, in desperation you kill the marine in front of you to take their place.
|N/A
* You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine.
|-
|-
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
!<div align="center">Injuriy & Risk to Life</div>
|
|
* Used for making nitroglycerin.
In cases where there is a serious threat to life, such as being punched to the borders of crit, escalation in the linear sense does not apply. The most important part of escalation is appropriate force, this means that you use an appropriate amount of force to the situation.
|N/A
For example:
|
* Being punched twice on full health is not a serious threat to your life. It would not warrant you throwing hell to the wind and blasting away your comrades.
{{:Chemical/Gylcerol}}
* Being punched twice after already being critically injured can be seen as a risk to your life, and you can take appropriate action. This is subject to circumstances however and not a greenlight for any situation.
|4:1
|0,01
|N/A
|N/A
|-
|-
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|}
|
</tab>
* No pathology on CM. So this is entirely useless.
</tabs>
* Satiates you.
|
* [[Researcher#NTR|NTR]] 2
|
{{:Chemical/Virus Food}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|thermite}}[[#thermite|Thermite]]
|
* Fire modifier.
* Deals 2 burn damage.
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
|
* [[Researcher#FUL|FUL]] 7
* [[Researcher#OXI|OXI]] 5
* [[Researcher#VIS|VIS]] 4
* [[Researcher#CRS|CRS]] 2
|
{{:Chemical/Thermite}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|
* Cleans objects when splashed/sprayed on them.
* Use a spray bottle filled with it to clean a dirty microwave.
|N/A
|
{{:Chemical/Space Cleaner}}
|3:2
|0,2
|
* 30
* 50
|
* Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|-
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|
* Used for making spaceacillin.
|N/A
|
{{:Chemical/Cryptobiolin}}
|3:3
|0,2
|N/A
|N/A
<!--|-
|{{anchor|nanites}}[[#nanites|Nanites]]
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
* [[Cooking#roburger|Roburgers]]
|N/A
|0,2
|N/A
|N/A-->
<!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|
* Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
* Applies all other chems present in the container to mobs through the foam.
|N/A
|
{{:Chemical/Fluorosurfactant}}
|5:5
|0,2
|N/A
|N/A
|-
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|
* Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]] or 3u [[#iron|iron]].
|N/A
|
{{:Chemical/Foaming Agent}}
|2:1
|0,2
|N/A
|N/A
|-
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|
* Used for explosives.
|N/A
|
{{:Chemical/Ammonia}}
|4:3
|0,2
|N/A
|N/A
|-
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|
* As above.
|N/A
|
{{:Chemical/Hexamine}}
|5:3
|0,2
|N/A
|N/A
<!--|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|
* Literally does nothing.
|N/A
|{{:Chemical/Ultraglue}}
|N/A
|0,2
|N/A
|N/A-->
|-
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|
* Fertilizer.
|N/A
|
{{:Chemical/Diethylamine}}
|2:2
|0,2
|N/A
|N/A
|-
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|
* Gives you the zombie virus.
|
* [[Researcher#RAV|RAV]] 1
|{{:Chemical/Black Goo}}
|N/A
|100
|N/A
|N/A
|-
|{{anchor|dinitronaline}}[[#dinitronaline|Dinitronaline]]
|
* A herbicide and pesticide mixture used in hydroponics
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Dinitronaline}}
|3:3
|0.2
|N/A
|N/A
|}
|}


==Explosives and flammable chems==
===Rule 11. Marine Law===
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
 
{| class="wikitable unsortable" style="width: 100%;"
{| style="width: 100%; border: none"
! style="width: 10%; margin: auto;" |Name
|style="width: 100%; vertical-align: top;" | <tabs>
! style="width: 20%; margin: auto;" |Recipe
<tab name="Marine Law">
! style="width: 10%; margin: auto;" |Ratio
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! style="width: 10%; margin: auto;" |Power
! scope="col" style="background-color:#EEEEFF;" width=150|Information
! style="width: 10%; margin: auto;" |Falloff
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
! style="width: 10%; margin: auto;" |Intensity
! style="width: 10%; margin: auto;" |Radius
! style="width: 10%; margin: auto;" |Duration
! style="width: 10%; margin: auto;" |Fire colour
|-
|-
| [[#water|Water]]
!<div align="center">Malicious Compliance</div>
|
|
{{:Chemical/Water}}
* Malicious Compliance with IC Military Law to impose excessive punishments, make an arrest on a technicality of someone non-disruptive and acting in good faith, or causing intentional delays in processing, release or appeals will fall under rule 3, Community Expectations and are actionable.
| 3:1
 
| 0
* Malicious Compliance does not apply in any case where IC or OOC provocation is present. (For example, following and taunting/threatening a player, engaging in mundane, but disruptive actions and continuing when asked or told to stop, etc)
| 0
 
| -3
* Malicious Compliance is determined by Staff and reviewed by Management/Head Staff where necessary.
| 0
| 0
| N/A
|-
|-
| [[#oxygen|Oxygen]]
!<div align="center">Mandatory Obedience</div>
| {{:Chemical/Oxygen}}
| N/A
| 0
| 0
| 0,75
| -0,08
| 0
| #58daff (light blue)
|-
| [[#copper|Copper]]
| {{:Chemical/Copper}}
| N/A
| 0
| 0
| 0
| 0
| 0
| #78be5a (green)
|-
| [[#hydrogenHydrogen]]
| {{:Chemical/Hydrogen}}
| N/A
| 0,15
| 0
| -0,5
| 0,2
| -0,5
| #b6f8ff (super light blue)
|-
| [[#carbon|Carbon]]
| {{:Chemical/Carbon}}
| N/A
| 0
| 0
| 0
| 0
| 1
| #ffd700 (gold)
|-
| [[#phosphorus|Phosphorus]]
| {{:Chemical/Phosphorus}}
| N/A
| 0
| 0
| 1
| -0,12
| 0,1
| #ffdba4
|-
| [[#lithium|Lithium]]
| {{:Chemical/Lithium}}
| N/A
| 0
| 0
| 0,35
| -0,01
| -0,1
| #ff356f (dark pink)
|-
| [[#thermite|Thermite]]
|  
|  
{{:Chemical/Thermite}}
The following roles are required to follow Marine Law by the server rules. Breaking Marine Law may result in jobbans or further consequences.
| 3:3
* All Military Police roles
| 0,5
* Senior Enlisted Advisor
| 1
* USCM Synthetics
| 0,3
| -0,08
| 0,9
| #ffb300 (orange)
|-
|-
| [[#fuel|Welding Fuel]]
!<div align="center">Exceptions</div>
| {{:Chemical/Welding Fuel}}
| N/A
| 0,12
| -0,1
| 0,1
| -0,08
| 0,7
| #ff9900 (orange)
|-
| [[#hexamine|Hexamine]]
|
|
{{:Chemical/Hexamine}}
* Military Police may ignore Minor Crimes unless ordered to enforce them, but they may not ignore Major or Capital Crimes.
| 5:2
* Survivor Synthetics are not forced to follow Marine Law, dependent on their chosen alignment (Colony/Survivors/USCM/WY etc.)
| 0
* Marine Law can be broken when necessary to preserve the lives and safety of others.
| 0
| 0
| 0
| 0,5
| #ff9900 (as above)
|-
|-
| [[#napalm|Napalm]]
|}
|
</tab>
{{:Chemical/Napalm}}
<tab name="Mutinies">
| 3:1
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| 0
! scope="col" style="background-color:#EEEEFF;" width=150|Information
| 0
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
| 0,45
| 0,06
| 0,75
| #D05006 (dark orange)
|-
|-
| {{anchor|clf3}}[[#clf3|CLF3 (Chlorine Trifluoride )]]
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
|
!<div align="center">Mutinies</div>
{{:Chemical/Chlorine Triflouride}}
|  
| 4:1
* If the mutiny does not have a valid reason, it can't happen.
| 0
** Staff reserve the right to grant or deny mutinies, and to decide if the reason given is sufficient.
| 0
* Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.
| 1,6
* Only the Acting Commander can be mutinied against for their decisions, actions, or inactions. They must be given a chance to stand down peacefully.
| -0,08
* During the mutiny, attacking any uninvolved, medical, or surrendered personnel is strictly forbidden, as is perma-killing anyone involved. If you have surrendered during a mutiny, you must remain as such.
| -0,8
** Once you have picked a side, it is permanent. No take-backs unless you surrender.
| #ff9300 (orange)
* Once concluded, all sides must be given medical treatment. Only a Major or higher is able to deny treatment or battlefield execute specific mutineers.
* Mutinies must have 5 members minimum.
** Roles bound to follow Marine Law through Mandatory Obedience are unable to mutiny.
*** The USCM Synthetic is not required to aid Command in a Mutiny situation if this would put themselves at high risk, however their choice to help or not is binding, and they are unable to change their mind afterwards.
|-
|-
| [[#methane|Methane]]
!<div align="center">Valid Reason Examples</div>
|
|  
{{:Chemical/Methane}}
* Commander is thoroughly incompetent, an ineffective leader '''and''' the next person in line would be a better leader.
| 5:1
* Commander is generally noncommunicative and make no effort to lead.
| 0,15
* Commander is refusing evacuation, either of the AO or ship during hijack
| 0
** See below for further details
| -0,35
| 0,095
| 0,25
| #00a5ff (blue)
|-
|-
| {{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
!<div align="center">Invalid Reason Examples</div>
|
|
{{:Chemical/Ammonium Nitrate}}
* Xenos achieved an early or relatively easy victory, outside the control of command.
| 2:2
* MPs have arrested your specialist.
| 0,4
| 1,5
| 0,5
| 0
| -0,2
| #ff9900 (orange)
|-
|-
| {{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
!<div align="center">Evacuation Mutinies</div>
|
|
{{:Chemical/Ammonium Nitrate Fuel Oil}}
* This applies to both the field and the ship during hijack.
| 3:2
* This is the only permitted mutiny during hijack.
| 1
* AO evacuation refusal requires 5 people to mutiny as there may be reasons beyond the knowledge of one person.
| -0,6
* Ship evacuation refusal may be mutinied by a single person.
| 0
** MPs are not required to help the Commander in this mutiny, and may join/aide/start the mutiny themselves.
| 0
** Ship evacuation mutinies do not REQUIRE ahelps, however it is recommended to ahelp before or after to make intentions known to staff.
| 0
* Ship evacuation refusal mutinies must provide '''at least''' one chance for the Commander to authorise evacuation, and must use '''minimum''' force to succeed.
| N/A
** No terminating the entire CIC because the Commander doesn't want to evacuate.
|-
|-
| {{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|}
|
</tab>
{{:Chemical/Nitroglycerin}}
<tab name="Battlefield Executions">
| 3:2
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
| 1
! scope="col" style="background-color:#EEEEFF;" width=150|Information
| -0,5
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description
| 0
| 0
| 0
| N/A
|-
|-
| {{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
!<div align="center">Battlefield Executions</div>
|
| Whitelisted Commanding Officers are allowed to instantly kill any player at any time if the player fulfills the conditions found in Marine Law. Excessive or poorly-reasoned battlefield executions (such as BEing MPs over a valid arrest) may end with the Commanding Officers being removed from the whitelist.
{{:Chemical/Cyclonite}}
| 2:2
| 1,5
| -0,4
| 0
| 0
| 0
| N/A
|-
|-
| {{anchor|octogen}}[[#octogen|Octogen]]
|
{{:Chemical/Octogen}}
| 4:2
| 2
| -0,2
| 0,4
| -0,02
| -0,2
| Orange <!--I have no clue what the exact hex code is. But it looks orange.-->
|-
| {{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|
* Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
{{:Chemical/Potassium Hydroxide}}
| 2:1
| 0,5
| 0
| 0
| 0
| 0
| N/A
|-
| [[#phoron|Phoron]]
| {{:Chemical/Phoron}}
| N/A
| 0
| 0
| 0,4
| 0,05
| -0,8
| #e01e1e (red)
|-
| [[#potassiumchloride|Potassium Chloride]]
|
{{:Chemical/Potassium Chloride}}
| 2:2
| 0
| 0
| 0,1
| 0
| 0
| #800080 (purple)
|-
| {{anchor|salt}}[[#salt|Table Salt]]
|
{{:Chemical/Table Salt}}
| 1:1
| 0
| 0
| 0,1
| 0
| 0
| #ffff00 (yellow)
|-
| [[#ethanol|Ethanol]] and [[Drinks#Alcoholic|subtypes]].
|
{{:Chemical/Ethanol}}
| 9:1
| 0
| 0
| 0,2
| 0,1
| 0,2
| #6897f7 (blue)
|}
|}
<br>
</tab>
 
</tabs>
=Chemical mixes=
|}
Various common mixes of medical reagents ordered by squad medics. '''All of these recipes assume that you are using a bluespace beaker.'''
 
{| class="wikitable"
|-
! Mix Name !! Vendor and Chem Dispenser !! Chem Dispenser
|-
| '''ImiAlky (10u, 5u)'''
Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine.
Overdoses 30u for both reagents (3 pills).
Used for healing brain damage and eye damage.
||
*Add '''120u''' of [[Chemistry#Dylovene|Dylovene]] from the Chem Dispenser.
*Add '''40u''' Chlorine,
*Add '''40u''' Nitrogen,
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen
 
Split into 16 pills.<br>
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
||
*Add '''40u''' Silicon, '''40u''' Nitrogen, '''40u''' Potassium to make '''120u''' of [[Chemistry#Dylovene|Dylovene]],
*Add '''40u''' Chlorine,
*Add '''40u''' Nitrogen,
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen
 
Split into 16 pills.<br>
|-
| '''MeraBica (7.5u, 7.5u)'''
Also known as '''MB'''. Results in 120u of [[#Meralyne|Meralyne]] and 120u of [[#Bicaridine|Bicaridine]].<br>
 
Overdoses on 15u of [[#Meralyne|Meralyne]] and 30u of [[#Bicaridine|Bicaridine]] (2 and 3 pills respectively).
 
Rapidly heals Brute damage.
||
*Add '''160u''' Bicaridine,
*Add '''40u''' Water,
*Add '''40u''' Carbon
 
Split into 16 pills.<br><br>
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
||
*Add '''160u''' Carbon,
*Add '''40u''' Water,
*Add '''30u''' Oxygen,
*Add '''30u''' Sugar
 
Remove  '''20u''' Bicaridine using the ChemMaster to have '''120u''' of Bicaridine and '''120u''' Meralyne.
 
Split into 16 pills <br>
|-
| '''KeloDerm (7.5u, 7.5u)'''
Also known as '''KD'''. Results in 120u of [[#Kelotane|Kelotane]] and 120u of [[#Dermaline|Dermaline]].<br>
 
Overdoses on 30u of [[#Kelotane|Kelotane]] and 15u of [[#Dermaline|Dermaline]] (2 pills).
 
Rapidly heals burn damage.
||
*Add '''160u''' Kelotane,
*Add '''40u''' Oxygen,
*Add '''40u''' Phosphorus
 
Split into 16 pills.<br><br>
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
||
*Add '''40u''' Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.
 
Split into 16 pills.<br>
|-
| '''TriBica (15u, 15u)'''
Also known as '''TB'''. Results in 240u of [[#Bicaridine|Bicaridine]] and 240u of [[#Tricordrazine|Tricordrazine]]. <br>


Overdoses at 30u for both reagents (2 pills).
===Rule Precedents===


Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.
==== Rule 1 ====
||
* Add '''60u''' of Inaprovaline,
* Add '''120u''' Bicaridine,
* Add '''60u''' of Dylovene


Split into 8 pills.<br>
1. Can you RP urinating on someone?


* Add '''60u''' of Inaprovaline,
No. It's LRP & 18+
* Add '''120u''' Bicaridine,
* Add '''60u''' of Dylovene


Split into 8 pills.<br>


Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
2. Can I Call The Incendiary OB "Coom OB"?
||
*Add '''40u''' Carbon, Sugar, Oxygen,
*Add '''30u''' Carbon, Carbon,
*Add '''20u''' Nitrogen, Potassium, Silicon


Split into 8 pills.<br>
No, it's LRP/18+ and a sexual reference meme.


*Add '''40u''' Carbon, Sugar, Oxygen,
==== Rule 2 ====
*Add '''30u''' Carbon, Carbon,
*Add '''20u''' Nitrogen, Potassium, Silicon


Split into 8 pills.<br>
1. Can I wear uniforms found on the colony, such as pyjamas?
|-
| '''NitrogenWater (7.5u, 7.5u)'''
More commonly referred to as '''NW'''. Helps deal with [[#Tramadol|Tramadol]] overdoses by reacting with in the body to create [[#Paracetamol|Paracetamol]], which has a higher overdose threshold of '''60u''' compared to [[#Tramadol|Tramadol's]] '''30u'''.
<br>
Tramadol overdose '''neutralizer'''. Does '''not''' fix toxin damage caused by the overdose.
<br>
This medical reagent has '''no overdose threshold'''. It should however be noted that [[#Tramadol|Tramadol]] and [[#Paracetamol|Paracetamol]] are toxic when mixed together. It is advised to double check the patient for high levels of tramadol before using '''NW'''.
<br>
The effects of NW do not work if there is [[#Inaprovaline|Inaprovaline]] present in the recipient. As [[#Inaprovaline|Inaprovaline]] stops '''all''' reactions taking place inside the body.
<br>
|| N/A
||
*Add '''120u''' of Nitrogen,
*Add '''120u''' of Water
 
Split into 16. <br>
|-
| '''Iron (15u)'''
Also known as it's chemical name of '''Fe'''. Adding [[#Sugar|Sugar]] to the mixture does not help restore more blood. [[#Sugar|Sugar]] is nutritious to an extent (NTR 1) but not Hemogenic. Results in 240u of [[#Iron|Iron]]. <br>
 
Overdoses at '''30u'''. <br>
 
Hemogenic level 3 (HMG 3). Restores lost blood faster.
||
N/A
||
*Add '''240u''' of [[#Iron|Iron]]
 
Split into 16 pills. <br>
|-
|
'''IronSugar (7.5u, 7.5u)''' <br>
Also known as '''IS'''. An objectively less effective version of just Iron. Results in '''120u''' of Sugar and '''120u''' of Iron.
 
Overdoses at '''30u''' due to the Iron being present in the reagent. <br>
 
'''"Why would I make this for the Marines? For emergency food, of course!"'''
''-An anonymous Doctor'' <br>
||
N/A
||
*Add '''120u''' of Iron,
*Add '''120u''' of Sugar
 
Split to 16. <br>
|-
| '''AriTricaDylo (5u, 5u, 5u)'''
Also known as '''ATD'''. Results in '''80u''' of [[#Arithrazine|Arithrazine]], '''80u''' of [[#Dylovene|Dylovene]], and '''80u''' of [[#Tricordrazine|Tricordrazine]]. <br>
 
Overdoses at '''15u''' of [[#Arithrazine|Arithrazine]], '''30u''' of both [[#Dylovene|Dylovene]] and [[#Tricordrazine|Tricordrazine]]. (3 and 4 pills respectively).
 
Potent Toxin damage healer.
||
*Add '''180u''' Dylovene,
*Add '''40u''' Phosperous,
*Add '''40u''' Inaprovaline
 
Remove '''40u''' of [[#Tricordrazine|Tricordrazine]] to make '''80u''' of [[#Arithrazine|Arithrazine]], '''80u''' of [[#Dylovene|Dylovene]], and '''80u''' of [[#Tricordrazine|Tricordrazine]]
Split into 16 pills. <br>
||
*Add '''55u''' Silicon, '''55u''' Carbon, '''55u''' Potasssium to make '''165u''' of Dylovene,
*Add '''40u''' Phosperous,
*Add '''15u''' Oxygen, '''15u''' Sugar, '''15u''' Carbon to make '''45u''' of Inaprovaline
Remove '''5u''' Dylovene and '''5u''' Inaprovaline using the Chemaster to have 80u of [[#Arithrazine|Arithrazine]], 80u of [[#Dylovene|Dylovene]], and 80u of [[#Tricordrazine|Tricordrazine]].
 
Split into 16 pills.<br>
|-
| '''Dexalin Plus (With Dexalin) (7.5u, 7.5u)'''
Also known as '''Dex+'''. Results in '''120u''' of [[#Dexalin Plus|Dexalin Plus]] and '''120u''' [[#Dexalin|Dexalin]].
<br>
Overdoses on 15u of [[#Dexalin Plus|Dexalin Plus]] and 30u [[#Dexalin|Dexalin]]. (2 and 3 pills respectively).
<br>
Dexalin Plus instantly removes any initial oxygen damage, while the Dexalin removes oxygen damage as it accumulates. These reagents also remove '''10u''' of [[#lexorin|Lexorin]]  per tick together.
<br>
||
*Add '''180u''' Dexalin,
*Add '''40u''' Carbon,
*Add '''40u''' Iron
 
Remove '''20u''' of Dexalin Plus to have '''120u''' of Dexalin Plus and '''120u''' of Dexalin.
Split into 16 pills.
||
*Add '''23u''' of Phoron (grind a bar up and use a dropper)
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron
 
To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.<br>
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron
 
Repeat the above step for 3 more times.
 
|-
|}
 
{| class="wikitable"
|-
! Description !! Bottle !! Tank
|-
| '''UNGA'''
 
UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". The final product should be pink once everything is mixed in. '''UNGA should only be bottled (60u), do not make UNGA pills.'''
||
OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be '''15u''' due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This used to make a full bottle (60u) containing equal proportions.
 
*Add '''12u''' Tricordrazine,
*Add '''12u''' Bicaridine,
*Add '''12u''' Kelotane,
*Add '''12u''' Dermaline,
*Add '''12u''' Oxycodone,
*Add '''12u''' Meralyne
||
*Add '''160u''' Bicaridine,
*Add '''40u''' Carbon,
*Add '''40u''' Water,
*Add '''60u''' Inaprovaline,
*Add '''60u''' Dylovene,
*Add '''160u''' Kelotane,
*Add '''40u''' Oxygen,
*Add '''40u''' Phosphorus,
*Add '''120u''' Oxycodone
|-
|}


= Additional User made information=
If you're a PFC, go for it, but you're still susceptible to marine law. SLs are held to higher standards and should not do it.
* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson

Latest revision as of 08:54, 18 May 2023

Rule 0. Admins

Information Description
Rule 0 - Override
Admins and Above retain the authority to ignore or alter the enforcement of specific rules at their discretion should they feel it is in the best interest of the current round, the server or the player base at large. In the absence of an Admin or higher ranking member of staff, Moderators may exercise this power following their own chain of authority. Any use of Rule 0 holds it’s user fully accountable for the actions taken due to their change of the rulings.
Rule 0.1 - Intent
Rules are enforced as intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. Staff may choose to handle minor rule breaks by utilizing in-game tools to correct improper behavior. Staff retain discretion on when a minor rule break can be handled via "In-Character" consequences in place of warning notes and/or bans. Minor rule breaks such as OOC in IC/Netspeak cannot be handled "In-Character." Staff members shall not use "In-Character" consequences for major rule breaks such as Mass Grief/ERP/Multikeying. If staff use "In-Character" behavior adjusment, no warning notes and/or bans shall be issued, unless further rule violations take place. Players shall not request a staff member to handle things "In-Character" and the final decision rests solely on the staff member conducting the investigation
Rule 0.2 - Authority
If a staff member gives you an instruction or makes a ruling, do not argue with the staff member and follow the instruction/accept the ruling. You may file a staff report on the forums or take it up with their manager directly if you do not agree with the decision made after the round ends. Arguing with a staff member may lead to you being punished. Staff members are volunteers and will not tolerate toxicity or hostility during the course of their duties.

Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content

Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA.

Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature.
  • If you are not sure whether something you wish to say or do is okay, AHelp first. We would rather you ask and be told no, than have it happen and a ban become necessary.
Example Description
Sexual Acts
  • No character should ever engage in any form of sexual intercourse in the game, whether alone or with another player.
  • No sexual act or genitalia should ever be given explicit description. If a sexual act must be referenced, there should never be a description of how particular body parts made contact or interacted in any way, nor should any particular act be named.
    • Distasteful but non-sexual bravado do not apply to this. A marine scratching their nuts, for example, is fine.
Euphemisms
  • Euphemisms that also have a sexual meaning are allowed in non-sexual contexts. Common terms or phrases like "Suck my dick" are fine, as long as saying such is not a literal invitation or solicitation to do so.

The above are guidelines for reference, and it is highly recommended not to straddle the line along what is and is not allowed when dealing with erotic/18+ content.

Rule 2. Roleplay

CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards.

  • Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated.
Standard Expectation
Pre-Drop Arrests and Riots
  • Causing riots on the dropship over an arrest before first drop will be considered round start shenanigans and staff members will intervene with OOC punishments. You shouldn’t lynch a MP and risk your career because they are arresting a marine who has entered the dropship. If you are wanted and enter the dropship to try and avoid arrest you will be held accountable if issues arise with MPs.
  • You cannot initiate a jailbreak before first drop.
Sanity
  • All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. Marriages are forbidden, no two people employed by the USCM on the same ship may be married. The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event.
Deployment
  • All personnel deployed should be following their role requirements. A doctor would not deploy to fight Xenos on the front line, a Squad Medic would not only be healing themself, and a Squad Leader would not ignore the orders of command just to do their own thing.
  • Higher ranking squad marines (such as the squad-leader, specialist, smart-gunner and RTO) should be following the orders assigned to them by the commander instead of running off to go fight alone. Special circumstances exclude this requirement, but players should be prepared to justify their actions if contacted by staff.
  • You cannot refuse to deploy until someone is released from jail, or in order to break them free.
  • Heads of Departments (CE, RO, CMP and CMO) should not be leaving the ship barring exceptional circumstances.
  • All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed.
  • Shipside Crew, where authorised to deploy, must remain in secure areas.
Ship Modifications
  • Deconstruction of the ship should not be occuring before first drop & confirmed contact. The marines would not immediately resort to taking their warship to pieces for a random unconfirmed distress call.
    • This includes deconstruction of things like chairs in briefing, however does not include the barrels and crates scattered around maintenance.
  • Modifications to the ship should not be made with meta-purposes, no building a maze or bunker on the ship intended to help secure the ship for hijack before you even know hijack is a thing.
Synthetics
  • Synthetics are cold and do not feel emotions as strongly as humans, though they may fake them. They serve the USCM and may not turn against them. Synthetics must adhere to the Synthetic Programming and Guidelines.
  • Synthetic Survivors have altered Programming which can also be found there.
  • Synthetic Guideline breaches are dealt with by the Synthetic Whitelist Council, who can be contacted on discord or through Player Reports.
Survivors
  • Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may NOT be hostile unless they have been spawned as hostile survivors (CLF).
ID Cards
  • These should only be taken for a roleplay reason, such as from a dead XO to call for help on a computer in the ship’s bridge. If you take an ID or find one from a living player (or a dead player that has since been revived), you should make every attempt to return it unless your character has a good reason not to.
  • You should not grant yourself or others increased access to areas of the ship unless there is a personnel shortage or exceptional reason to do so.
    • Death or absence of any senior officers is suitable reason to grant yourself needed access to run the operation.
    • Requisitions missing personnel is a valid reason to give other people or yourself access to Requisitions etc.
Language
  • Spamming chat (Local or Radio) with non-english characters, symbols or other gibberish is considered LRP, and a violation of Rule 2
Aliens & Predators
  • Marines know what Xenos are and have encountered them before. They have a basic knowledge of how the hive works.
    • They do not know there are Xenos on the colony.
  • Marines have not encountered Predators before. Any encounters are to be considered the first of their kind. Marines are permitted to roleplay "I've heard stories and/or legends" in regards to Predators, but metagaming knowing everything about them is a violation. Nicknames that are realistic such as "Jamaicans" "Dreadlock Lizards" "Spooks" "Phantoms or Ghosts" are acceptable. Avoid meme/gaming terminology such as "maicers"
Standard Expectation
Freedom
  • Aliens have no free will. They are a hivemind, and their purpose is to enforce the will of the Queen and expand the Hive.
  • They are not friendly and will not negotiate.
Language
  • Xeno hivemind is an English translation of their thoughts, so words such as “hydro” or “shuttle” are acceptable.
  • Spamming "Reeeee" and similar such behaviour in Hivemind or Local Chat is not allowed.
  • Calling the Runner caste a "Rooner" is acceptable.
Marines
  • Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment.
  • At the start of the round, the Xenos can sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly.
Larva
  • Larva should typically remain within the Hive, this is especially the case for roundstart larva, and avoid the frontlines.
  • Larva cannot sneak onto dropships to get to the marine ship.
  • Larva are not recon castes, and should not be seeking out survivors.
Queen
  • The Queen can banish Xenos who fail to uphold these standards and expectations.
  • Abuse of banish for memes or other reasons that would not be applicable may result in punishment.
Standard Expectation
Predators
  • Predators are honorable hunters. They must follow the Honor Code and act like a serious predator, not a prankster.
  • The USCM does not hold any information about these beings, meaning each contact is unknown regarding them.
  • Predator Honor Code breaches are handled by the Predator Whitelist Council, who can be contacted on Discord or through Player Reports.

Rule 3. Community Expectations

The general behavioural expectations for members of the community. Unless explicitly stated these rules apply to all areas of the community.

  • Don't be a dick.
  • This is not a complete list and only includes the most important elements.
Expectation Details
Malicious Compliance (Marine Law)
  • Malicious Compliance with Marine Law is detailed under Rule 11 (Marine Law)
English Only
  • All communications within the server (IC and OOC) should be done in English only. Phrases from other languages are fine but should not make up the majority of your conversations.
  • This extends to the use of Netspeak in-character. You should not be using LOL, WTF,
Profane RP
  • Roleplaying hostile actions, beliefs or emotions through the use of profanity is permitted. However staff reserve the right to make calls on situations if a player has crossed the line. If a staff member tells you to stop, you stop.
Racism and Bigotry
  • Usage of slurs IC/OOC on the server will result in a 7 day ban, automatically.
  • Racism, the use of slurs and other targeting terms or phrases is strictly forbidden and will not be tolerated.
  • Being Homophobic, Sexist or a general bigot is not ok, and action will be taken to rectify such behaviour.
  • BYOND ckey/usernames that are deemed racist, homophobic, sexist, etc... by staff are not permitted. You will be given a chance to create a new CKEY and you must request our staff to transfer any notes.
Stereotypes
  • Playing a character that is based upon a specific stereotype is permitted however playing to a racial, religious or cultural caricature is not.
  • Management staff, or the highest ranking alternative available, reserve the right to make calls on specific stereotypes being racially, religiously or culturally offensive.
No Advertising
  • Don’t post byond://, Discord, Twitch, etc, links to other servers purely for the sake of advertising. If you wish to share links to these kinds of places, either ahelp for permission or do so off the server (IE: over Byond messages or Discord).
Media Spoilers
  • Giving out plot spoilers to any media with malicious intent is not allowed, but the general discussion of plot that contains spoilers about media released 1 year ago or longer is fine.
Spam
  • Spamming chat ICly or OOCly including LOOC and Deadchat is not allowed.
    • This includes copypastes, macro spam or anything else intentionally producing large amounts of message content or duplicate inputs/logs.
  • You cannot use Egyptian Hieroglyphics in game.

Rule 4. No griefing

Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.


Example Description
Typical Griefing
  • Shooting up medbay at round start.
  • Deliberately OBing the marine frontline.
  • Taking a role, such as Executive Officer, and putting marines at a deliberate disadvantage. This includes not building a FOB or leaving the primary LZ defenceless.
  • Sabotaging areas of the ship.
End of Round Grief (EORG)
  • End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc.
    • This includes suicide at the end of the round without a valid RP reason.

Rule 5. Mechanical Exploits

Do not abuse bugs or unintended features to gain an unfair advantage for yourself or your team.

Example Description
Not Exploits
  • A standard marine deconstructing a wall.
Exploits
  • A standard marine creating Ordnance Tech Grenades or Explosives.
  • An Ordnance Tech stacking multiple C4 on one entity or object.
  • A Specialist not selecting a kit, allowing them to use multiple existing kits.
  • Stacking mini turrets and M56Ds.
Example Description
Not Exploits

Using fuel tanks as explosive traps by acid spitting.

Exploits
  • Banishing xenos on the Almayer so they can be killed for free larva.
  • Banishing AFK xenos to reclaim larva.
  • Walling off bodies to they cannot be recovered/revived.
  • * Where bodies fall within natural defense lines this is acceptable.

Rule 6. No Metagaming or Metacommunication

Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.

Example Description
Not Metagaming
  • Xenos destroying colony assets prior to Marine landing, such as APCs, lights, vendors, etc.
  • Xenos & Marines building traps to catch and kill the other side.
  • Marines killing themselves after becoming infected or captured by the Xenos.
Metagaming
  • Wordlessly following a friend around without having any IC communications or interactions.
  • Building defenses on the ship before a hostile force is en route.
  • Xenos sitting next to the dropship landing pad to attack right as the Marines open the doors.
  • Xenos melting every colony wall in a specific location to remove a building/defensive point.
  • Killing small hosts as survivor before marines land.
    • This is explicitly a rulebreak exclusively due to the extensive impact this has on roundstart balance.
  • Xenos targetting critical shipside equipment or personnel before hijack to render marines ineffective without an IC justification.
  • Surrounding a comms tower entirely with reinforced walls to prevent Xenos attacking it without T3s.
    • Walls can be used to cover most of the tower, however there must remain access for other xenos IE barricades.
Example Description
Not Metacommunication
  • Teaching someone how to play the game and various mechanics through Voicechat, LOOC or other external communication methods.
Metacommunication
  • Telling someone where the enemy are, event details or other In-Character information, that would otherwise be inaccessible, through Voicechat, LOOC or other external communication methods.

Rule 7. No Ban Evading / Multi-Keying

Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.

Question Answer
Can I use a VPN?
Yes, the use of VPNs is not forbidden, however you may become captured in other people's bans.
Can other people play at my house?
Yes, but please ahelp beforehand so staff are aware and can make a note of it.
  • Your account is held responsible if someone other than you physically plays on your account and violates any of our rules. "My little brother did it, or my friend did it." are not valid excuses or justification.
Can I change my ckey?
You can create a new account at your discretion, but you will need to ahelp ingame with both accounts to transfer your notes and bans. Failure to do this you may result in a ban.
  • Changing your ckey will mean you will not be allowed to use your previous account. Doing so may result in a ban.

Rule 8. Suicide, Rage-Quitting, and Logging off

If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one. Suicide is permitted if you have a reasonable roleplay reason why, such as you are infected with a xenomorph and there is no hope of rescue, or you are the last xenomorph alive and there is no queen. Committing suicide without a valid reason will result in a ban and/or jobban.

Some roles carry the risk of punishment for logging out or ghosting without notice.
  • This is particularly strict at the start of the round (roughly the first 20 minutes)
Example Description
High Risk Roles

These are some example roles that are likely to be punished for logging out/ghosting without notice.

  • Executive Officer
  • Vehicle Crewman
  • Squad Specialist
  • Queen
Medium Risk Roles

These are some example roles that might be punished for logging out/ghosting without notice.

  • Requisitions Officer
  • Cargo Technician
  • Doctor
  • Xeno
Low Risk Roles

These are some example roles that are unlikely to be punished for logging out/ghosting without notice.

  • Squad Marine
  • Maintenance Technician
Example Description
Mid-Round Suicide

Suicide in the round is to be limited to critical situations. For example;

  • When you have been abandoned on the Colony after Evacuation.
  • When Xenos are confirmed to have hijacked the shuttle and are inbound.
  • When you are infected and have little to no chance of being saved.
Round-End Suicide
Suicide at the end of the round is usually considered EORG and will land an automatic 3 hour ban.

Rule 9. Character names

Use a reasonable, unique, lore-friendly character name that has a first name and surname. Short reasonable nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez). Other character names should not be used, this includes ckeys. Nicknames should not be considered a meme. You may be a sibling or cousin of another player's character, however you cannot play another player's character unless it's part of a staff event. References can be made to characters in the Official CM-SS13 lore. Staff retain rights to make the final judgement if a name or Xenomorph prefix is acceptable or unacceptable.

  • Ranked, titled, honorific, offensive, famous and pop-culture names are not allowed.
  • Roman numerals may be used, but should not be excessive.
  • Nicknames should not be written in all Caps Lock
  • Nicknames should at the maximum contain two words.
Example Description
Acceptable Names
  • Arthur Walker
  • Jeremy Bennett
  • Becky Jones
Unacceptable Names/Prefixes
  • Adolf Hitler
  • Vladimir Putin
  • Donald Trump
  • Johnny 'Nazi' Johnson
  • Mike Rotch
  • David Weyland
  • Ellen Ripley
  • DIK
  • FAG
  • NIG
  • XIG

Names that are sexual puns/references of banned words/topics.

Exceptions
  • A name comprised of extremely common names (I.E John Williams) can be excused for being shared with someone otherwise forbidden, provided the player is not attempting to play as the linked person.
Xeno Names
  • Xeno names cannot be 18+ related, slurs, or abbreviations of other banned words.

Rule 10. Lethal Force

Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law.

Example Description
Escalation
  • Fists/General melee
  • Knives/Dangerous melee
  • Lethal Weapons
  • If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What's done is done.
Exceptional Circumstances

Some Exceptional Circumstances exist that give cause to bypass typical escalation. These include, but are not limited to the following situations:

  • There is one evac pod left and four people are trying to board it. The Hive is closing in on you, in desperation you kill the marine in front of you to take their place.
  • You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine.
Injuriy & Risk to Life

In cases where there is a serious threat to life, such as being punched to the borders of crit, escalation in the linear sense does not apply. The most important part of escalation is appropriate force, this means that you use an appropriate amount of force to the situation. For example:

  • Being punched twice on full health is not a serious threat to your life. It would not warrant you throwing hell to the wind and blasting away your comrades.
  • Being punched twice after already being critically injured can be seen as a risk to your life, and you can take appropriate action. This is subject to circumstances however and not a greenlight for any situation.

Rule 11. Marine Law

Information Description
Malicious Compliance
  • Malicious Compliance with IC Military Law to impose excessive punishments, make an arrest on a technicality of someone non-disruptive and acting in good faith, or causing intentional delays in processing, release or appeals will fall under rule 3, Community Expectations and are actionable.
  • Malicious Compliance does not apply in any case where IC or OOC provocation is present. (For example, following and taunting/threatening a player, engaging in mundane, but disruptive actions and continuing when asked or told to stop, etc)
  • Malicious Compliance is determined by Staff and reviewed by Management/Head Staff where necessary.
Mandatory Obedience

The following roles are required to follow Marine Law by the server rules. Breaking Marine Law may result in jobbans or further consequences.

  • All Military Police roles
  • Senior Enlisted Advisor
  • USCM Synthetics
Exceptions
  • Military Police may ignore Minor Crimes unless ordered to enforce them, but they may not ignore Major or Capital Crimes.
  • Survivor Synthetics are not forced to follow Marine Law, dependent on their chosen alignment (Colony/Survivors/USCM/WY etc.)
  • Marine Law can be broken when necessary to preserve the lives and safety of others.
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
Information Description
Mutinies
  • If the mutiny does not have a valid reason, it can't happen.
    • Staff reserve the right to grant or deny mutinies, and to decide if the reason given is sufficient.
  • Mutiny cannot occur during hijack, and any ongoing mutiny must be ended upon hijack.
  • Only the Acting Commander can be mutinied against for their decisions, actions, or inactions. They must be given a chance to stand down peacefully.
  • During the mutiny, attacking any uninvolved, medical, or surrendered personnel is strictly forbidden, as is perma-killing anyone involved. If you have surrendered during a mutiny, you must remain as such.
    • Once you have picked a side, it is permanent. No take-backs unless you surrender.
  • Once concluded, all sides must be given medical treatment. Only a Major or higher is able to deny treatment or battlefield execute specific mutineers.
  • Mutinies must have 5 members minimum.
    • Roles bound to follow Marine Law through Mandatory Obedience are unable to mutiny.
      • The USCM Synthetic is not required to aid Command in a Mutiny situation if this would put themselves at high risk, however their choice to help or not is binding, and they are unable to change their mind afterwards.
Valid Reason Examples
  • Commander is thoroughly incompetent, an ineffective leader and the next person in line would be a better leader.
  • Commander is generally noncommunicative and make no effort to lead.
  • Commander is refusing evacuation, either of the AO or ship during hijack
    • See below for further details
Invalid Reason Examples
  • Xenos achieved an early or relatively easy victory, outside the control of command.
  • MPs have arrested your specialist.
Evacuation Mutinies
  • This applies to both the field and the ship during hijack.
  • This is the only permitted mutiny during hijack.
  • AO evacuation refusal requires 5 people to mutiny as there may be reasons beyond the knowledge of one person.
  • Ship evacuation refusal may be mutinied by a single person.
    • MPs are not required to help the Commander in this mutiny, and may join/aide/start the mutiny themselves.
    • Ship evacuation mutinies do not REQUIRE ahelps, however it is recommended to ahelp before or after to make intentions known to staff.
  • Ship evacuation refusal mutinies must provide at least one chance for the Commander to authorise evacuation, and must use minimum force to succeed.
    • No terminating the entire CIC because the Commander doesn't want to evacuate.
Information Description
Battlefield Executions
Whitelisted Commanding Officers are allowed to instantly kill any player at any time if the player fulfills the conditions found in Marine Law. Excessive or poorly-reasoned battlefield executions (such as BEing MPs over a valid arrest) may end with the Commanding Officers being removed from the whitelist.

Rule Precedents

Rule 1

1. Can you RP urinating on someone?

No. It's LRP & 18+


2. Can I Call The Incendiary OB "Coom OB"?

No, it's LRP/18+ and a sexual reference meme.

Rule 2

1. Can I wear uniforms found on the colony, such as pyjamas?

If you're a PFC, go for it, but you're still susceptible to marine law. SLs are held to higher standards and should not do it.