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===Rule 2. Roleplay=== | ===Rule 2. Roleplay=== | ||
CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards. | CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards. | ||
* Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated. | * Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, jailbreaking, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated. | ||
{| style="width: 100%; border: none" | {| style="width: 100%; border: none" | ||
|style="width: 100%; vertical-align: top;" | <tabs> | |style="width: 100%; vertical-align: top;" | <tabs> | ||
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! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ||
|- | |- | ||
!<div align="center"> | !<div align="center">Dropship Arrests & Riots</div> | ||
| | | | ||
* Causing riots on the dropship over an arrest before first drop will be considered round start shenanigans and staff members will intervene with OOC punishments. You shouldn’t lynch a MP and risk your career because they are arresting a marine who has entered the dropship. If you are wanted and enter the dropship to try and avoid arrest you will be held accountable if issues arise with MPs. | * Causing riots on the dropship over an arrest before first drop will be considered round start shenanigans and staff members will intervene with OOC punishments. You shouldn’t lynch a MP and risk your career because they are arresting a marine who has entered the dropship. If you are wanted and enter the dropship to try and avoid arrest you will be held accountable if issues arise with MPs. | ||
|- | |- | ||
!<div align="center">Sanity</div> | !<div align="center">Sanity</div> | ||
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* All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed. | * All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed. | ||
* Shipside Crew, where authorised to deploy, must remain in secure areas, and must fulfil their role: | * Shipside Crew, where authorised to deploy, must remain in secure areas, and must fulfil their role: | ||
** Maintenance Technicians should be aiding in FOB construction, or securing areas close to the FOB. | ** Maintenance Technicians should be aiding in FOB construction, or securing areas close to the FOB. | ||
** Doctors are not to be combat medics running into danger to pull wounded or dead marines out of combat. | ** Doctors are not to be combat medics running into danger to pull wounded or dead marines out of combat. | ||
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| | | | ||
* Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF). | * Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF). | ||
* Hostile survivors cannot attempt to harm other survivors. | * Hostile survivors cannot attempt to harm other survivors. | ||
|- | |- | ||
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* Shooting up medbay at round start. | * Shooting up medbay at round start. | ||
* Deliberately OBing the marine frontline. | * Deliberately OBing the marine frontline. | ||
* Shooting a marine without their consent, ICly or OOCly, when | * Shooting a marine without their consent, ICly or OOCly, when a xeno attempts to capture them. | ||
|- | |- | ||
!<div align="center">End of Round Grief (EORG)</div> | !<div align="center">End of Round Grief (EORG)</div> | ||
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| | | | ||
* A standard marine deconstructing a wall. | * A standard marine deconstructing a wall. | ||
|- | |- | ||
!<div align="center">Exploits</div> | !<div align="center">Exploits</div> | ||
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* A Specialist not selecting a kit, allowing them to use multiple existing kits. | * A Specialist not selecting a kit, allowing them to use multiple existing kits. | ||
* Stacking mini turrets and M56Ds. | * Stacking mini turrets and M56Ds. | ||
|} | |} | ||
</tab> | </tab> | ||
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* Banishing AFK xenos to reclaim larva. | * Banishing AFK xenos to reclaim larva. | ||
* Walling off bodies to they cannot be recovered/revived. | * Walling off bodies to they cannot be recovered/revived. | ||
* * Where bodies fall within natural defense lines this is acceptable. | ** Where bodies fall within natural defense lines this is acceptable. | ||
|} | |||
</tab> | |||
<tab name="Mechanical Exploits"> | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | |||
! scope="col" style="background-color:#EEEEFF;" width=150|Example | |||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description | |||
|- | |||
!<div align="center">Not Exploits</div> | |||
| | |||
* Setting up Keybinds or Macros using either the in game Keybind Preferences, or the BYOND Macros menu. | |||
* Using external software to make a mouse button - like M4 - register as a keyboard key entry, allowing it to be bound in game using the keybind menu. | |||
|- | |||
!<div align="center">Exploits</div> | |||
| | |||
* Using autoclickers, rebinding M1 to the scroll wheel, or other macros outside of BYOND. | |||
* Using scripts to automatically target other players. | |||
|} | |} | ||
</tab> | </tab> | ||
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|} | |} | ||
===Rule 8. | ===Rule 8. Use your Slot=== | ||
If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one | You are expected to use your slot, and act fully as your role. If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one. | ||
{| style="width: 100%; border: none" | {| style="width: 100%; border: none" | ||
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! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description | ||
|- | |- | ||
Some roles carry the risk of punishment for logging out or ghosting without notice. | Some roles carry the risk of punishment for logging out or ghosting without notice. Where you can, use hypersleep on the ship to release your job slot, and allow other players to join in your role. Where this isn't possible, send an Adminhelp. As Queen, Adminhelp to let staff know you're leaving. Leaving without either entering hypersleep or informing staff risks a job ban. | ||
* This is particularly strict at the start of the round (roughly the first 20 minutes) | * This is particularly strict at the start of the round (roughly the first 20 minutes) | ||
!<div align="center">High Risk Roles</div> | !<div align="center">High Risk Roles</div> | ||
| | | | ||
These are some example roles that are likely to be punished for logging out/ghosting without notice. | These are some example roles that are likely to be punished for logging out/ghosting without notice. | ||
* Executive Officer | * Executive Officer | ||
* Vehicle Crewman | * Vehicle Crewman | ||
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!<div align="center">Mid-Round Suicide</div> | !<div align="center">Mid-Round Suicide</div> | ||
| | | | ||
Suicide in the round is to be limited to critical situations. For example; | Suicide in the round is to be limited to critical situations with a valid roleplay reason. For example; | ||
* When you have been abandoned on the Colony after Evacuation. | * When you have been abandoned on the Colony after Evacuation. | ||
* When Xenos are confirmed to have hijacked the shuttle and are inbound. | * When Xenos are confirmed to have hijacked the shuttle and are inbound. | ||
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Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law. | Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law. | ||
{| style="width: 100%; border: none" | {| style="width: 100%; border: none" | ||
|style="width: 100%; vertical-align: top;" | <tabs> | |style="width: 100%; vertical-align: top;" | | ||
<tabs> | |||
<tab name="Examples"> | <tab name="Examples"> | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
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* Fists/General melee | * Fists/General melee | ||
* Knives/Dangerous melee | * Knives/Dangerous melee | ||
* Lethal Weapons | * Lethal Weapons/Chemicals used as weapons | ||
** For example: Inaprovaline Overdoses, Chloral Hydrate, Tramadol/Oxycodone Overdoses | |||
* If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What's done is done. | * If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What's done is done. | ||
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* There is one evac pod left and four people are trying to board it. The Hive is closing in on you, in desperation you kill the marine in front of you to take their place. | * There is one evac pod left and four people are trying to board it. The Hive is closing in on you, in desperation you kill the marine in front of you to take their place. | ||
* You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine. | * You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine. | ||
|- | |||
!<div align="center">Hostile Factions</div> | |||
| | |||
If you are a member of a faction that is hostile to the USMC, you are not held by Lethal Force rules. | |||
* This includes: | |||
** [[CLF|Colonial Liberation Front]] | |||
** [[UPP|Union of Progressive Peoples]] | |||
** Other Response Teams that indicate you are [b]Hostile[/b] when you spawn. | |||
* However, you cannot pretend to be friendly towards the USCM, or wear USCM clothing/armor (except helmets), in order to trick marines. | |||
|- | |- | ||
!<div align="center">Injury & Risk to Life</div> | !<div align="center">Injury & Risk to Life</div> | ||
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* You cannot use C4 or lethal explosives in order to break into the brig and release a marine. | * You cannot use C4 or lethal explosives in order to break into the brig and release a marine. | ||
* You can properly escalate fights with MP as outlined previously, however, this will still result in IC sanctions. | * You can properly escalate fights with MP as outlined previously, however, this will still result in IC sanctions. | ||
** Note: MP tools are not considered lethal weaponry. Unless an MP is shooting you, or using a baton on harm intent, you can't respond lethally. | |||
|- | |- | ||
|} | |} |
Latest revision as of 18:54, 29 June 2023
Staff Powers
|
Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content
Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA.
Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature.
The above are guidelines for reference, and it is highly recommended not to straddle the line along what is and is not allowed when dealing with erotic/18+ content. |
Rule 2. Roleplay
CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards.
- Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, jailbreaking, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated.
|
Rule 3. Community Expectations
The general behavioural expectations for members of the community. Unless explicitly stated these rules apply to all areas of the community.
- Don't be a dick.
- This is not a complete list and only includes the most important elements.
|
Rule 4. No griefing
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
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Rule 5. Mechanical Exploits
Do not abuse bugs or unintended features to gain an unfair advantage for yourself or your team.
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Rule 6. No Metagaming or Metacommunication
Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
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Rule 7. No Ban Evading / Multi-Keying
Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
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Rule 8. Use your Slot
You are expected to use your slot, and act fully as your role. If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one.
Some roles carry the risk of punishment for logging out or ghosting without notice. Where you can, use hypersleep on the ship to release your job slot, and allow other players to join in your role. Where this isn't possible, send an Adminhelp. As Queen, Adminhelp to let staff know you're leaving. Leaving without either entering hypersleep or informing staff risks a job ban.
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Rule 9. Character names
Use a reasonable, unique, lore-friendly character name that has a first name and surname. Short reasonable nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez). Other character names should not be used, this includes ckeys. Nicknames should not be considered a meme. Nicknames should also not be slurs, 18+ content, etc... You may be a sibling or cousin of another player's character, however you cannot play another player's character unless it's part of a staff event. References can be made to characters in the Official CM-SS13 lore. Xenomorph prefixs should not be 18+ or slurs as well. Staff retain rights to make the final judgement if a name or Xenomorph prefix is acceptable or unacceptable.
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Rule 10. Lethal Force
Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law.
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Rule 11. Marine Law
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
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Rules Clarification
In most cases, the management team releases rulings on borderline/questionable rule breaks and releases them as rule clarification. These are generally not meant to be read all in one go but should be relied upon to check what isn't or is allowed if you are about to do it.
The wiki & main Colonial Marines discord both contain a repository for these rule clarifications, that allow a player to understand if something borderline (in terms of rules) is allowed or not. So it's recommended:
- If the main colonial marine discord is easily accessible to you, you frequently check the #rule-clarification channel for new & singular historic rulings.
- You use the wiki page - Rules Clarification - for viewing long-standing rulings with quality of life improvements over the standard discord formatting.