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|+ style="text-align:left;"|'''Stats:''' | |+ style="text-align:left;"|'''Stats:''' | ||
|width=150|'''Recoil Wielded''': 6 | |width=150|'''Recoil Wielded''': 6 | ||
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|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M42Amag.png]] | |width=150|[[File:M42Amag.png]] | ||
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|+ style="text-align:left;"|'''Attachments:''' | |+ style="text-align:left;"|'''Attachments:''' | ||
|width=150|'''[[Marine_Equipment#Muzzle | Muzzle Attachments]]''' | |width=150|'''[[Marine_Equipment#Muzzle | Muzzle Attachments]]''' | ||
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{| border="1" class="mw-collapsible mw-collapsed" | {| border="1" class="mw-collapsible mw-collapsed wikitable" | ||
|+ style="text-align:left;"|'''Damage versus Armor:''' | |+ style="text-align:left;"|'''Damage versus Armor:''' | ||
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{ | {{Template:XM43E1 Abilities}} | ||
[[Category:XM43E1]] | [[Category:XM43E1]] | ||
Latest revision as of 07:20, 5 February 2025
| Recoil Wielded: 6
Recoil Unwielded: N/A Scatter Wielded: 0.1 Scatter Unwielded: N/A Burst Scatter Multiplier: N/A Burst Amount: N/A Firerate: 18 RPM Burst Firerate: N/A Accuracy Multiplier Wielded: 3.08 Accuracy Multiplier Unwielded: 0.63 Base Accuracy: 44 |
| Muzzle Attachments | None |
| Rail Attachments | Rail Scope (Default - Cannot be removed)
|
| Underbarrel Attachments | Bipod
|
| Stock Attachments | None |
| Armor Value | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Anti-Material Sniper Bullet | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
| Unlike the standard M42A sniper rifle, the XM43E1 does not have unique ammunition types. In exchange, it has unique aimed shot and ammunition mechanics.
XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round.
| |||
|---|---|---|---|
| Damage Against Xenomorphs | Runner and Defender | Standard Xenomorph | Large Xenomorph |
| Aimed Shot Damage | 200 + 10% of current health | 200 + 20% of current health | 125 + 30% of current health |


