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Properties/Thanatometabolizing: Difference between revisions

From CM-SS13 - Wiki
(Added a missing fact about Thanatometabolizing property.)
m (Wiki update for Thanatometabolizing, small mistake)
 
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* '''REAGENT ONLY WORKS IF DECEASED OR HGH OXY DAMAGE'''
* ''' ENTIRE REAGENT ONLY WORKS IF DECEASED OR HIGH OXY DAMAGE OR BLOODLOSS'''
** Reagent now works on corpses. <!--I'm almost sad that this clarification is probably needed.-->
** Reagent now works on corpses. <!--I'm almost sad that this clarification is probably needed.-->
** Works on living only if oxygene damage is 30 or lower.
** Reagent works on living personnel below 60% blood (336cl) or above 50 oxy damage.
** Caps the effectiveness of all other properties.
** '''REAGENT WON'T BE METABOLIZED IF PREVIOUS CONDITIONS ARE NOT MET'''
*** Reagent effectiveness increases with bloodloss and oxy damage '''ONLY IF DEAD'''.
*** Potency influences the effectiveness of all other properties.
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Latest revision as of 08:05, 8 September 2024

|- |TMB |Thanatometabolizing |RARE |

  • ENTIRE REAGENT ONLY WORKS IF DECEASED OR HIGH OXY DAMAGE OR BLOODLOSS
    • Reagent now works on corpses.
    • Reagent works on living personnel below 60% blood (336cl) or above 50 oxy damage.
    • REAGENT WON'T BE METABOLIZED IF PREVIOUS CONDITIONS ARE NOT MET
      • Reagent effectiveness increases with bloodloss and oxy damage ONLY IF DEAD.
      • Potency influences the effectiveness of all other properties.

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