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These shots can | These shots can pierce most mobs and terrain, but not indestructible colony walls. | ||
This weapon deals greatly increased damage against walls | This weapon deals greatly increased damage against walls and xeno structures. Resin walls are destroyed in one hit as long as the bullet has not pierced anything before. | ||
Each pierced target reduces its range by at least 4, from the maximum of 32. This is increased to 12 for walls, resin walls, and large mobs, which includes most T3 Xenos and fortified Defenders. This also reduces the bullet's damage by 20%, increased to 60% for the same large targets and walls, and reduces Stopping Power. | Each pierced target reduces its range by at least 4, from the maximum of 32. This is increased to 12 for walls, resin walls, and large mobs, which includes most T3 Xenos and fortified Defenders. This also reduces the bullet's damage by 20%, increased to 60% for the same large targets and walls, and reduces Stopping Power. | ||
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'''Aimed Shot:''' This weapon has an increased Aimed Shot base channel time of 4.5 seconds | '''Aimed Shot:''' This weapon has an increased Aimed Shot base channel time of 4.5 seconds instead of the standard 2.5 seconds, and the damage is calculated based on the target's size. Additionally, most targets are affected by the '''Focus''' mechanic. | ||
'''Focus:''' The first Aimed Shot on a new target is unfocused, and only deals 50% bonus damage. The second consecutive cast deals 75%, and the third deals the full bonus damage. You can only have stacks on a single target at a time, so previous stacks are removed if you successfully land an Aimed Shot on another target. When you are channeling a fully-focused Aimed Shot, your laser and crosshairs will turn blue instead of red. After landing a fully-focused shot, your Focus is reset. Normal hits do not apply or reset stacks. | '''Focus:''' The first Aimed Shot on a new target is unfocused, and only deals 50% bonus damage. The second consecutive cast deals 75%, and the third deals the full bonus damage. You can only have stacks on a single target at a time, so previous stacks are removed if you successfully land an Aimed Shot on another target. When you are channeling a fully-focused Aimed Shot, your laser and crosshairs will turn blue instead of red. After landing a fully-focused shot, your Focus is reset. Normal hits do not apply or reset stacks. | ||
'''Small Targets (Runners):''' (+60% Base Damage) + (10% Current Health). These targets are not affected by Focus, but still remove previous stacks. | '''Small Targets (Runners):''' (+60% Base Damage) + (10% Current Health). These targets are not affected by the Focus damage reduction, but still remove previous stacks. | ||
'''Normal Targets (Xenos):''' (+30% Base Damage) + (10% Current Health) to (+60% Base Damage) + (20% Current Health), based on Focus. | '''Normal Targets (Xenos):''' (+30% Base Damage) + (10% Current Health) to (+60% Base Damage) + (20% Current Health), based on Focus. |
Latest revision as of 00:58, 31 July 2024
Recoil Wielded: 5
Recoil Unwielded: N/A Scatter Wielded: 0.1 Scatter Unwielded: N/A Burst Scatter Multiplier: N/A Burst Amount: N/A Firerate: 19 RPM Burst Firerate: N/A Accuracy Wielded: 67.2 |
Muzzle Attachments | None |
Rail Attachments | Rail Scope (Default - Cannot be removed) |
Underbarrel Attachments | Bipod |
Stock Attachments | None |
Armor Value | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |