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|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png|64px]] | |style="border: 2px solid black; padding: 5px;"| [[File:Boots.png|64px]] | ||
''' | '''Combat Boots''' | ||
|style="border: 2px solid black; padding: 5px;"| Standard issue combat boots | |style="border: 2px solid black; padding: 5px;"| Standard issue combat boots. Water resistant, prevents sharp objects from embedding in the feet. Has a holster for a boot knife. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:jumpsuit.png|64px]] | |style="border: 2px solid black; padding: 5px;" |[[File:jumpsuit.png|64px]] | ||
''' | '''USCMC Marine BDU''' | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | Standard combat fatigues, incorporating venlar inserts to resist fragmentation or light ballistics. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:Squad_Gloves.gif|64px]] | |style="border: 2px solid black; padding: 5px;"| [[File:Squad_Gloves.gif|64px]] | ||
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|style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]] | |style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]] | ||
''' | '''Radio Headset''' | ||
|style="border: 2px solid black; padding: 5px;"| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. | |style="border: 2px solid black; padding: 5px;"| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. | ||
|- | |- | ||
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'''MRE''' | '''MRE''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Military ration package. Waterproof, dustproof, contains a day's worth or so of nutrition. | ||
|} | |} | ||
</tab> | </tab> | ||
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! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | ! style="background-color:#A9A9A9; width:130px;"|'''Armor:''' | ||
! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
|- | |||
|style="border: 2px solid black; padding: 5px;"| [[File:M10_pattern_marine_helmet.png|64px]] | |||
'''M10 Pattern Marine Helmet''' | |||
|style="border: 2px solid black; padding: 5px;"| A combat helmet used by the USCMC. Provides light protection from shrapnel and small arms. Incorporates HUD system and tactical telemetry complex. | |||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:M3 light armor.png]] | |style="border: 2px solid black; padding: 5px;" |[[File:M3 light armor.png]] | ||
'''M3-L Pattern Armor''' | '''M3-L Pattern Armor''' | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | A variant of the M3 Personal Armor System with only the core chestplate for additional mobility. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Personal_Armor.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Personal_Armor.png|64px]] | ||
'''M3 Pattern Marine Armor''' | '''M3 Pattern Marine Armor''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Standard issue composite body armor, providing protection from small arms fire and battlefield hazards. Includes shoulder lamp system and biomonitoring. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;" |[[File:M3 heavy armor.png]] | |style="border: 2px solid black; padding: 5px;" |[[File:M3 heavy armor.png]] | ||
'''M3 | '''M3-H Pattern Heavy Armor''' | ||
|style="border: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; padding: 5px;" | Enhanced coverage and protection class variant of the M3 armor system. Reduces mobility. | ||
|- | |- | ||
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Has to be held in one hand to access items inside. Holds 7 normal size items. | Has to be held in one hand to access items inside. Holds 7 normal size items. | ||
|} | |} | ||
</tab> | </tab> | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]<br>'''M276 Pattern Ammo Load Rig''' | |style="border: 2px solid black; padding: 5px;"| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]<br>'''M276 Pattern Ammo Load Rig''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Service issue LBE. Carries five magazines of most types. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M4A3_holster_rig.png|64px]]<br>'''M276 Pattern General Pistol Holster Rig''' | |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M4A3_holster_rig.png|64px]]<br>'''M276 Pattern General Pistol Holster Rig''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Pistol belt with room for handgun and six box magazines. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M44_holster_rig.png|64px]]<br>'''M276 Pattern M44 Holster Rig''' | |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M44_holster_rig.png|64px]]<br>'''M276 Pattern M44 Holster Rig''' | ||
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|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M82F flare gun holster rig.png|64px]]<br>'''M276 Pattern M82F Holster Rig''' | |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M82F flare gun holster rig.png|64px]]<br>'''M276 Pattern M82F Holster Rig''' | ||
|style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. | |style="border: 2px solid black; padding: 5px;"| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:G18-Utility-Pouch.png|64px]]<br>'''G8-A General Utility Pouch''' | |style="border: 2px solid black; padding: 5px;"| [[File:G18-Utility-Pouch.png|64px]]<br>'''G8-A General Utility Pouch''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Large pouch that can be attached to the waist or armor slot. Useful for some kits or for specific aesthetics. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M40_HEDP.png|64px]]<br>'''M276 Pattern M40 HEDP Rig''' | |style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_M40_HEDP.png|64px]]<br>'''M276 Pattern M40 HEDP Rig''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| For grenades. Holds twelve of them. | ||
|} | |} | ||
</tab> | </tab> | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]<br>'''Flare Pouch''' | |style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]<br>'''Flare Pouch''' | ||
|style="border: 2px solid black; padding: 5px;"| Can hold | |style="border: 2px solid black; padding: 5px;"| Can hold an entire M94 flare pack's worth of flares. Refillable with a M94 Flare Pack. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:Document-pouch.png|64px]]<br>'''Small Document Pouch''' | |style="border: 2px solid black; padding: 5px;"| [[File:Document-pouch.png|64px]]<br>'''Small Document Pouch''' | ||
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|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:medmag-pouch.png|64px]]<br>'''Magazine Pouch''' | |style="border: 2px solid black; padding: 5px;"| [[File:medmag-pouch.png|64px]]<br>'''Magazine Pouch''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Three mag placard. Holds rifle mags or pistol mags. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:shell-pouch.png|64px]]<br>'''Shotgun Shell Pouch''' | |style="border: 2px solid black; padding: 5px;"|[[File:shell-pouch.png|64px]]<br>'''Shotgun Shell Pouch''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Holds five handfuls of shotgun shells. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"|[[File:Medium-gen-pouch.png|64px]]<br>'''Medium General Pouch''' | |style="border: 2px solid black; padding: 5px;"|[[File:Medium-gen-pouch.png|64px]]<br>'''Medium General Pouch''' | ||
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'''Pistol Magazine Pouch''' | '''Pistol Magazine Pouch''' | ||
|style="border: 2px solid black; padding: 5px;"|Pouch able to hold | |style="border: 2px solid black; padding: 5px;"|Pouch able to hold 4 pistol magazines. | ||
|- | |- | ||
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-pouch.png|64px]] | |style="border: 2px solid black; padding: 5px;"| [[File:Pistol-pouch.png|64px]] | ||
'''Sidearm Pouch''' | '''Sidearm Pouch''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"| Holds one handgun of any kind. | ||
|} | |} | ||
</tab> | </tab> | ||
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</tab> | </tab> | ||
--> | --> | ||
<tab name="Restricted Firearms"> | <tab name="Restricted Firearms"> | ||
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---- | ---- | ||
= Service Weapons = | |||
=Service Weapons= | |||
In [[Marine Quickstart Guide]], M41A is recommended as the weapon of choice due to its versatility and ease of use. However, you may find other firearms more appealing to use. Below is a list of standard weapons to choose from, just click expand. | In [[Marine Quickstart Guide]], M41A is recommended as the weapon of choice due to its versatility and ease of use. However, you may find other firearms more appealing to use. Below is a list of standard weapons to choose from, just click expand. | ||
{| class="mw-collapsible mw-collapsed" border="1" | {| class="mw-collapsible mw-collapsed" border="1" | ||
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*For a list of all available ammo types for this weapon head [[Marine_Equipment#Standard_Marine_Weapons|here.]] | *For a list of all available ammo types for this weapon head [[Marine_Equipment#Standard_Marine_Weapons|here.]] | ||
|} | |} | ||
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{| style="border: 2px solid grey;" | {| style="border: 2px solid grey;" | ||
| style="height:100px; text-align:center;" |[[File:M41A_Variants.gif|64px]] <big>'''M41A Pulse Rifle'''</big> [[File:M41A_Variants.gif|64px]] | | style="height:100px; text-align:center;" |[[File:M41A_Variants.gif|64px]] <big>'''M41A Pulse Rifle'''</big> [[File:M41A_Variants.gif|64px]] | ||
| style="height:100px; width=400; border-left:solid 2px grey; text-align:center;" |[[File:M41Amag.png]] <big>'''High Supply Ammunition:'''</big> [[File:M41A-AP-mag.png]] | | style="height:100px; width=400; border-left:solid 2px grey; text-align:center;" |[[File:M41Amag.png]] <big>'''High Supply Ammunition:'''</big> [[File:M41A-AP-mag.png]] | ||
|- | |- | ||
| style="width:490px; border-left:solid 2px grey; border-right:solid 2px grey; border-top:solid 2px grey; border-bottom:solid 2px grey;" |The USCMC's standard issue assault rifle. 99+1 capacity, safe/semi/4rb/auto firegroup, and integral USGL with 4+1 capacity. It might not be the fanciest hardware, but it'll kick outrageous amounts of ass if you know how. | | style="width:490px; border-left:solid 2px grey; border-right:solid 2px grey; border-top:solid 2px grey; border-bottom:solid 2px grey;" |The USCMC's standard issue assault rifle. 99+1 capacity, safe/semi/4rb/auto firegroup, and integral USGL with 4+1 capacity. It might not be the fanciest hardware, but it'll kick outrageous amounts of ass if you know how. | ||
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| style="height:100px; width=400; border-left:solid 2px grey; text-align:center;" |[[File:IncineratorTanks.png]] <big>'''High Supply Ammunition:'''</big> [[File:IncineratorTanks.png]] | | style="height:100px; width=400; border-left:solid 2px grey; text-align:center;" |[[File:IncineratorTanks.png]] <big>'''High Supply Ammunition:'''</big> [[File:IncineratorTanks.png]] | ||
|- | |- | ||
| style="width:490px; border-left:solid 2px grey; border-right:solid 2px grey; border-top:solid 2px grey; border-bottom:solid 2px grey;" |The incinerator is good at incinerating hostiles and clearing unwanted vegetation with a moderate range of 5 tiles. Squad Leaders may hand out the two incinerators that are in their vendor (with 8 fuel tanks in total). Welder fuel is weaker than the original thick sticky napthal fuel that the incinerators start with. More incinerators can be ordered from requisitions. | | style="width:490px; border-left:solid 2px grey; border-right:solid 2px grey; border-top:solid 2px grey; border-bottom:solid 2px grey;" | The incinerator is good at incinerating hostiles and clearing unwanted vegetation with a moderate range of 5 tiles. Squad Leaders may hand out the two incinerators that are in their vendor (with 8 fuel tanks in total). Welder fuel is weaker than the original thick sticky napthal fuel that the incinerators start with. More incinerators can be ordered from requisitions. | ||
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'''Attachments:''' | '''Attachments:''' | ||
The attachments for this weapon can be viewed [[Marine_Equipment#Restricted_Weapons| here.]] | The attachments for this weapon can be viewed [[Marine_Equipment#Restricted_Weapons| here.]] | ||
| style="border-top:solid 2px grey;" |[[File:IncineratorTanks.png]] | | style="border-top:solid 2px grey;" |[[File:IncineratorTanks.png]] | ||
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|} | |} | ||
=Your Skills= | |||
{{MarineSkills | {{MarineSkills | ||
|firearms=1 | |firearms=1 | ||
|endurance=1 | |endurance=2 | ||
}} | |fireman=3|powerloader=1|piloting=1|engineering=2|construction=2|vehicles=1|jtac=1}} | ||
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | ||
==Tips== | ==Tips == | ||
* | * | ||
[[Category:PVE]] | |||
[[Category:Roles]] | |||
Latest revision as of 01:44, 15 November 2024
Difficulty: Easy Supervisors: Squad Leader Rank: Private / Private First Class Duties: Fight the enemy, listen to the officers, stay alive. Guides: This one. Unlock Requirements: Starting role. Detailed Description: Wake up, grab your personal effects, get something to eat, talk with your buddies. PVE13's about the characters, at the end of the day. After all, you get extra points on death if people remember your name and who you were. |__________| |
"How do I get out of this chickenshit outfit?"- Hudson, Aliens
The USCMC couldn't do without the rifleman. At the end of the day, someone's gotta kick the other guy's ass outta their hole and put the flag up. You've got the weapons, knowhow, and kit to get it done, but only with the help of your unit.
Overview
Lower responsibilities, more RP opportunities. Rifleman's good for learning the spirit of the game and it's got a little more fun factor than command if the pressure of some thirteen other people plus however many ghosts watching... uh, is a little overwhelming.
PVE13 Changes
Unit Structure
Standard Issue Gear
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Service Weapons
In Marine Quickstart Guide, M41A is recommended as the weapon of choice due to its versatility and ease of use. However, you may find other firearms more appealing to use. Below is a list of standard weapons to choose from, just click expand.
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Your Skills
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To find out about how the skill system works head over to the skills system page.