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|+ style="text-align:left;"|'''Abilities:''' | |+ style="text-align:left; white-space: nowrap;"|'''Abilities:''' | ||
| style="text-align:center;width:15%;"|[[File:Aimed_Shot.png]]<br>'''Aimed Shot''' | | style="text-align:center;width:15%;"|[[File:Aimed_Shot.png]]<br>'''Aimed Shot''' | ||
|A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition. | |A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition. | ||

