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==Introduction==
==Introduction==
<u>In PVE,</u> good roleplaying <u>is an integral focus.</u> As such, <u>roleplay standards are deliberately strict with the intent to facilitate better roleplay</u>. The following standards<u>, though more loosely used than strict rules, are</u> <u>meant to describe what roleplay</u> should look like <u>during a</u> standard round. Unless <u>explicity stated otherwise by a Game Master</u>, these standards <u>are the</u> bare minimum standard you are expected to meet <u>during a</u> standard round.
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP. <s>[Redundant Sentence suceeding 'PVP' and Paragraph Break]</s> The following standards, though <u>looser than</u> strict rules, are meant to describe what roleplay should <u>typically</u> look like <s>during an average round.</s> Unless explicitly stated otherwise by a <s>specific round’s</s> Game Master, <u>these are the standards</u> you are expected to aspire to during a <u>normal</u> round.


<u>If you are completely new to roleplaying,</u> i<u>t is recommended you read the basic roleplaying guides offered by other servers before reading these standards</u> (see, for instance, <u>the</u> [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station Roleplay Guide].) <u>You are similarly recommended to engage with the PVE community on the discord and ask questions about roleplay quirks or standards clarification</u>. <u>It needs to be said,</u> the roleplay standards are not here to daunt you from roleplaying, and we will always try to <u>advise roleplay</u> before punishing it. <u>This is a roleplaying game and games are meant to be (first and foremost) entertaining:</u> enjoy it!
If you are completely new to roleplaying, <u>it is recommended to have a basic understanding of roleplay concepts before reading these standards.</u> [https://www.paradisestation.org/wiki/index.php?title=A_Crash_Course_In_Roleplaying Paradise Station’s Roleplaying Guide] is a good starting point. <s>[Paragraph Break]</s> You are similarly recommended to engage with the PVE community on the discord <u>if you are in need of clarification (especifically members of the GM team.)</u> <u>Bear in mind</u>, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!
===General RP standards===
'''1. <u>The main Game Master</u> has final say over the roleplay standards in their rounds. No exceptions.'''


'''2. <u>You should maintain a basic level of literacy with your character.</u> <u>Relevant</u> punctuation and capitalization <u>is similarly</u> encouraged.'''
A number of the standards below have collapsable sections containing further clarifying information to their initial points.
{| class="mw-collapsible mw-collapsed wikitable"
==General RP standards==
! style="white-space: nowrap" |3. <u>Try to play as your character, try not to play through</u> your character.
{| class="wikitable" style="background-color: #9A9A9A15"
! style="font-size:1rem; width:100vw" |0. The <s>main</s> Game Master [gives the impression of 'main' being a role] has final say over the roleplay standards in their rounds. No exceptions.
|}
{| class="wikitable" style="background-color: #9A9A9A15"
! style="font-size:1rem; width:100vw" |1. You should strive to play a character that would be believable to see in the Aliens setting.
|}
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="color:BFC8D9; font-size:1rem; width:100vw" |2. You should attempt to maintain a basic level of literacy with as your character. <u>[rewrite as 'You should try to keep your character's speech readable' or similar?]</u>
|-
|<u>Importantly,</u> this standard pertains more to the <u>actual</u> literacy <u>[or readability]</u> of text: roleplaying an <u>accented character</u> is more than acceptable. Even if <u>accented speech is hard to comprehend;</u> so long as emotes and similar are <s>adequately</s> intelligible there won't be any issues. <u>A relevant focus on punctuation and capitalization is also encouraged.</u>
|}
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="color:BFC8D9; font-size:1rem; width:100vw" |3. Try to play as your character not as yourself. <u>[I think the italics were getting confusing, the comma is also ungrammatical]</u>
|-
|-
!<u>Interesting roleplay rarely comes from optimising gameplay.</u>Put yourself in the shoes of your character as best you can. Would your character do XYZ freely? Or would it require a significant contributing factor to spur them into doing such?  
|<u>That is to say,</u> interesting <u>roleplay rarely comes from</u> solely <u>pursuing gameplay and operational outcomes (victory</u>.) <s>[Paragraph Break]</s> Put yourself in your character's shoes as best you can. Would your character do XYZ freely, [<u>abscence of the question mark reads better</u>] or would it require significant <u>reason</u> to spur them into doing such? <s>[Paragraph Break]</s> For example, consider how your <u>character</u> would react if offered the chance to surrender in a hopeless <u>situation:</u> would they surrender willingly, trusting their captors to honour their <u>offer;</u> would they fake their surrender, only to go down in a blaze of <u>glory;</u> or would they refuse to surrender, being killed <s>by the hostiles</s> as a result?
A reasonable example scenario is attempting to surrender to hostile forces; would your marine surrender if caught alone? Would they fake their surrender, only to go down in a blaze of glory? Or would they refuse to surrender, being killed by the hostiles as a result?
Another part of this <u>is how, both emotionally & physically, your character feels at any given point: <s>[Paragraph Break]</s></u> have they been wearing uncomfortable equipment for a long period of <u>time; are they chafed to the point of complaint;</u> are they <u>tired</u> and in need of food? <s>[Paragraph Break]</s> Things like <u>these</u> are worth thinking about during rounds to help add depth to your character and <u>open up</u> interactions with others. <s>[Paragraph Break]</s> An example of such in a '/me' (emote) would be: ''PFC John Marine<u>, scratching his scabbed-over cut, asks</u> his squad leader, "Hey, we breaking out the MREs yet?"''
Another part of this is how you character feels at any given point, both emotionally & physically. Have they been wearing uncomfortable equipment for a long period of time? Is it chafing them to the point it draws out IC gripes/complaints? Are they hungry and in need of food? Things like this are worth thinking about during rounds to help add depth to your character & open avenues to interactions with others.  
An example of such would be; <big>PFC John Marine slumps down into the chair, tugging the neckguard of their armor of with a sigh to rub at the red-raw skin beneath as they ask, "Hey, we breaking out the MREs yet?"</big>
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="white-space: nowrap" |4. <u>Always try to engage your character in roleplay</u> with other characters.  
! style="color:BFC8D9; font-size:1rem; width:100vw" |4. Always try to engage your character in roleplay.
|-
|-
!<u>A character that avoids talking or interacting the entire round is not a character that's good.</u>Be talkative! Even if ICly there are reasons for your character to not speak much with certain other members of their unit, that doesn't mean you should spend the downtime of the round completely silent. Engage in chatter with other players, build rapport with one another, it all serves to flesh out the characters and make them feel more than just two-dimensional caricatures.  
|<u>A good character isn't one that avoids talking or interacting</u>. <s>[Paragraph Break]</s> Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn't mean you should spend periods of downtime in the round completely silent. Whilst talking is the <u>most common way to interact</u> with other players, <u>a simple emote can work in some situations just as well.</u>
Engage with newer players! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be somewhat daunting. Help them acclimitise to what in-game interactions are like!
Engage <u>in chatter and emoting!</u> React to what's ongoing with other <u>players, and</u> build rapport with one <u>another. It</u> all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. <s>[Paragraph Break]</s> Engage with newer players <u>even!</u> The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be very daunting. Help them acclimitize to what in-game interactions are like.
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="white-space: nowrap" |5. <u>You should try to make your character</u> avoid <u>pain, unjustified injury</u>, and suicidal acts. Your character should <u>also</u> be mentally sane and well-rounded.
! style="color:BFC8D9; font-size:1rem; width:100vw" |5. Your character is sane and rational enough to serve in the military. Exercise <u>rational</u> self-preservation.
|-
|-
!Don't willingly hurt yourself or commit suicide without good reasoning. A sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm's way without consideration.  
| <u>[Could we include mention of other people?]</u>Don't willingly <u>hurt yourself, or commit suicide,</u> without good reasoning. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm's <u>way,</u> without consideration. <s>[Paragraph Break]</s> Examples <u>include: needlessly</u> stepping into the line of fire of a hostile <u>sniper;</u> <u>deliberately stabbing yourself</u>; or continuing to run at someone with nothing but a knife after being shot multiple <u>times.</u>
Examples include; willingly stepping into the line of fire of a hostile sniper when they don't absolutely need to, stabbing themselves repeatedly (slip-ups with self-removing shrapnel is one exception to this), or continuing to run at someone with nothing but a knife after being shot multiple times by them.
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="white-space: nowrap" |6. Try not to use <u>information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.</u>
! style="color:BFC8D9; font-size:1rem; width:100vw" |6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.
|-
|-
!Restrict yourself to your character's knowledge. You, as a player, might have the knowledge of how to perform complex surgeries, but your average rifleman likely doesn't. Don't explain ICly to someone who might, as a player, not know how to do organ repair surgery (as an example), but is in a role that may be expected to know such whilst you yourself are in a role that wouldn't know these things!
|Always attempt to convey information a character would not <u>say, or</u> does not need to <u>know,</u> through LOOC. <s>[Paragraph Break]</s> Restrict yourself to your character's knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn't mean the <u>rifleman you are</u> playing could walk someone through a procedure <u>in-character.</u> <s>[Paragraph Break]</s> If your character does not know how to perform a job, <u>do not go and do</u> it yourself anyway! Instead, request the assistance of a character who does.
Use LOOC to either tell them the steps, provide a link to the wiki page of surgeries, or suggest they ahelp for help from the GM.  
|}
If your character does not know how to perform a job, don't go and do it yourself anyway! Instead, request the assistance of a character who does.
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
|}'''7. Always attempt to convey information a character wouldn’t say/doesn’t need to know through LOOC.'''
! style="color:BFC8D9; font-size:1rem; width:100vw" |7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round.
{| class="mw-collapsible mw-collapsed wikitable"
! style="white-space: nowrap" |8. Unless explicitly permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.  
|-
|-
!<u>This is increasingly strict the more important the job is (Unit medic, Unit senior NCO and Unit Commander are at the stricter end of job competency.)</u>Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures without sense or reason can result in jobbans (The military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job).
| Excessive fraternisation is frowned upon in most militaries, and (between <u>those involved in the chain of command) a</u> punishable offence. <s>[Paragraph Break]</s> The <u>less-regulated</u> discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. <s>[Paragraph Break]</s> Marriages amongst personnel in the same company or aboard the same ship are not permitted.
Note that you are not expected to be a role model member of the armed forces, but are asked to not use your role to grief and to also have an OOC understanding of what’s going on.
|}
== Lore RP standards==
{| class="wikitable" style="background-color: #9A9A9A15"
! style="font-size:1rem; width:100vw" |8. Try to avoid using lore that directly contradicts the codebase or <u>the</u> in-round statements of the Game Master.
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="white-space: nowrap" |9. Inter-character relationships should be kept subtle, believable, and not <u>signifcantly</u> disrupt the flow of the round.
! style="color:BFC8D9; font-size:1rem; width:100vw" |9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds.
If the two contradict, the newer <u>rounds</u> should override.
|-
|-
!Excessive fraternisation is frowned upon in most militaries, and (between the chain of command) often a punishable offence. The less regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. Marriages amongst personnel in the same company or aboard the same ship are similarly not allowed.
| For example, if you’ve died previously but are alive now, you’re alive. <s>[Paragraph Break]</s> One caveat <u>to this are</u> "first contact" operations during which no player characters will have prior knowledge of the xenomorph threat.
|}
|}
===Lore RP standards===
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
'''10. Try to avoid <u>using lore</u> that directly contradicts the codebase or <u>in-round statements of the Game Master.</u>'''
! style="color:BFC8D9; font-size:1rem; width:100vw" | 10. As the Alien setting was culturally sourced from the 1970s to late 1980s, attempt to avoid <u>slang</u>, references, and real-life history past 1986.
{| class="mw-collapsible mw-collapsed wikitable"
! style="white-space: nowrap" |11. <u>Unless retconned by a Game Master,</u> the events of previous round can be loosely recalled by your character in successive rounds.
If the two contradict, the newer one <u>should override</u>  
|-
|-
!<u>(for example, if you’ve died previously but are alive now, you’re alive.)</u>One caveat to this is prior character knowledge of the xenomorph is wholly dependant on if the round is classed as a "first contact" operation or not. If so, then characters will have no prior knowledge regarding the xenomorphs.
|The internet as we know it never developed in the Alien setting, so avoid using modern internet slang i<u>n-character</u>. Things such as "lol", "skibidi", ":3" and similar should '''not''' be said <u>in-character</u>.
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="white-space: nowrap" |12. As the Alien setting is <u>culturally sourced from 1979</u>, attempt to avoid Slang, references, and real-life history past 1979.
! style="color:BFC8D9; font-size:1rem; width:100vw" |11. References to lore should be used by virtue of the ranking in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source list].
|-
|-
!The internet as we know it never developed in the Alien setting, so avoid using modern internet slang ICly. Things such as "lol", "skibidi", ":3" and similar should '''not''' be said ICly.
| <u>In exception,</u> homebrew PVE lore and the Technical <u>Manual rank</u> higher than newer-written sources, like elements of the Alien TTRPG. <s>[Paragraph Break]</s> Similarly, in-round lore provided by the running Game Master <u>rank</u> higher than even those sources. <s>[Paragraph Strikethrough]</s> <u>Some examples of PvE lore are our</u> renditions of the <u>[https://cm-ss13.com/wiki/UPP Union of Progressive Peoples], and</u> <u>the [https://cm-ss13.com/wiki/Three_World_Empire Third World Empire,]</u> both of which differ a fair bit from how they're portrayed in the Alien TTRPG (<u>and even the PVP wiki linked here</u>.)
|}
==Command RP standards==
{| class="wikitable" style="background-color: #9A9A9A15"
! style="font-size:1rem; width:100vw" |12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="white-space: nowrap" |13. <u>References to lore should be used by</u> virtue of the <u>ranking in [https://roguereviewer.wordpress.com/2020/10/12/defining-canon-in-an-alien-world/ this Alien source tier list]</u>
! style="color:BFC8D9; font-size:1rem; width:100vw" | 13. Unless <s>explicitly</s> <u>[sounds a bit too strict]</u> permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.
|-
|-
!<u>The only exceptions to this is homebrew PVE lore and the Technical Manual are ranked higher than newer written sources, like elements of the Alien TTRPG.)</u>Some examples of this are the PvE renditions of the Union of Progressive Peoples, or the TWE's Royal Marine Commandos forces, both of which differ a fair bit from how they're portrayed in the Alien TTRPG.
|This is increasingly <u>true the</u> more important the job <u>is.</u> <s>Corpsman, Section Sergeant and Platoon Commander (for USCM)</s> [<u>strange to hold corpsmen to account, or have to specify commanders] in the command standards]</u> are at the stricter end of job competency. <u>[Double bracketing]</u> <u>[</u><s>Paragraph Break</s><u>]</u> Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures, without sense or reason, can result in jobban(s). <s>as the military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job</s>.
Note that you are not expected to be a <u>role-model</u> member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will be punished.
|}
|}
===Command RP standards===
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
<s>You're at the top. The highest ranked of those aboard the ship. You were promoted/commissioned to this position because you've demonstrated adequate capabilities of leadership skills, either in your career or during OCS (depending on your role as unit SNCO or officer). Greater power comes with greater responsibilities and stricter expectations of IC conduct, however.</s>
! style="color:BFC8D9; font-size:1rem; width:100vw" |14. You should attempt to maintain some discipline under your command. <u>Because of this, in-character punishment</u> is encouraged.
 
'''14. Try to play a character that could have reached their rank through an adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Lieutenant Goreman had some qualities.'''
{| class="mw-collapsible mw-collapsed wikitable"
! style="white-space: nowrap" |15. You should attempt to maintain some discipline under your command. <u>Consequently, IC punishment is encouraged.</u>
|-
|-
!<u>The punishment should not be manifestly unfun or not interesting for the player being punished if it is prolonged.</u>Be tough, but fair. As a carreer marine senior NCO, or officer, the enlisted and junior NCOs should afford you a level of respect (to your face, at least). Those who don't, it's more than fair to have them perform menial punishment tasks such as push-ups or cleaning up of a room. Just don't go overboard with it, ultimately it's another player who is behind the controls of the character. There may be an element of consequences for their actions that they'll be grudgingly fine dealing with, but pushing them past that point will might make it just outright unenjoyable for them.
|Be tough, but <u>be</u> fair. <u>Senior command should afford you a level of respect from those underneath</u> (to your face, at least). For those <u>player-characters</u> who don't, it's more than fair <u>to require menial tasks</u> such as push-ups or <u>room cleanup</u>. Just don't go overboard with <u>it: prolonged</u> disciplinary tasks should not be manifestly <u>unfun, nor uninteresting,</u> for the <u>player</u> being <u>punished.</u> <s>Ultimately it's another player who is behind the controls of the other character.</s>  <u>[Unnecessary with previous changes, methinks.]</u> There may be <u>some consequences they're grudgingly fine recieving</u>, but pushing them past that point might make it just outright unenjoyable for them.
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable" style="background-color: #9A9A9A15"
! style="white-space: nowrap" |16. <u>Even if its believable for you to do so</u>, avoid collective punishment: only punish <u>perpetrators.</u>
! style="color:BFC8D9; font-size:1rem; width:100vw" |15. Even if its <u>believable, try to</u> avoid <u>'collective punishment.'</u>  
|-
|-
!Don't enforce needless punishment tasks on those who haven't earned them. Things like making the whole unit do mandatory PT, cleaning the entire ship, inventorying every little thing in the storage rooms, all of those largely draw back on the chances for the players to roleplay with one another before the 'main stage' of a round begins.
|<u>Do not</u> enforce needless punishment tasks on those who haven't earned <u>them:</u> things like making the whole unit do <u>physical training;</u> cleaning the entire <u>ship;</u> or inventorying every little thing in <u>storage. Most egregiously, all those examples</u> <u>harm</u> roleplay in the <u>rolelplay-focused stage of the round.</u>
|}
|}

Latest revision as of 23:28, 24 December 2025

Introduction

In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP. [Redundant Sentence suceeding 'PVP' and Paragraph Break] The following standards, though looser than strict rules, are meant to describe what roleplay should typically look like during an average round. Unless explicitly stated otherwise by a specific round’s Game Master, these are the standards you are expected to aspire to during a normal round.

If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards. Paradise Station’s Roleplaying Guide is a good starting point. [Paragraph Break] You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especifically members of the GM team.) Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!

A number of the standards below have collapsable sections containing further clarifying information to their initial points.

General RP standards

0. The main Game Master [gives the impression of 'main' being a role] has final say over the roleplay standards in their rounds. No exceptions.
1. You should strive to play a character that would be believable to see in the Aliens setting.
2. You should attempt to maintain a basic level of literacy with as your character. [rewrite as 'You should try to keep your character's speech readable' or similar?]
Importantly, this standard pertains more to the actual literacy [or readability] of text: roleplaying an accented character is more than acceptable. Even if accented speech is hard to comprehend; so long as emotes and similar are adequately intelligible there won't be any issues. A relevant focus on punctuation and capitalization is also encouraged.
3. Try to play as your character not as yourself. [I think the italics were getting confusing, the comma is also ungrammatical]
That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.) [Paragraph Break] Put yourself in your character's shoes as best you can. Would your character do XYZ freely, [abscence of the question mark reads better] or would it require significant reason to spur them into doing such? [Paragraph Break] For example, consider how your character would react if offered the chance to surrender in a hopeless situation: would they surrender willingly, trusting their captors to honour their offer; would they fake their surrender, only to go down in a blaze of glory; or would they refuse to surrender, being killed by the hostiles as a result?

Another part of this is how, both emotionally & physically, your character feels at any given point: [Paragraph Break] have they been wearing uncomfortable equipment for a long period of time; are they chafed to the point of complaint; are they tired and in need of food? [Paragraph Break] Things like these are worth thinking about during rounds to help add depth to your character and open up interactions with others. [Paragraph Break] An example of such in a '/me' (emote) would be: PFC John Marine, scratching his scabbed-over cut, asks his squad leader, "Hey, we breaking out the MREs yet?"

4. Always try to engage your character in roleplay.
A good character isn't one that avoids talking or interacting. [Paragraph Break] Contribute to the scene! Even if ICly there are reasons for your character to not speak much or interact with certain other members of their unit, that doesn't mean you should spend periods of downtime in the round completely silent. Whilst talking is the most common way to interact with other players, a simple emote can work in some situations just as well.

Engage in chatter and emoting! React to what's ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. [Paragraph Break] Engage with newer players even! The first few rounds for someone new to PvE, and certainly SS13 as a whole, can be very daunting. Help them acclimitize to what in-game interactions are like.

5. Your character is sane and rational enough to serve in the military. Exercise rational self-preservation.
[Could we include mention of other people?]Don't willingly hurt yourself, or commit suicide, without good reasoning. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm's way, without consideration. [Paragraph Break] Examples include: needlessly stepping into the line of fire of a hostile sniper; deliberately stabbing yourself; or continuing to run at someone with nothing but a knife after being shot multiple times.
6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at.
Always attempt to convey information a character would not say, or does not need to know, through LOOC. [Paragraph Break] Restrict yourself to your character's knowledge. You, as a player, might know how the surgery system works in PvE, but that doesn't mean the rifleman you are playing could walk someone through a procedure in-character. [Paragraph Break] If your character does not know how to perform a job, do not go and do it yourself anyway! Instead, request the assistance of a character who does.
7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round.
Excessive fraternisation is frowned upon in most militaries, and (between those involved in the chain of command) a punishable offence. [Paragraph Break] The less-regulated discipline of a patrol ship can allow for greater relationships than would be typically allowed in most militaries (see the relationship of Drake and Vasquez in Aliens,) but there is still a discipline that even a patrol ship would be expected to pretend to keep. [Paragraph Break] Marriages amongst personnel in the same company or aboard the same ship are not permitted.

Lore RP standards

8. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master.
9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds.

If the two contradict, the newer rounds should override.

For example, if you’ve died previously but are alive now, you’re alive. [Paragraph Break] One caveat to this are "first contact" operations during which no player characters will have prior knowledge of the xenomorph threat.
10. As the Alien setting was culturally sourced from the 1970s to late 1980s, attempt to avoid slang, references, and real-life history past 1986.
The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as "lol", "skibidi", ":3" and similar should not be said in-character.
11. References to lore should be used by virtue of the ranking in this Alien source list.
In exception, homebrew PVE lore and the Technical Manual rank higher than newer-written sources, like elements of the Alien TTRPG. [Paragraph Break] Similarly, in-round lore provided by the running Game Master rank higher than even those sources. [Paragraph Strikethrough] Some examples of PvE lore are our renditions of the Union of Progressive Peoples, and the Third World Empire, both of which differ a fair bit from how they're portrayed in the Alien TTRPG (and even the PVP wiki linked here.)

Command RP standards

12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities.
13. Unless explicitly [sounds a bit too strict] permitted by the round’s Game Master, your character should be trying to perform their job to an acceptable standard.
This is increasingly true the more important the job is. Corpsman, Section Sergeant and Platoon Commander (for USCM) [strange to hold corpsmen to account, or have to specify commanders] in the command standards] are at the stricter end of job competency. [Double bracketing] [Paragraph Break] Understandable or minor failures at doing so may result in IC consequences, but constant, repeated failures, without sense or reason, can result in jobban(s). as the military would probably not promote your character or pass them as certified for certain military occupations if they were completely unable to do their job.

Note that you are not expected to be a role-model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will be punished.

14. You should attempt to maintain some discipline under your command. Because of this, in-character punishment is encouraged.
Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face, at least). For those player-characters who don't, it's more than fair to require menial tasks such as push-ups or room cleanup. Just don't go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. Ultimately it's another player who is behind the controls of the other character. [Unnecessary with previous changes, methinks.] There may be some consequences they're grudgingly fine recieving, but pushing them past that point might make it just outright unenjoyable for them.
15. Even if its believable, try to avoid 'collective punishment.'
Do not enforce needless punishment tasks on those who haven't earned them: things like making the whole unit do physical training; cleaning the entire ship; or inventorying every little thing in storage. Most egregiously, all those examples harm roleplay in the rolelplay-focused stage of the round.