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! style="color:BFC8D9; font-size:1rem; width:100vw" |15. Even if its <u>believable, try to</u> avoid <u>'collective punishment.'</u> | ! style="color:BFC8D9; font-size:1rem; width:100vw" |15. Even if its <u>believable, try to</u> avoid <u>'collective punishment.'</u> | ||
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|<u>Do not</u> enforce needless punishment tasks on those who haven't earned <u>them | |<u>Do not</u> enforce needless punishment tasks on those who haven't earned <u>them:</u> things like making the whole unit do <u>physical training;</u> cleaning the entire <u>ship;</u> or inventorying every little thing in <u>storage. Most egregiously, all those examples</u> <u>harm</u> roleplay in the <u>rolelplay-focused stage of the round.</u> | ||
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Latest revision as of 23:28, 24 December 2025
Introduction
In PVE, good roleplaying is an integral part of the experience. As a result, roleplay standards are stricter than those seen on more action-oriented servers, such as CM-SS13 PVP. [Redundant Sentence suceeding 'PVP' and Paragraph Break] The following standards, though looser than strict rules, are meant to describe what roleplay should typically look like during an average round. Unless explicitly stated otherwise by a specific round’s Game Master, these are the standards you are expected to aspire to during a normal round.
If you are completely new to roleplaying, it is recommended to have a basic understanding of roleplay concepts before reading these standards. Paradise Station’s Roleplaying Guide is a good starting point. [Paragraph Break] You are similarly recommended to engage with the PVE community on the discord if you are in need of clarification (especifically members of the GM team.) Bear in mind, the roleplay standards are not here to daunt you from roleplaying, and we will always try to advise on ways to improve roleplay before punishing it. This is a roleplaying game and games are meant to be (first and foremost) entertaining: enjoy it!
A number of the standards below have collapsable sections containing further clarifying information to their initial points.
General RP standards
| 0. The |
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| 1. You should strive to play a character that would be believable to see in the Aliens setting. |
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| 2. You should attempt to maintain a basic level of literacy with as your character. [rewrite as 'You should try to keep your character's speech readable' or similar?] |
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| Importantly, this standard pertains more to the actual literacy [or readability] of text: roleplaying an accented character is more than acceptable. Even if accented speech is hard to comprehend; so long as emotes and similar are |
| 3. Try to play as your character not as yourself. [I think the italics were getting confusing, the comma is also ungrammatical] |
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| That is to say, interesting roleplay rarely comes from solely pursuing gameplay and operational outcomes (victory.) Another part of this is how, both emotionally & physically, your character feels at any given point: |
| 4. Always try to engage your character in roleplay. |
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| A good character isn't one that avoids talking or interacting. Engage in chatter and emoting! React to what's ongoing with other players, and build rapport with one another. It all serves to flesh out the characters and make them feel more than just two-dimensional caricatures. |
| 5. Your character is sane and rational enough to serve in the military. Exercise rational self-preservation. |
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| [Could we include mention of other people?]Don't willingly hurt yourself, or commit suicide, without good reasoning. A (mostly) sane, well-rounded character would not engage in actions that are overly painful, or put themselves in harm's way, without consideration. |
| 6. Try not to use information which breaks character (metaknowledge.) The same goes for competently using skills your character isn’t good at. |
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| Always attempt to convey information a character would not say, or does not need to know, through LOOC. |
| 7. Inter-character relationships should be kept subtle, believable, and not significantly disrupt the flow of a round. |
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| Excessive fraternisation is frowned upon in most militaries, and (between those involved in the chain of command) a punishable offence. |
Lore RP standards
| 8. Try to avoid using lore that directly contradicts the codebase or the in-round statements of the Game Master. |
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| 9. Unless retconned by a Game Master, the events of previous rounds can be loosely recalled by your character in subsequent rounds.
If the two contradict, the newer rounds should override. |
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| For example, if you’ve died previously but are alive now, you’re alive. |
| 10. As the Alien setting was culturally sourced from the 1970s to late 1980s, attempt to avoid slang, references, and real-life history past 1986. |
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| The internet as we know it never developed in the Alien setting, so avoid using modern internet slang in-character. Things such as "lol", "skibidi", ":3" and similar should not be said in-character. |
| 11. References to lore should be used by virtue of the ranking in this Alien source list. |
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| In exception, homebrew PVE lore and the Technical Manual rank higher than newer-written sources, like elements of the Alien TTRPG. |
Command RP standards
| 12. Attempt to play a character that could have reached that rank through adequate demonstration of command or leadership, theoretically or practically. Your character should not be solely incompetent, even Gorman had some redeemable qualities. |
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| 13. Unless |
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| This is increasingly true the more important the job is. Note that you are not expected to be a role-model member of the armed forces, but you are asked to not use your role to grief and to also have an OOC understanding of what’s going on. Honest mistakes, short of them being a constant occurence, will be punished. |
| 14. You should attempt to maintain some discipline under your command. Because of this, in-character punishment is encouraged. |
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| Be tough, but be fair. Senior command should afford you a level of respect from those underneath (to your face, at least). For those player-characters who don't, it's more than fair to require menial tasks such as push-ups or room cleanup. Just don't go overboard with it: prolonged disciplinary tasks should not be manifestly unfun, nor uninteresting, for the player being punished. |
| 15. Even if its believable, try to avoid 'collective punishment.' |
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| Do not enforce needless punishment tasks on those who haven't earned them: things like making the whole unit do physical training; cleaning the entire ship; or inventorying every little thing in storage. Most egregiously, all those examples harm roleplay in the rolelplay-focused stage of the round. |