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Freemysoul (talk | contribs) (Updated Chief Medical Officer to use Colonial Marines chemistry guide and Surgery guide.) |
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|img = CMO.png | |img = CMO.png | ||
|jobtitle = Chief Medical Officer | |jobtitle = Chief Medical Officer | ||
|difficulty = | |difficulty = Hard | ||
|superior = Commander / Executive Officer | |superior = Commander / Executive Officer | ||
|duties = Oversee the Medical/Science Department. Heal people. | |duties = Oversee the Medical/Science Department. Heal people. |
Revision as of 16:49, 4 January 2017
Difficulty: Hard Supervisors: Commander / Executive Officer Rank: Not defined Duties: Oversee the Medical/Science Department. Heal people. Guides: Guide to Medicine , Guide to Surgery, Guide to Chemistry Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
Role
The Chief Medical Officer is responsible for the overall health of ALL staff on the USS Sulaco. That means you should be in medical at all times, ensuring patients get treated so they can go out to get hurt again. Your job also includes overseeing the research department, which is usually one nerd working on... Nothing!
You also have some limited authority over the Combat Medics, as you have absolute say (except in the case of the Commander and XO) over all medical procedures on and off of the Sulaco.
Duties
Here is a basic list of your duties:
- Treating injured marines
- Overseeing the Medbay
- Overseeing the Sulaco Doctors and Researcher
- Advising the Commander on matters of Health and Wellness
Tools
To accomplish your task, High Command has supplied you with the latest and greatest in Wey-Yu medical technology! In Medical, you should be able to find:
- Two cryogenic cells
- A Chemistry department
- Two operating theaters
- One sleeper
- One body scanner
- A cloning station
- Genetics
- Two defibrillators
- A ton of medical kits!
- A bunch of other supplies