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<tab name="Human Roleplay Standards"> | <tab name="Human Roleplay Standards"> | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color:#EEEEFF;" width=150| | ! scope="col" style="background-color:#EEEEFF;" width=150|Standard | ||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" | | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ||
|- | |- | ||
!<div align="center">Sanity</div> | !<div align="center">Sanity</div> | ||
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'''Agents are a side-antagonist role on the ship. They are given objectives to complete that cause a minor disruption in shipside operations. However, they are still bound by rules and are not to cause a major disruption.''' | '''Agents are a side-antagonist role on the ship. They are given objectives to complete that cause a minor disruption in shipside operations. However, they are still bound by rules and are not to cause a major disruption.''' | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color:#EEEEFF;" width=150| | ! scope="col" style="background-color:#EEEEFF;" width=150|Standard | ||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" | | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ||
|- | |- | ||
!<div align="center">Round Impact</div> | !<div align="center">Round Impact</div> | ||
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<tab name="Xeno Roleplay Standards"> | <tab name="Xeno Roleplay Standards"> | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color:#EEEEFF;" width=150| | ! scope="col" style="background-color:#EEEEFF;" width=150|Standard | ||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" | | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ||
|- | |- | ||
!<div align="center">Freedom</div> | !<div align="center">Freedom</div> | ||
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<tab name="Predator Roleplay Standards"> | <tab name="Predator Roleplay Standards"> | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color:#EEEEFF;" width=150| | ! scope="col" style="background-color:#EEEEFF;" width=150|Standard | ||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" | | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ||
|- | |- | ||
!<div align="center">Predators</div> | !<div align="center">Predators</div> | ||
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<tab name="Expectations"> | <tab name="Expectations"> | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
! scope="col" style="background-color:#EEEEFF;" width=150| | ! scope="col" style="background-color:#EEEEFF;" width=150|Expectation | ||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" | | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Details | ||
|- | |- | ||
!<div align="center">English Only</div> | !<div align="center">English Only</div> | ||
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===Rule 4. No griefing=== | ===Rule 4. No griefing=== | ||
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is. | Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is. | ||
{| style="width: 100%; border: none" | |||
|style="width: 100%; vertical-align: top;" | <tabs> | |||
<tab name="Griefing"> | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | |||
! scope="col" style="background-color:#EEEEFF;" width=150|Example | |||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Description | |||
|- | |||
!<div align="center">Typical Griefing</div> | |||
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!<div align="center">End of Round Grief (EORG)</div> | |||
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* End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc. | * End of Round Grief (EORG) is fighting and generating any combat logs with friendly players after the round ends and is an immediate 3-hour ban without warning. Exceptions are between normal enemies, such as Marines and Aliens, Marines and UPP, etc. | ||
** This includes suicide at the end of the round without a valid RP reason. | ** This includes suicide at the end of the round without a valid RP reason. | ||
|- | |||
|} | |||
</tab> | |||
</tabs> | |||
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Revision as of 20:18, 25 January 2021
Staff Powers
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Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content
Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA.
Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature.
The above are guidelines for reference, and it is highly recommended not to straddle the line along what is and is not allowed when dealing with erotic/18+ content. |
Rule 2. Roleplay
CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards.
- Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated.
Agents are a side-antagonist role on the ship. They are given objectives to complete that cause a minor disruption in shipside operations. However, they are still bound by rules and are not to cause a major disruption.
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Rule 3. Community Expectations
The general behavioural expectations for members of the community. Unless explicitly stated these rules apply to all areas of the community.
- This is not a complete list and only includes the most important elements.
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Rule 4. No griefing
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
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Rule 5. Mechanical Exploits
Do not abuse bugs or unintended features to gain an unfair advantage for yourself or your team. Xenos should not be moving structures/crates across the map for cover or moving fuel tanks to specific locations to blow them up.
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Rule 6. No Metagaming or Metacommunication
Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
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Rule 7. No Ban Evading / Multi-Keying
Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
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Rule 8. Suicide, Rage-Quitting, and Logging off
If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one. Suicide is permitted if you have a reasonable roleplay reason why, such as you are infected with a xenomorph and there is no hope of rescue, or you are the last xenomorph alive and there is no queen. Committing suicide without a valid reason will result in a ban and/or jobban.
Some roles carry the risk of punishment for logging out or ghosting without notice.
Some roles carry the risk of punishment for logging out or ghosting without notice.
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Rule 9. Character names
Use a reasonable, unique, lore-friendly character name that has a first name and surname. Short reasonable nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez). Other character names should not be used, this includes ckeys. Nicknames should not be considered a meme. You may be a sibling or cousin of another player's character, however you cannot play another player's character unless it's part of a staff event. References can be made to characters in the Official CM-SS13 lore.
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Rule 10. Lethal Force
Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law.
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Rule 11. Marine Law
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved.
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
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