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Combat Technician: Difference between revisions

From CM-SS13 - Wiki
(Created page with "You’re the super intelligent engineer of the group, knowing a wide range of construction and deconstruction methods as well as hacking techniques and schematics to assist yo...")
 
(Changed to more reflect Alpha.)
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You’re the super intelligent engineer of the group, knowing a wide range of construction and deconstruction methods as well as hacking techniques and schematics to assist your squad in whatever needs to be fixed! Be it a breach aboard either vessel, setting up the Singularity, or needing the Forward Operating Base to be put under your care, this is where you come in! You could also be a handyman, and repair robotic limbs! Probably shouldn’t honestly know how to set up a robot, though. That stuff is like bluespace science.
You’re the super intelligent engineer of the group, knowing a wide range of construction and deconstruction methods as well as hacking techniques and schematics to assist your squad in whatever needs to be fixed! Be it a breach aboard either vessel, setting up the Geothermal Generators, or needing the Forward Operating Base to be put under your care, this is where you come in! You could also be a handyman, and repair robotic limbs! Probably shouldn’t honestly know how to set up a robot, though. That stuff is like bluespace science.


You are equipped with any tools necessary to get the job done. You get 50 sheets of metal and plasteel, a full belt of tools (You might need a multitool) and all the gear you can desire from a Robco tool maker.As a engineer you will also start with four sticks of C4 these are a priority after knowing that aliens are hostile due to the amount of access they give you in terms of different ways to enter a hive or a certain room.
You are equipped with any tools necessary to get the job done . You get access to a ColMarTech Vendor (more tools then you can carry), a full belt of tools (You might need a multitool).The vendor starts with C4 and proximity mines, definitely things every engineer should carry. Metal and glass are scarce on LV-624, a trip to Requisitions can help but a crafty engineer can disassemble enough tables and walls to keep himself supplied on the ground.

Revision as of 16:27, 2 August 2015

You’re the super intelligent engineer of the group, knowing a wide range of construction and deconstruction methods as well as hacking techniques and schematics to assist your squad in whatever needs to be fixed! Be it a breach aboard either vessel, setting up the Geothermal Generators, or needing the Forward Operating Base to be put under your care, this is where you come in! You could also be a handyman, and repair robotic limbs! Probably shouldn’t honestly know how to set up a robot, though. That stuff is like bluespace science.

You are equipped with any tools necessary to get the job done . You get access to a ColMarTech Vendor (more tools then you can carry), a full belt of tools (You might need a multitool).The vendor starts with C4 and proximity mines, definitely things every engineer should carry. Metal and glass are scarce on LV-624, a trip to Requisitions can help but a crafty engineer can disassemble enough tables and walls to keep himself supplied on the ground.