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Template:XM-VESG-1 Flamer Nozzle Stats: Difference between revisions

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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|XM-VESG-1 Flamer Nozzle}}[[#XM-VESG-1 Flamer Nozzle|XM-VESG-1 Flamer Nozzler]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|XM-VESG-1 Flamer Nozzle}}[[#XM-VESG-1 Flamer Nozzle|XM-VESG-1 Flamer Nozzle]]
[[File:XM-VESG-1 Flamer Nozzle.png]]
[[File:XM-VESG-1 Flamer Nozzle.png|64px]]


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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
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|+ style="text-align:left;"|'''Both:'''
|+ style="text-align:left;"|'''Both:'''
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* Creates a fireball projectile when attchement is active
* Creates a fireball projectile when attachment is active
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
* Sets a single tile and anything on the tile on fire
* Sets a single tile and anything on the tile on fire

Latest revision as of 06:11, 18 March 2023

|- |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |XM-VESG-1 Flamer Nozzle XM-VESG-1 Flamer Nozzle.png

|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|

Both:
  • Creates a fireball projectile when attachment is active
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
  • Sets a single tile and anything on the tile on fire
  • Uses current fuel type that is loaded

|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|

Both:
  • None.