More actions
(Rule Dump) |
No edit summary |
||
Line 59: | Line 59: | ||
! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ! scope="col" class="unsortable" style="background-color:#EEEEFF;" |Expectation | ||
|- | |- | ||
!<div align="center"> | !<div align="center">Pre-Drop Arrests & Riots</div> | ||
| | | | ||
* Causing riots on the dropship over an arrest before first drop will be considered round start shenanigans and staff members will intervene with OOC punishments. You shouldn’t lynch a MP and risk your career because they are arresting a marine who has entered the dropship. If you are wanted and enter the dropship to try and avoid arrest you will be held accountable if issues arise with MPs. | * Causing riots on the dropship over an arrest before first drop will be considered round start shenanigans and staff members will intervene with OOC punishments. You shouldn’t lynch a MP and risk your career because they are arresting a marine who has entered the dropship. If you are wanted and enter the dropship to try and avoid arrest you will be held accountable if issues arise with MPs. | ||
* Similarly, you can't jailbreak a marine out of the brig prior to first drop, or refuse to deploy until they are freed. | |||
|- | |- | ||
!<div align="center">Sanity</div> | !<div align="center">Sanity</div> | ||
| | | | ||
* All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. Marriages are forbidden, no two people employed by the USCM on the same ship may be married. The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event. | * All personnel employed by the USCM are mentally stable and physically fit for duty. They would not desert their post or go against the USCM without a good reason. | ||
** For example, the Mess Technician would not start dicing up bodies in the gibber. | |||
* Marriages are forbidden, no two people employed by the USCM on the same ship may be married. | |||
* The USCM has knowledge of most threats, including all human forces (UPP, CLF, PMC, etc) and general knowledge of the Xenomorph hive structure. The USCM does not know there is a Xenomorph threat on the planet of operation unless that information is given in a custom event. | |||
|- | |- | ||
!<div align="center">Deployment</div> | !<div align="center">Deployment</div> | ||
| | | | ||
* All personnel deployed should be following their role requirements. A | * All personnel deployed should be following their role requirements. A Medic would not only be healing themself, a Specialist is expected to take and use their equipment and a Squad Leader would not ignore the orders of command just to do their own thing. | ||
* Higher ranking squad marines (such as the squad-leader, specialist, smart-gunner and RTO) should be following the orders assigned to them by the commander instead of running off to go fight alone. Special circumstances exclude this requirement, but players should be prepared to justify their actions if contacted by staff. | * Higher ranking squad marines (such as the squad-leader, specialist, smart-gunner and RTO) should be following the orders assigned to them by the commander instead of running off to go fight alone. Special circumstances exclude this requirement, but players should be prepared to justify their actions if contacted by staff. | ||
* Certain Heads of Departments (RO, CMP and CMO) should not be leaving the ship barring exceptional circumstances. | * Certain Heads of Departments (RO, CMP and CMO) should not be leaving the ship barring exceptional circumstances. | ||
* All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed. | * All marines should be deploying where possible, refusing to deploy because someone got arrested is not allowed. | ||
* Shipside Crew, where authorised to deploy, must remain in secure areas. | * Shipside Crew, where authorised to deploy, must remain in secure areas, and must fulfil their role: | ||
** MPs should only be doing control, and can only go to the front lines in fresh pursuit. | |||
** Maintenance Technicians should be aiding in FOB construction, or securing areas close to the FOB. | |||
** Doctors are not to be combat medics running into danger to pull wounded or dead marines out of combat. | |||
** The Combat Correspondent should be documenting the fighting, and should disengage if attacked by hostiles. | |||
|- | |- | ||
!<div align="center">Ship Modifications</div> | !<div align="center">Ship Modifications</div> | ||
Line 90: | Line 98: | ||
| | | | ||
* Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF). | * Survivors have more leeway than marines with their mental stability due to the trauma they may have experienced during the xenomorph attack. They may be suffering PTSD, paranoia or similar conditions for roleplaying purposes. Survivors may '''NOT''' be hostile unless they have been spawned as hostile survivors (CLF). | ||
* Hostile survivors cannot pretend to be friendly, and then change allegiances afterwards. This includes changing uniforms. | |||
* Hostile survivors cannot attempt to harm other survivors. | |||
|- | |- | ||
!<div align="center">ID Cards</div> | !<div align="center">ID Cards</div> | ||
Line 101: | Line 111: | ||
| | | | ||
* Spamming chat (Local or Radio) with non-english characters, symbols or other gibberish is considered LRP, and a violation of Rule 2 | * Spamming chat (Local or Radio) with non-english characters, symbols or other gibberish is considered LRP, and a violation of Rule 2 | ||
* Command - both the Marine CIC and the Queen - can send images of the map, from the wiki, webmap or tactical map, with annotations drawn on them, as announcements, if uploaded to a trusted hosting service. | |||
|- | |- | ||
!<div align="center">Aliens & Predators</div> | !<div align="center">Aliens & Predators</div> | ||
| | | | ||
* Marines know what Xenos are and have encountered them before. They have a basic knowledge of how the hive works. | * Marines know what Xenos are and have encountered them before. They have a basic knowledge of how the hive works. They do not know any individual Xeno's prefix or postfix - they can, at most, identify the caste. | ||
** They '''do not''' know there are Xenos on the colony. | ** They '''do not''' know there are Xenos on the colony. | ||
* Marines have not encountered Predators before. Any encounters are to be considered the first of their kind. Marines are permitted to roleplay "I've heard stories and/or legends" in regards to Predators, but metagaming knowing everything about them is a violation. Nicknames that are realistic such as "Jamaicans" "Dreadlock Lizards" "Spooks" "Phantoms or Ghosts" are acceptable. Avoid meme/gaming terminology such as "maicers" | * Marines have not encountered Predators before. Any encounters are to be considered the first of their kind. Marines are permitted to roleplay "I've heard stories and/or legends" in regards to Predators, but metagaming knowing everything about them is a violation. Nicknames that are realistic such as "Jamaicans" "Dreadlock Lizards" "Spooks" "Phantoms or Ghosts" are acceptable. Avoid meme/gaming terminology such as "maicers" | ||
Line 129: | Line 140: | ||
* Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment. | * Due to the Hivemind, xenos know everything every xeno learns and know the basics of human equipment. | ||
* At the start of the round, the Xenos can sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly. | * At the start of the round, the Xenos can sense the human's ship looming above their hive and are aware that human forces will be visiting the colony shortly. | ||
* They do not know any individual human's name, but they may know the role they fulfil. | |||
|- | |- | ||
!<div align="center">Larva</div> | !<div align="center">Larva</div> | ||
Line 138: | Line 150: | ||
!<div align="center">Queen</div> | !<div align="center">Queen</div> | ||
| | | | ||
* The Queen can banish Xenos who fail to uphold these standards and expectations. | * The Queen can banish Xenos who fail to uphold these standards and expectations - banish cannot be used as a joke. | ||
* | * The Queen cannot use banish for clear mechanical advantage - such as banishing xenos that are in containment, in order to reclaim larva. | ||
* The Queen can de-evolve someone if they want to add a certain caste, however, they cannot use it to for memes - such as only having one type of T3. | |||
|- | |- | ||
|} | |} | ||
Line 227: | Line 240: | ||
* Shooting up medbay at round start. | * Shooting up medbay at round start. | ||
* Deliberately OBing the marine frontline. | * Deliberately OBing the marine frontline. | ||
* Shooting a marine without their consent, ICly or OOCly, when being captured. | |||
|- | |- | ||
!<div align="center">End of Round Grief (EORG)</div> | !<div align="center">End of Round Grief (EORG)</div> | ||
Line 251: | Line 265: | ||
| | | | ||
* A standard marine deconstructing a wall. | * A standard marine deconstructing a wall. | ||
* Using external software to make a mouse button - like M4 - register as a keyboard key entry, allowing it to be bound in game using the keybind menu. | |||
|- | |- | ||
!<div align="center">Exploits</div> | !<div align="center">Exploits</div> | ||
Line 258: | Line 273: | ||
* A Specialist not selecting a kit, allowing them to use multiple existing kits. | * A Specialist not selecting a kit, allowing them to use multiple existing kits. | ||
* Stacking mini turrets and M56Ds. | * Stacking mini turrets and M56Ds. | ||
* Using autoclickers, rebinding M1 to the scroll wheel, or other macros outside of BYOND. | |||
* Disrupting a player's OOC interface is not allowed. | |||
** This includes repeatedly giving someone an item so the "Give Item" dialogue is repeatedly prompted. | |||
|} | |} | ||
</tab> | </tab> | ||
Line 317: | Line 335: | ||
| | | | ||
* Teaching someone how to play the game and various mechanics through Voicechat, LOOC or other external communication methods. | * Teaching someone how to play the game and various mechanics through Voicechat, LOOC or other external communication methods. | ||
* Streaming CM with no delay. | |||
|- | |- | ||
!<div align="center">Metacommunication</div> | !<div align="center">Metacommunication</div> | ||
Line 479: | Line 498: | ||
* You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine. | * You are on the frontlines, another marine is enraged at you because you took one of his ammo magazines. You're engaged in a furious battle with the approaching hive and the fellow marine is attempting to disarm and tackle you to the ground. With no barricades around you, and no safe area to take cover within, you shoot the marine. | ||
|- | |- | ||
!<div align="center"> | !<div align="center">Injury & Risk to Life</div> | ||
| | | | ||
In cases where there is a serious threat to life, such as being punched to the borders of crit, escalation in the linear sense does not apply. The most important part of escalation is appropriate force, this means that you use an appropriate amount of force to the situation. | In cases where there is a serious threat to life, such as being punched to the borders of crit, escalation in the linear sense does not apply. The most important part of escalation is appropriate force, this means that you use an appropriate amount of force to the situation. | ||
Line 485: | Line 504: | ||
* Being punched twice on full health is not a serious threat to your life. It would not warrant you throwing hell to the wind and blasting away your comrades. | * Being punched twice on full health is not a serious threat to your life. It would not warrant you throwing hell to the wind and blasting away your comrades. | ||
* Being punched twice after already being critically injured can be seen as a risk to your life, and you can take appropriate action. This is subject to circumstances however and not a greenlight for any situation. | * Being punched twice after already being critically injured can be seen as a risk to your life, and you can take appropriate action. This is subject to circumstances however and not a greenlight for any situation. | ||
|- | |||
!<div align="center">Jailbreak</div> | |||
| | |||
Escalation still applies when attempting to remove a marine from the brig after being imprisoned by the Military Police. | |||
For example: | |||
* You cannot use C4 or lethal explosives in order to break into the brig and release a marine. | |||
* You can properly escalate fights with MP as outlined previously, however, this will still result in IC sanctions. | |||
|- | |- | ||
|} | |} |
Revision as of 16:44, 18 June 2023
Staff Powers
|
Rule 1. No Erotic Role Play (ERP), erotic content, or 18+ sexual content
Roleplay intended to elicit a sexual response from the receiver(s), including but not limited to writing stories (WGW) or posting links to adult content. Doing so will almost always result in an instant permaban from our server. However, these actions could still be susceptible to Marine Law. A good rule of thumb for whether an interaction crosses this line would be to consider if the action would be allowed in a PG-13 rated movie in the USA.
Staff reserve the right to make judgement calls on situations to determine if they constitute a breach of 18+ or erotic conduct. If something is overly disgusting or crosses a line in a way that becomes an 18+ situation, it may be punished for regardless of nature.
The above are guidelines for reference, and it is highly recommended not to straddle the line along what is and is not allowed when dealing with erotic/18+ content. |
Rule 2. Roleplay
CM-SS13 is intended to be a Medium Roleplay server. Play a reasonably realistic character. Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copypaste spam IC) are not acceptable. Character development can occur over rounds but each round is a soft-reset, meaning you can have previous mission experience but your character will never have died or fled the ship in the past. Follow the Roleplay Standards.
- Major shenanigans that may disrupt the normal flow of the round at roundstart, (This includes but is not limited to; big or lethal fights, briefing brawls, riots, massive equipment restrictions and tackling players trying to reach their prep room.), are not tolerated.
|
Rule 3. Community Expectations
The general behavioural expectations for members of the community. Unless explicitly stated these rules apply to all areas of the community.
- Don't be a dick.
- This is not a complete list and only includes the most important elements.
|
Rule 4. No griefing
Griefing is the intent of one player wanting to cause grief or annoyance to other players or the server without a valid roleplay reason. If Staff believes that the player’s intent is to grief, then action will be taken whether or not it was the player’s intent. Any damage to the station or players caused by griefing can be repaired at an Admin's discretion. If you are being griefed, don’t retaliate - Adminhelp it and you’ll get healed. Shooting a griefer can cause you to get in trouble as well, and the combat logs you’re generating make it harder for Staff to prove who the real griefer is.
|
Rule 5. Mechanical Exploits
Do not abuse bugs or unintended features to gain an unfair advantage for yourself or your team.
|
Rule 6. No Metagaming or Metacommunication
Acting upon knowledge your character would not have or providing unknowable information to another player. Should you be in a voice call with other players, you are still expected to relay information through IC channels (talking, radio, etc) to preserve in-game roleplay. IC information should not be posted to any public location where other parties can be given an advantage. Any form of cheating via metacomms will result in a permaban. All public chat on the CM Discord should refrain from talking about any ongoing round information until the round ends.
|
Rule 7. No Ban Evading / Multi-Keying
Logging in with different accounts at different times, logging in with another account because you died (or were banned), or logging into two separate accounts at the same time. If you have multiple accounts tied to CM-SS13, please ahelp regarding them. Players caught breaking this rule may receive permabans from the server.
|
Rule 8. Suicide, Rage-Quitting, and Logging off
If you are a marine and need to leave the game, go to Cryo on the ship and put yourself in a cryotube. This will release your job slot and allow another player to join with your job. If you are unable to get to cryo, send an Adminhelp to staff. If you are the Queen, Adminhelp to let staff know. If you leave without cryo-ing yourself or informing staff, you risk a job ban, especially if your job is an important one. Suicide is permitted if you have a reasonable roleplay reason why, such as you are infected with a xenomorph and there is no hope of rescue, or you are the last xenomorph alive and there is no queen. Committing suicide without a valid reason will result in a ban and/or jobban.
Some roles carry the risk of punishment for logging out or ghosting without notice.
|
Rule 9. Character names
Use a reasonable, unique, lore-friendly character name that has a first name and surname. Short reasonable nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez). Other character names should not be used, this includes ckeys. Nicknames should not be considered a meme. Nicknames should also not be slurs, 18+ content, etc... You may be a sibling or cousin of another player's character, however you cannot play another player's character unless it's part of a staff event. References can be made to characters in the Official CM-SS13 lore. Xenomorph prefixs should not be 18+ or slurs as well. Staff retain rights to make the final judgement if a name or Xenomorph prefix is acceptable or unacceptable.
|
Rule 10. Lethal Force
Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fist fight does not suddenly escalate into a gun fight. Should one defend themselves from grief or improper escalation, the staff handling the matter decides if a punishment is given out and to who. Staff may also decide to leave things in character. Even if you are justified, you are still susceptible to Marine Law.
|
Rule 11. Marine Law
Mutinies must be Adminhelped by a chosen leader stating the reasoning and the players directly involved. There must be at least 5 members. with MPs not eligible to mutiny.
|
Rules Clarification
In most cases, the management team releases rulings on borderline/questionable rule breaks and releases them as rule clarification. These are generally not meant to be read all in one go but should be relied upon to check what isn't or is allowed if you are about to do it.
The wiki & main Colonial Marines discord both contain a repository for these rule clarifications, that allow a player to understand if something borderline (in terms of rules) is allowed or not. So it's recommended:
- If the main colonial marine discord is easily accessible to you, you frequently check the #rule-clarification channel for new & singular historic rulings.
- You use the wiki page - Rules Clarification - for viewing long-standing rulings with quality of life improvements over the standard discord formatting.