More actions
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(Added the opt in image and subtext courtesy of Oksts2904 (and their king page). Might alter the subtext on the image later.) |
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'''The King.''' Your job is very simple but decisive. Using your powerful abilities crush the marine's defenses in coordination with the rest of the hive. Your premier combat combo is that of trample and destroy. Your destroy ability will let you smash through barricades destroying them instantly in a AoE. You can then knock down marines with your passive trample. The king is at its most dangerous when combined with the queen's screech which allows for a breakthrough on the marines. Alone you are the most powerful siege breaker caste but still vulnerable to being overwhelmed. | '''The King.''' Your job is very simple but decisive. Using your powerful abilities crush the marine's defenses in coordination with the rest of the hive. Your premier combat combo is that of trample and destroy. Your destroy ability will let you smash through barricades destroying them instantly in a AoE. You can then knock down marines with your passive trample. The king is at its most dangerous when combined with the queen's screech which allows for a breakthrough on the marines. Alone you are the most powerful siege breaker caste but still vulnerable to being overwhelmed. | ||
The king is purchasable when two conditions are met. Two pylon sites must be controlled for at least ten minutes and the round must have progressed past the two hour mark. The king will then be purchasable as a Hive buff. Upon purchase it begins a vote that all hive members will be eligible for '''excluding queen and hive members who have not opted in.''' Once the vote has completed the king cocoon will form near the hive core. The cocoon takes '''ten minutes to finish''' the creation of the king. Should a pylon be lost during the process the cocoon will be destroyed and put on a ten minute purchase cool down. Should the hive succeed in holding both pylons for ten minutes the king will arise. | [[File:Image.psd.png|thumb|322x322px|Make sure you have the ability to get voted in, set to " Yes ". It is automatically set to " No ".]] | ||
'''The king''' is purchasable when two conditions are met. Two pylon sites must be controlled for at least ten minutes and the round must have progressed past the two hour mark. The king will then be purchasable as a Hive buff. Upon purchase it begins a vote that all hive members will be eligible for '''excluding queen and hive members who have not opted in.''' Once the vote has completed the king cocoon will form near the hive core. The cocoon takes '''ten minutes to finish''' the creation of the king. Should a pylon be lost during the process the cocoon will be destroyed and put on a ten minute purchase cool down. Should the hive succeed in holding both pylons for ten minutes the king will arise. | |||
{{Autowiki/Content/XenoStats/King}} | {{Autowiki/Content/XenoStats/King}} | ||
Revision as of 02:03, 21 June 2025
Overview
The King. Your job is very simple but decisive. Using your powerful abilities crush the marine's defenses in coordination with the rest of the hive. Your premier combat combo is that of trample and destroy. Your destroy ability will let you smash through barricades destroying them instantly in a AoE. You can then knock down marines with your passive trample. The king is at its most dangerous when combined with the queen's screech which allows for a breakthrough on the marines. Alone you are the most powerful siege breaker caste but still vulnerable to being overwhelmed.
The king is purchasable when two conditions are met. Two pylon sites must be controlled for at least ten minutes and the round must have progressed past the two hour mark. The king will then be purchasable as a Hive buff. Upon purchase it begins a vote that all hive members will be eligible for excluding queen and hive members who have not opted in. Once the vote has completed the king cocoon will form near the hive core. The cocoon takes ten minutes to finish the creation of the king. Should a pylon be lost during the process the cocoon will be destroyed and put on a ten minute purchase cool down. Should the hive succeed in holding both pylons for ten minutes the king will arise.
| Maximum Health | 1500 | ||
|---|---|---|---|
| Maximum Plasma | 1000 | ||
| Plasma Regeneration | 2 | ||
| Armor | 45 | ||
| Evasion | 0 | ||
| Speed | 0.6 | ||
| Slash Damage |
| ||
| Claw Strength | 3 | ||
| Explosion Resistance | 70 |
