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Survivor: Difference between revisions

From CM-SS13 - Wiki
(Changed a bit the header.)
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|guides = [http://www.colonial-marines.com/viewtopic.php?f=94&t=3278 Xywenx00's Survivor Guide]
|guides = [http://www.colonial-marines.com/viewtopic.php?f=94&t=3278 Xywenx00's Survivor Guide]
}}
}}
==== What are you doing here? ====
 
You are a former Weyland-Yutani employee, or a family member of one. You worked on the Planet LV-624 within Weyland-Yutani's Archaeology Colony. After a routine excavation into the deep northern caves, strange creatures were awakened and began systematically hunting and capturing the populace. After sending a distress signal, Colony Administration went dark, you were left alone, afraid, and in the dark.<br />
"''Hudson! This little girl survived longer than that with no weapons and no training''." ―Ripley to Hudson, ''Aliens''
 
 
You are a former Weyland-Yutani employee, or a family member of one. You worked on a Weyland-Yutani facility or maybe you were a family of one,  but after a routine excavation, strange creatures were awakened and began systematically hunting and capturing the populace. After sending a distress signal, Colony Administration went dark, you were left alone, afraid, and in the dark. Your job now is to survive until help arrives.
<br />
<br />
<br />
===== Your Knowledge =====
===== Your Knowledge =====
As a survivor you are allowed a level of information that normal marines won't have, these being
As a survivor you are allowed a level of information that normal marines won't have, these being
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As a survivor, you have many roleplay possibilities, you could play as virtually any role you would find within a Archaeology Colony, but remember to act within the knowledge of whatever archetype you decide to come up with! Some fun ideas are:<br />
As a survivor, you have many roleplay possibilities, you could play as virtually any role you would find within a Archaeology Colony, but remember to act within the knowledge of whatever archetype you decide to come up with! Some fun ideas are:<br />
<br />
<br />
* Corporate Security Officer
* Corporate Security Officer
* Chef
* Chef

Revision as of 17:24, 25 September 2016

MISC
Survivor.png
Survivor
Difficulty: Impossible
Supervisors: Yourself
Rank: Not defined
Duties: Survive
Guides: Xywenx00's Survivor Guide
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


"Hudson! This little girl survived longer than that with no weapons and no training." ―Ripley to Hudson, Aliens


You are a former Weyland-Yutani employee, or a family member of one. You worked on a Weyland-Yutani facility or maybe you were a family of one, but after a routine excavation, strange creatures were awakened and began systematically hunting and capturing the populace. After sending a distress signal, Colony Administration went dark, you were left alone, afraid, and in the dark. Your job now is to survive until help arrives.

Your Knowledge

As a survivor you are allowed a level of information that normal marines won't have, these being

  • You are allowed to know the basic Xenomorph life cycle, from facehugger to a T3 caste roughly. You will not know the intricate details and the every ability of each class. (try and roleplay your knowledge instead of spitting it all out.)
  • You do know what happened to the colony, (you get to make the story here!)
  • You do not know the Marines are coming to the planet, but you do know a distress signal was sent out.
Roleplay Possibilities

As a survivor, you have many roleplay possibilities, you could play as virtually any role you would find within a Archaeology Colony, but remember to act within the knowledge of whatever archetype you decide to come up with! Some fun ideas are:

  • Corporate Security Officer
  • Chef
  • Colony Administrator
  • Archaeologist
  • Colony Engineer

Reminder: You are permitted to act hostile to both other survivors, and marines. You should however, not bonzai charge them, this is not the way of the survivor, if you plan on being outright hostile, try to come up with a reason why you are, and roleplay.