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(Updated Sterilizine) |
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*Allows Greater Movement in Heavy Armour | *Allows Greater Movement in Heavy Armour | ||
*Causes Twitching | *Causes Twitching | ||
*Has a small chance of causing minor heart damage each time it's metabolized. | |||
*Overdoses after 6 units causing heart damage | *Overdoses after 6 units causing heart damage | ||
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]] | *Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]] |
Revision as of 04:32, 29 December 2017
Brief notice: Only Doctors, Researchers and the CMO should be messing with chemical substances.
Tools of the Trade
- Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
- Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
- ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
- Beakers: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.
- Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
Equipment
- Beakers and Bottles:
- Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
- Dropper:
- Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
- Syringe:
- Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
- Injector:
- These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
- Pill:
- 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
- Pill Bottle:
- Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
- Syringe Case:
- Holds three syringes/bottles/injectors.
- Hypospray:
- Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
- Labellers and Pens:
- Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
- Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.
Medicines and Chemicals
- How do they mix?:
Recipes have ratios in parts. For example, Dylovene is 1 part Nitrogen, 1 part Potassium and 1 part Silicon
, resulting in 3 parts Dylovene.
Peridaxon, on the other hand, is 1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)
, meaning that any amount of Bicardine and Clonexadone will mix as long as there's 5 units of Phoron present.
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it will not be used up in the reaction.
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units". The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.
Be careful: Some chemicals produce Toxins when combined with others. Examples are: Hyperzine and Peridaxon, Paracetamol and Tramadol, and Dylovene and Synaptazine.
Name | Effects | Recipe | Overdose | Type |
---|---|---|---|---|
Alkysine |
|
|
30 Units | Medicine |
Ammonia |
|
|
- | Chemical |
Arithrazine |
|
|
30 Units | Medicine |
Bicaridine |
|
|
30 Units | Medicine |
Chloral Hydrate |
|
|
N/A: Always poisonous. 5U or less recommended. | Chemical, Toxin |
Clonexadone |
|
|
Never | Medicine |
Cryoxadone |
|
|
Never | Medicine |
Cryptobiolin |
|
|
Never | Chemical |
Dermaline |
|
|
15 Units | Medicine |
Dexalin |
|
|
30 Units | Medicine |
Dexalin Plus |
|
15 Units | Medicine | |
Dylovene |
|
|
30 Units | Medicine |
Ethylredoxrazine |
|
|
30 Units | Medicine |
Explosion |
|
|
Never | Reaction |
Flash Powder |
|
|
Never | Reaction |
Glycerol |
|
|
Never | Chemical |
Hyronalin |
|
|
30 Units | Chemical |
Hyperzine |
|
6 Units | Chemical | |
Imidazoline |
|
|
30 Units | Medicine |
Impedrezene |
|
|
Never | Chemical |
Inaprovaline |
|
|
60 Units | Medicine |
Iron |
|
|
30 Units | Chemical |
Kelotane |
|
|
30 Units | Medicine |
Leporazine |
|
|
30 Units | Medicine |
Lexorin |
|
|
Never | Chemical |
Lipozine |
|
|
Never | Medicine |
Napalm |
|
|
Never | Reaction |
Oxycodone |
|
|
20 Units | Medicine |
Paracetamol | 60 Units | Medicine | ||
Peridaxon |
|
10 Units | Medicine | |
Polytrinic Acid |
|
|
Never | Chemical |
Ryetalyn |
|
|
Never | Medicine |
Smoke |
|
|
Never | Reaction |
Soporific |
|
|
Never | Chemical |
Spaceacillin |
|
|
30 Units | Medicine |
Space Cleaner |
|
|
Never | Chemical |
Space Lube |
|
|
Never | Chemical |
Sterilizine |
|
|
Never | Medicine |
Synaptazine |
|
|
6 units | Medicine |
Synth Flesh |
|
|
N/A | Medicine |
Sugar |
|
|
Never | Chemical |
Thermite |
|
|
Never | Chemical |
Toxin |
|
OR OR
|
N/A | Chemical |
Tramadol |
|
|
30 Units | Medicine |
Tricordrazine |
|
|
30 Units | Medicine |
Water |
|
|
Never | Chemical |