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+ Significantly increases accuracy | + Significantly increases accuracy | ||
No Drawbacks | No Drawbacks. | ||
Mounts on: M41, M39, M37, and M4A3 | Mounts on: M41, M39, M37, and M4A3 |
Revision as of 13:51, 9 November 2015
The Colonial Marines are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.
Standard Marine Weapons
The marines get the choice of five weapons. They range from pistol to a heavy M41A. The marines get equipped with guns for any situation they encounter, no matter what the threat will be.When using any weapon it is best to aim for the chest this is because in case you accidentally hit a marine with a stray bullet they will take less damage,On a side note aiming for the head only increases damage against ravagers so unless you are 1v1ing a ravager aim at the chest always.
M4A3 Pistol
Description: This is one of two pistols that the marines have a choice to take. It is a reliable fall back weapon and it uses .45-S ammo with the magazine holding 12 bullets. |
.44 Magnum
M39 SMG
M41A Pulse Rifle
M37 Shotgun
Combat Knife
Restricted Marine Weapons
These marine weapons are uncommon and usually are only used by specialists or high ranking marine officers.
M42C Scout Rifle
M92 Grenade Launcher
SADAR
Description: Specialist only. A reloadable, single shot, rocket launcher. This weapon carries the most powerful and deadliest ordnance available to marine infantry in the form of either high explosive or armour piercing rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target. Unlike the grenade launcher SADAR ammo is more scarce, as well as the SADAR being more unwieldy to employ. |
M56 Smartgun
Flamethrower
Grenade
Incendiary Grenade
Restricted Marine Equipment
Sentry Gun
Description: These engineer only sentry guns are the spear and shield of the Colonial Marines. These beasts hold 300 shots a mag and cause moderate brute damage to the target upon hit. The tracking system is capable of identifying a non-marine from a marine and fire at it. They are capable of firing straight forward in cone or 360 around. Firing options are full automatic, burst and single shot. |
Weapon Attachments
Marine's can acquire attachments to attach to some of their weapons. Most attachments must be acquired via the Requisitions Officer located on the east side of the Sulaco. Most RO's usually only give one or two attachments to most marines, though some may grant more to squad leaders or specialists.
Most attachments offer a advantage, and many also counter that with some disadvantage.
Most guns have three attachment locations, the rail, under barrel and the muzzle. Only one attachment can be on one of these locations at a time.
Muzzle Attachments
+ Greatly reduces firing sound
+ Removes text messages about user firing gun
- Slightly reduces accuracy
Mounts on: M41, M42C Scout Rifle, M39, and M4A3 Pistol.
+ Greatly increases weapon melee damage (Around 30 brute)
+ Easier to destroy fortifications
- Slightly reduces accuracy
Mounts on: M41 and M37
+ Significantly Increases Accuracy
- Reduces Damage
+ Significantly increase damage
- Reduces accuracy
- Increases recoil
Mounts on: M41, Smartgun
File:Recoilcomp.png Recoil Compensator
+ Reduces recoil
+ Increases accuracy
- Reduces damage
Mounts on: M41, M42C Scout
Rail Attachments
+ Generates a light source
No Drawbacks. Can be custom created by using a screwdriver on a flashlight to convert the flashlight to a rail attachment.
Mounts on: M41, M37, M4A3, and M39
+ Significantly increases accuracy
No Drawbacks.
Mounts on: M41, M39, M37, and M4A3
+ Increases weapon fire rate
- Reduces Accuracy
- Increases weapon recoil
Underbarrel Attachments
+ Significantly Increases accuracy
- Makes one handed weapons two handed
- Increases size of weapon (Example: SMG can't fit in backpack)
Mounts on: M41, M37 and M39
File:Gyro.gif Gyroscopic Stabilizer
+ Makes two handed weapons one handed
- Decreases accuracy
- Causes weapon recoil (shakes screen)
Mounts on: M41, M37, M42C Scout
+ Reduced recoil
+ Increased accuracy
- Increased weapon size
- Decreased melee damage
Standard Marine Clothing
Helmet - Protect's your head. Not very effective in stopping bullets. There are several variants of helmets available.
Marine Armour - This armor protects from most damage. Do try to avoid friendly fire, however marine armour will block most damage dealt from a bullet. There are several variants of armour available.
Combat boots - These boots prevent marines from slipping and getting a concussion. A sheath allows a knife to be stored in them.
Jumpsuit - This can vary depending on the current squad.
Gloves - Tactical gloves that are coloured for the squad. Not very useful if you're an engineer, take the insulated gloves instead.
File:Belt.png Marine Belt - It holds ammo and small items. Yeah not that helpful for shotguns.
Flare - Much more useful than the flashlight in terms of brightness, but burns out over time. Make sure to take multiple flares and keep them in your pocket. If you see a flare lying on the ground and you need light you can always pull it behind you.
Flashlight - For dark places, preventing the marines from going crazy. Using a screwdriver on this will make it attachable, allowing you to attach it to a variety of weapons such as the M4A1 and M4A3.
Marine Armour
There are several different kinds of armour available to marines, depending on which role a marine is fulfilling.
M3 Armour
B12 Armour
M2 Armour
B18 Experimental Armour
Engineer Extra Clothing
Tool belt - As a engineer you will most likely replace the marine belt with this as it can carry all your tools which are :
When you have these tools you should be set for hacking open doors and building defenses in a Forward Operating Base(FoB).
File:Mesons.png Meson Goggles -Meson Goggles are very useful especially when slicing down walls due to how they allow you to see the layout of the station even in pitch black.
Welding Goggles - Something that every engineer should wear. Allows you to weld things without damaging your eyes.
Insulated Gloves - These gloves are essential to any engineer as they protect you from electric shocks,Wear them at all times.
Medic Extra Clothing
- This is used for carrying all your medical appliances to help patch up wounded and make sure everyone returns at some healthy state.
- The Medical Hud Allows the player to see the vitals of fellow players, which is useful to you as it means you know who you will need to focus on.