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Warrior: Difference between revisions

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==Warrior Evolution and Upgrades==
==Warrior Evolution and Upgrades==


The Warrior can '''Evolve''' into the following castes:


* The [[Praetorian]] is a more all-rounder evolution of the Spitter and a ranged version of the Warrior, foregoing melee mastery for a large array of useful combat skills that makes it the master of the battlefield. It has more health and a greater stature and melee attack coupled with surprising nimbleness, its spit is as powerful as ever and it gains elusive [[Pheromones]] that would otherwise be reserved to [[Drone]] castes and the [[Queen]]. It also gets to use a special sticky spit, covering the battlefield in thick, sticky resin that will limit Marine movement and a weaker Spray Acid ability similar to the Boiler.
* The [[Praetorian]] is a more all-rounder evolution of the Spitter and a ranged version of the Warrior, foregoing melee mastery for a large array of useful combat skills that makes it the master of the battlefield. It has more health and a greater stature and melee attack coupled with surprising nimbleness, its spit is as powerful as ever and it gains elusive [[Pheromones]] that would otherwise be reserved to [[Drone]] castes and the [[Queen]]. It also gets to use a special sticky spit, covering the battlefield in thick, sticky resin that will limit Marine movement and a weaker Spray Acid ability similar to the Boiler.
* The [[Crusher]] takes an unique path, foregoing mobility and direct offensive power in exchange for becoming a literal tank caste, gaining an armored crest capable of easily deflecting large amounts of punishment, and a massive health and armor pool. It also gains the ability to '''Charge''', replacing the Pounce with a slow-winding but eventually fast and unstoppable assault, knocking aside and wounding anyone in your path. You will also gain the ability to '''Stomp''', allowing you to smash into the ground to viciously wound any downed tallhost under you.

Revision as of 10:50, 21 May 2018

General Information

Playing as a Warrior

Abilities

Unique passive ability: If you highlight a specific limb then grab a marine, and upgrade the grab, after a short amount of time you will rip off that specific limb.

Abilities: Description:
Xeno Rest.png

Rest

Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png

Regurgitate

To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template)

Toggle Agility.png

Toggle Agility

Toggles between a bi-pedal form and quadrupedal form, the latter form will make you move faster.
Lunge.png

Lunge

Lunges the warrior towards the targetted marine and puts them into a chokehold(light grabbing them). Click on your target with the middle mouse button to use the ability.


Costs 10 plasma.

Fling.png

Fling

Flings the targetted marine a few tiles and damages them. Click on your target with the middle mouse button to use the ability.


Costs 10 plasma.

Punch.png

Punch

Punches the targetted marine dealing a hefty amount of damage. Click on your target with the middle mouse button to use the ability.


Costs 10 plasma. Relatively short cooldown.


Warrior Tactics

Warrior Evolution and Upgrades

The Warrior can Evolve into the following castes:

  • The Praetorian is a more all-rounder evolution of the Spitter and a ranged version of the Warrior, foregoing melee mastery for a large array of useful combat skills that makes it the master of the battlefield. It has more health and a greater stature and melee attack coupled with surprising nimbleness, its spit is as powerful as ever and it gains elusive Pheromones that would otherwise be reserved to Drone castes and the Queen. It also gets to use a special sticky spit, covering the battlefield in thick, sticky resin that will limit Marine movement and a weaker Spray Acid ability similar to the Boiler.
  • The Crusher takes an unique path, foregoing mobility and direct offensive power in exchange for becoming a literal tank caste, gaining an armored crest capable of easily deflecting large amounts of punishment, and a massive health and armor pool. It also gains the ability to Charge, replacing the Pounce with a slow-winding but eventually fast and unstoppable assault, knocking aside and wounding anyone in your path. You will also gain the ability to Stomp, allowing you to smash into the ground to viciously wound any downed tallhost under you.