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==== Playing a Runner ====
==== Playing a Runner ====
You are essentially the broods scout. Your primary task is to scout the land around the Hive, identify any threats and possible hosts, and where the opportunity arises, capture hosts or harass any identified enemy.
You are fast, but not particularly strong. You are essentially a Hive scout. Your primary role is to scout the land around the Hive, identify any threats and possible hosts, and report back to the Hive. Only capture hosts or harass any identified enemy where the opportunity arises.


Speed and cunning are your weapons, a fragile body and relatively weak attack are your Achilles heel.
Speed and cunning are your weapons, a fragile body and relatively weak attack are your Achilles heel. A few well-aimed shots will bring down a Runner and most Marines tend to fire '''lots''' of poorly aimed shots. Death can come swiftly if you're not cautious and careful.
A few well-aimed shots will bring down a Runner, and as most Marines tend to fire '''lots''' of poorly aimed shots, death can come swiftly if you're not cautious and careful.


Once evolved from a Larva, you should immediately seek to explore the world on which you find yourself. Eventually you might find you encounter hostile beings that spit metal death. This is where your <code>hide</code> verb comes in to play. With this activated, and for no drain on plasma, you can hide under tables and in crates, allowing you to both scout and report back on enemy movements as well as set up ambushes using your fellow sisters to help lure prey closer to you.
Once evolved from a Larva, you should immediately seek to explore the world on which you find yourself. Until you can evolve or upgrade, however, you are very weak. Eventually you might find you encounter hostile beings that spit metal death. This is where your <code>hide</code> verb comes in to play. With this activated, and for no drain on plasma, you can hide under tables and in crates, allowing you to both scout and report back on enemy movements. You can also set up ambushes using your fellow sisters to help lure prey closer to you.
The Runner starts with the <code>Pounce</code> ability as soon as it evolves from a larva. This ability allows a Runner to close distance with Hosts quickly, and will knock a Host to the ground if aimed to hit them. This works perfectly in conjunction with <code>hide</code> to let you ruin a Marine's day.


Runners serve best at harassing round start survivors, who are ill equipped to fend you off, or hunting isolated Marines. They can also operate well during larger conflicts in harassing and infecting wounded and retreating Marines, especially those that may get cut off from the rest of their squad.  
The Runner starts with the <code>Pounce</code> ability. This Pounce allows a Runner to close distance with Hosts quickly. It will also knock a Host to the ground if aimed to hit them. This works perfectly in conjunction with <code>hide</code> to let you ruin a Marine's day.
 
Runners are good at harassing round start survivors, who are ill equipped to fend you off. Runners are also good at hunting isolated Marines. They can also participate in larger conflicts by harassing and infecting retreating Marines, especially those that may get cut off from the rest of their squad.  


====Runner Evolution====
====Runner Evolution====


After consuming some Royal Jelly (created by the Queen) and allowing it to become absorbed by their body, Runners can evolve into a more powerful, larger variant of their caste; the [[Hunter]].
Runners can evolve into a more powerful, larger variant of their caste; the [[Hunter]].
 
 
The [[Hunter]] gains increased health, and becomes a more focused '''stealth and ambush''' fighter. Gaining a cloaking ability, the Hunter becomes a more effective single fighter than a Runner could ever be.


The [[Hunter]] gains increased health, and becomes a more focused '''stealth and ambush''' fighter. Gaining a cloaking ability, the Hunter becomes a more effective single fighter.


====Runner Tactics====
====Runner Tactics====


*Hunt in a pack! Alone you are weak, but as a group you can overwhelm most small groups of Marines, and any isolated Hosts are easy pickings.
*Hunt in a pack! You are weak alone, but as a group you can overwhelm most small groups of Marines. Any isolated Hosts are easy pickings.


*If you fall below half health (or take ~two hits), '''flee!''' Although the other Aliens may not agree at times, you are a valuable part of the hive. Find some weeds, heal up, and find a pack to hunt with.
*Young Runners tend to die at an alarming rate. Don't feel ashamed to fall back if you fall below half health (or take ~two hits). Although the other Aliens may not agree at times, you are a valuable part of the hive. Find some weeds, heal up, and find a pack to hunt with. Avoid charging right into a conflict.


*Your <code>Pounce</code> ability can be very formidable if you're carrying Facehuggers. Once the Host has been stunned you can hit them with two Facehuggers to incapacitate them. However, be wary of any other Hosts in the area, they can kill you faster than you can click twice. If you drag the unfortunate Host away from their comrades, you can devour them (grab, then click on yourself) to return them to a nice, snug, nest.
*Your <code>Pounce</code> ability can be very formidable if you're carrying Facehuggers. Once the Host has been stunned you can hit them with two Facehuggers to incapacitate them. But be wary of any other Hosts in the area. The Host's friends can kill you faster than you can click twice. If you drag the unfortunate Host away from their comrades, you can devour them (grab it, then click on yourself) to return them to a nice, snug nest.


*When you evolve from a larva, you keep your <code>Crawl Through Vent</code> ability. Use this to your advantage, there are a number of vents placed around the Nexus, use them as a quick escape if you're in danger, or use them to stalk Hosts while keeping to shadowy areas.
*When you evolve from a larva, you keep your <code>Crawl Through Vent</code> ability. Use this to your advantage. There are a number of vents placed around the Nexus, use them as a quick escape if you're in danger, or use them to stalk Hosts while keeping to shadowy areas.


*If you find yourself assaulting the Sulaco, try to escape the shuttle as quickly as possible. Your low health prevents you from being much use during the Hangar assault, so find a vent and move to a less populated area. If you're lucky, there should be unarmoured civilian personnel that you can infect quickly.
*If you find yourself assaulting the Sulaco, try to escape the shuttle as quickly as possible. Your low health prevents you from being much use during the Hangar assault, so find a vent and move to a less populated area. If you're lucky, there should be unarmoured civilian personnel that you can infect quickly. You're ideal to pick them off one by one.

Revision as of 19:04, 31 August 2016

OFFENCE
Alien-Runner.png
Runner
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Capture and harass prey.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Runner

You are fast, but not particularly strong. You are essentially a Hive scout. Your primary role is to scout the land around the Hive, identify any threats and possible hosts, and report back to the Hive. Only capture hosts or harass any identified enemy where the opportunity arises.

Speed and cunning are your weapons, a fragile body and relatively weak attack are your Achilles heel. A few well-aimed shots will bring down a Runner and most Marines tend to fire lots of poorly aimed shots. Death can come swiftly if you're not cautious and careful.

Once evolved from a Larva, you should immediately seek to explore the world on which you find yourself. Until you can evolve or upgrade, however, you are very weak. Eventually you might find you encounter hostile beings that spit metal death. This is where your hide verb comes in to play. With this activated, and for no drain on plasma, you can hide under tables and in crates, allowing you to both scout and report back on enemy movements. You can also set up ambushes using your fellow sisters to help lure prey closer to you.

The Runner starts with the Pounce ability. This Pounce allows a Runner to close distance with Hosts quickly. It will also knock a Host to the ground if aimed to hit them. This works perfectly in conjunction with hide to let you ruin a Marine's day.

Runners are good at harassing round start survivors, who are ill equipped to fend you off. Runners are also good at hunting isolated Marines. They can also participate in larger conflicts by harassing and infecting retreating Marines, especially those that may get cut off from the rest of their squad.

Runner Evolution

Runners can evolve into a more powerful, larger variant of their caste; the Hunter.

The Hunter gains increased health, and becomes a more focused stealth and ambush fighter. Gaining a cloaking ability, the Hunter becomes a more effective single fighter.

Runner Tactics

  • Hunt in a pack! You are weak alone, but as a group you can overwhelm most small groups of Marines. Any isolated Hosts are easy pickings.
  • Young Runners tend to die at an alarming rate. Don't feel ashamed to fall back if you fall below half health (or take ~two hits). Although the other Aliens may not agree at times, you are a valuable part of the hive. Find some weeds, heal up, and find a pack to hunt with. Avoid charging right into a conflict.
  • Your Pounce ability can be very formidable if you're carrying Facehuggers. Once the Host has been stunned you can hit them with two Facehuggers to incapacitate them. But be wary of any other Hosts in the area. The Host's friends can kill you faster than you can click twice. If you drag the unfortunate Host away from their comrades, you can devour them (grab it, then click on yourself) to return them to a nice, snug nest.
  • When you evolve from a larva, you keep your Crawl Through Vent ability. Use this to your advantage. There are a number of vents placed around the Nexus, use them as a quick escape if you're in danger, or use them to stalk Hosts while keeping to shadowy areas.
  • If you find yourself assaulting the Sulaco, try to escape the shuttle as quickly as possible. Your low health prevents you from being much use during the Hangar assault, so find a vent and move to a less populated area. If you're lucky, there should be unarmoured civilian personnel that you can infect quickly. You're ideal to pick them off one by one.