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Bridge Officers (BO) are third in command after the Commander (CO) and Executive Officer (XO). A BOs primary job is to support marine squads using Overwatch consoles. Overwatch is the ability for Bridge Officers (including CO and XO) to oversee squad operations from the safety of the bridge. Overwatch is an extremely powerful tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the BO role is for you. Make sure you know the maps well before taking on the BO role - or learn on the job. | Bridge Officers (BO) are third in command after the Commander (CO) and Executive Officer (XO). A BOs primary job is to support marine squads using Overwatch consoles. Overwatch is the ability for Bridge Officers (including CO and XO) to oversee squad operations from the safety of the bridge. Overwatch is an extremely powerful tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the BO role is for you. Make sure you know the maps well before taking on the BO role - or learn on the job. | ||
A good BO will: (a) know the map, (b) talk to his or her squad, (c) communicate and coordinate with bridge staff, and (d) build a good rapport with their Squad Leader. | A good BO will: (a) know the map, (b) talk to his or her squad, (c) communicate and coordinate with bridge staff, and (d) build a good rapport with their Squad Leader. | ||
The most important job for a BO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the BOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the BOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. BOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful BO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e). | The most important job for a BO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the BOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the BOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. BOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful BO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e). | ||
When you arrive at the bridge, log into an Overwatch console (by clicking it) and choose a squad. If a squad is already taken, it won't show up on the list. To stop watching a squad, use the [Stop Overwatch] command. See how the name itself is also a link? If you click that (and the console isn't locked), it will let you replace whoever is currently there. For example, if a BO leaves or dies. A console lock lets you ensure nobody will come along and change it, though make sure it's not locked if you're going to leave. (If the bridge is under-staffed, it may be useful to Overwatch more than one squad. A squad with partial leadership is better than a squad with none.) | When you arrive at the bridge, log into an Overwatch console (by clicking it) and choose a squad. If a squad is already taken, it won't show up on the list. To stop watching a squad, use the [Stop Overwatch] command. See how the name itself is also a link? If you click that (and the console isn't locked), it will let you replace whoever is currently there. For example, if a BO leaves or dies. A console lock lets you ensure nobody will come along and change it, though make sure it's not locked if you're going to leave. (If the bridge is under-staffed, it may be useful to Overwatch more than one squad. A squad with partial leadership is better than a squad with none.) | ||
Once you've picked a squad to Overwatch, it's '''VERY''' important to make sure your command headset is turned on to your squad's channel! Your command headset can listen to any squad (Alpha (:q), Bravo (:b), Charlie (:c), or Delta (:d)) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it to adjust which channels you want to hear and how much information you can handle. Memorize the squad colors: Alpha is RED, Bravo is ORANGE, Charlie is PINK, and Delta is BLUE. | Once you've picked a squad to Overwatch, it's '''VERY''' important to make sure your command headset is turned on to your squad's channel! Your command headset can listen to any squad (Alpha (:q), Bravo (:b), Charlie (:c), or Delta (:d)) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it to adjust which channels you want to hear and how much information you can handle. Memorize the squad colors: Alpha is RED, Bravo is ORANGE, Charlie is PINK, and Delta is BLUE. | ||
You can send a direct message to all squad members via the [MESSAGE] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention. | You can send a direct message to all squad members via the [MESSAGE] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention. | ||
If a SL bites it, ask a commanding officer to promote a new one if there's not another. Then use the [SCAN] button to find the active SL. | If a SL bites it, ask a commanding officer to promote a new one if there's not another. Then use the [SCAN] button to find the active SL. | ||
There's a built-in helmet camera installed in every Squad Leader helmet --- but only the ones from the SL vendor, not any standard issue helmet. The Camera is the BO's eyes on the ground. Use the [CAM] button to activate it. If your SL dies and the SL helmet is unretrievable, you'll have to do without. A big squad priority should be retrieving any gear from a fallen SL. The BO chairs are also located next to a console allowing access to any installed security cameras. This system is helpful for keeping tabs on other marines, especially if they're slow, wayward, or straying from your orders. | There's a built-in helmet camera installed in every Squad Leader helmet --- but only the ones from the SL vendor, not any standard issue helmet. The Camera is the BO's eyes on the ground. Use the [CAM] button to activate it. If your SL dies and the SL helmet is unretrievable, you'll have to do without. A big squad priority should be retrieving any gear from a fallen SL. The BO chairs are also located next to a console allowing access to any installed security cameras. This system is helpful for keeping tabs on other marines, especially if they're slow, wayward, or straying from your orders. | ||
Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex". | Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex". | ||
Your next two important buttons are the Supply and Orbital Strike menus. The SLs begin the game with 3 supply and 1 strike beacon in their vendors and should always be carrying all 4 of them when they first hit the ground. The beacons are one-time-use, but more can be ordered from Requisitions. | Your next two important buttons are the Supply and Orbital Strike menus. The SLs begin the game with 3 supply and 1 strike beacon in their vendors and should always be carrying all 4 of them when they first hit the ground. The beacons are one-time-use, but more can be ordered from Requisitions. | ||
Supply beacons are an important battlefield resource. They let your squad resupply in the field without having to retreat back to the ship. There are 4 launch pads in Requisitions matching each of the 4 squads. When a crate is dragged on top of them, the BO can launch it towards an activated beacon. Note that supply beacons only work if they are on a ground map turf, such as jungle, river, or desert terrain -- outside of buildings and caves. It has a short delay, but the matching crate will be dropped NEAR the beacon. The "Supply Beacon Status" will show you if a beacon is placed in an appropriate location, "Launch Pad Status" will show you if there's a crate currently on the launch pad, and "Supply Drop Status" will inform you if the supply drop function is recharging (this takes 5 minutes after you launch one). | Supply beacons are an important battlefield resource. They let your squad resupply in the field without having to retreat back to the ship. There are 4 launch pads in Requisitions matching each of the 4 squads. When a crate is dragged on top of them, the BO can launch it towards an activated beacon. Note that supply beacons only work if they are on a ground map turf, such as jungle, river, or desert terrain -- outside of buildings and caves. It has a short delay, but the matching crate will be dropped NEAR the beacon. The "Supply Beacon Status" will show you if a beacon is placed in an appropriate location, "Launch Pad Status" will show you if there's a crate currently on the launch pad, and "Supply Drop Status" will inform you if the supply drop function is recharging (this takes 5 minutes after you launch one). | ||
The X and Y offsets allow a BO to target a specific location relative to the beacon. Using 0x, 0y means the drop will attempt to hit the beacon exactly, though hitting targets from orbit is always a tricky business. +X is east, -X is west, +Y is north, -Y is south. There will be a small amount of randomization. It could even land in walls, so it's best to set the beacon somewhere in an open area. The BO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself, up to 10 tiles in any cardinal direction. This is especially useful if an enemy is overrunning the beacon and it can't be retrieved in time. | The X and Y offsets allow a BO to target a specific location relative to the beacon. Using 0x, 0y means the drop will attempt to hit the beacon exactly, though hitting targets from orbit is always a tricky business. +X is east, -X is west, +Y is north, -Y is south. There will be a small amount of randomization. It could even land in walls, so it's best to set the beacon somewhere in an open area. The BO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself, up to 10 tiles in any cardinal direction. This is especially useful if an enemy is overrunning the beacon and it can't be retrieved in time. | ||
The Orbital Strike menu is similar, but it doesn't have a launch pad and the RO is not involved. The offsets are much more useful. Orbital Strike beacons can be placed anywhere on the ground map, EXCEPT in any of the northern caves. When triggered, the Sulaco will fire its heavy cannons after a short delay and target roughly the position of the beacon. Orbital strikes drop an initial high-damage blast, then 2 smaller detonations in roughly the same area. Here is where X and Y offsets are very important -- it's very dangerous in roughly an 8-10 tile radius around the beacon itself, so using X and Y offsets are a good way to ensure your squad doesn't accidently get annihilated. | The Orbital Strike menu is similar, but it doesn't have a launch pad and the RO is not involved. The offsets are much more useful. Orbital Strike beacons can be placed anywhere on the ground map, EXCEPT in any of the northern caves. When triggered, the Sulaco will fire its heavy cannons after a short delay and target roughly the position of the beacon. Orbital strikes drop an initial high-damage blast, then 2 smaller detonations in roughly the same area. Here is where X and Y offsets are very important -- it's very dangerous in roughly an 8-10 tile radius around the beacon itself, so using X and Y offsets are a good way to ensure your squad doesn't accidently get annihilated. | ||
Finally, the last button on the Overwatch panel is Squad Monitor. This gives you a table showing every current squad member, as well as their general status (Conscious, Unconscious, Dead), and their current distance from the SL. You can count how many combat ready marines are in your squad. (This is good information to relay to your CO and SL, along with any information about marines that show up for duty.) If you see ???, it means they aren't on the same Z-level as the SL. It also gives the name of the area they're currently in, giving you a good approximation of their location. If your team is going for a search & rescue on a downed marine, you can triangulate their exact position by checking their distance from SL as the SL moves around. This number will get smaller as the SL gets closer to them. | Finally, the last button on the Overwatch panel is Squad Monitor. This gives you a table showing every current squad member, as well as their general status (Conscious, Unconscious, Dead), and their current distance from the SL. You can count how many combat ready marines are in your squad. (This is good information to relay to your CO and SL, along with any information about marines that show up for duty.) If you see ???, it means they aren't on the same Z-level as the SL. It also gives the name of the area they're currently in, giving you a good approximation of their location. If your team is going for a search & rescue on a downed marine, you can triangulate their exact position by checking their distance from SL as the SL moves around. This number will get smaller as the SL gets closer to them. | ||
Original source on the forums: | Original source on the forums: |
Revision as of 20:35, 31 August 2016
Difficulty: Medium Supervisors: Executive Officer Rank: Not defined Duties: Provide overwatch, assist the commander. Guides: Leadership ; Marine Law Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
Bridge Officers (BO) are third in command after the Commander (CO) and Executive Officer (XO). A BOs primary job is to support marine squads using Overwatch consoles. Overwatch is the ability for Bridge Officers (including CO and XO) to oversee squad operations from the safety of the bridge. Overwatch is an extremely powerful tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the BO role is for you. Make sure you know the maps well before taking on the BO role - or learn on the job.
A good BO will: (a) know the map, (b) talk to his or her squad, (c) communicate and coordinate with bridge staff, and (d) build a good rapport with their Squad Leader.
The most important job for a BO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the BOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the BOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. BOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful BO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e).
When you arrive at the bridge, log into an Overwatch console (by clicking it) and choose a squad. If a squad is already taken, it won't show up on the list. To stop watching a squad, use the [Stop Overwatch] command. See how the name itself is also a link? If you click that (and the console isn't locked), it will let you replace whoever is currently there. For example, if a BO leaves or dies. A console lock lets you ensure nobody will come along and change it, though make sure it's not locked if you're going to leave. (If the bridge is under-staffed, it may be useful to Overwatch more than one squad. A squad with partial leadership is better than a squad with none.)
Once you've picked a squad to Overwatch, it's VERY important to make sure your command headset is turned on to your squad's channel! Your command headset can listen to any squad (Alpha (:q), Bravo (:b), Charlie (:c), or Delta (:d)) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it to adjust which channels you want to hear and how much information you can handle. Memorize the squad colors: Alpha is RED, Bravo is ORANGE, Charlie is PINK, and Delta is BLUE.
You can send a direct message to all squad members via the [MESSAGE] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
If a SL bites it, ask a commanding officer to promote a new one if there's not another. Then use the [SCAN] button to find the active SL.
There's a built-in helmet camera installed in every Squad Leader helmet --- but only the ones from the SL vendor, not any standard issue helmet. The Camera is the BO's eyes on the ground. Use the [CAM] button to activate it. If your SL dies and the SL helmet is unretrievable, you'll have to do without. A big squad priority should be retrieving any gear from a fallen SL. The BO chairs are also located next to a console allowing access to any installed security cameras. This system is helpful for keeping tabs on other marines, especially if they're slow, wayward, or straying from your orders.
Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex".
Your next two important buttons are the Supply and Orbital Strike menus. The SLs begin the game with 3 supply and 1 strike beacon in their vendors and should always be carrying all 4 of them when they first hit the ground. The beacons are one-time-use, but more can be ordered from Requisitions.
Supply beacons are an important battlefield resource. They let your squad resupply in the field without having to retreat back to the ship. There are 4 launch pads in Requisitions matching each of the 4 squads. When a crate is dragged on top of them, the BO can launch it towards an activated beacon. Note that supply beacons only work if they are on a ground map turf, such as jungle, river, or desert terrain -- outside of buildings and caves. It has a short delay, but the matching crate will be dropped NEAR the beacon. The "Supply Beacon Status" will show you if a beacon is placed in an appropriate location, "Launch Pad Status" will show you if there's a crate currently on the launch pad, and "Supply Drop Status" will inform you if the supply drop function is recharging (this takes 5 minutes after you launch one).
The X and Y offsets allow a BO to target a specific location relative to the beacon. Using 0x, 0y means the drop will attempt to hit the beacon exactly, though hitting targets from orbit is always a tricky business. +X is east, -X is west, +Y is north, -Y is south. There will be a small amount of randomization. It could even land in walls, so it's best to set the beacon somewhere in an open area. The BO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself, up to 10 tiles in any cardinal direction. This is especially useful if an enemy is overrunning the beacon and it can't be retrieved in time.
The Orbital Strike menu is similar, but it doesn't have a launch pad and the RO is not involved. The offsets are much more useful. Orbital Strike beacons can be placed anywhere on the ground map, EXCEPT in any of the northern caves. When triggered, the Sulaco will fire its heavy cannons after a short delay and target roughly the position of the beacon. Orbital strikes drop an initial high-damage blast, then 2 smaller detonations in roughly the same area. Here is where X and Y offsets are very important -- it's very dangerous in roughly an 8-10 tile radius around the beacon itself, so using X and Y offsets are a good way to ensure your squad doesn't accidently get annihilated.
Finally, the last button on the Overwatch panel is Squad Monitor. This gives you a table showing every current squad member, as well as their general status (Conscious, Unconscious, Dead), and their current distance from the SL. You can count how many combat ready marines are in your squad. (This is good information to relay to your CO and SL, along with any information about marines that show up for duty.) If you see ???, it means they aren't on the same Z-level as the SL. It also gives the name of the area they're currently in, giving you a good approximation of their location. If your team is going for a search & rescue on a downed marine, you can triangulate their exact position by checking their distance from SL as the SL moves around. This number will get smaller as the SL gets closer to them.
Original source on the forums:
http://www.colonial-marines.com/viewtopic.php?f=94&t=2972
WiP: List of other bridge equipment