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Lurker: Difference between revisions

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====Playing a Hunter====
====Playing a Hunter====
As a Hunter you become a far more stealth and ambushed oriented fighter than the [[Runner]]. You should be using your unique <code>Cloak</code> ability to hide in obscure corners and ambush alone or unsuspecting Marines. Your also far stronger and beefier than the Runner, having more health, armor and overall just a more effective fighter than a Runner ever could be, however you do move slower than a Runner.
As a Hunter, you become even stealthier than the [[Runner]]. You should be using your unique <code>Cloak</code> ability to hide in obscure corners and ambush lone or unsuspecting Marines. You're also far stronger and beefier than the Runner. You have more health, more armor, and you're overall just a more effective fighter. However, you trade this off for a slower speed.
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You maintain your usage of your <code>Pounce</code> ability and as such you should use it to its maximum effectiveness, do note that you can pounce out of cloak and even remain in cloak while pouncing. Be wary as being in cloak will slowly drain your plasma.
You maintain your <code>Pounce</code> ability. You should use this to its maximum effectiveness. Note that you can pounce both in and out of cloak. This should terrify any unwary Marines. Being in cloak will slowly drain Plasma.
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While your a fantastic ambusher you are also just as good as a front line combatant, you deal a respectable amount of damage, you have a farily high disarm stun chance and you have a lot more health than a Runner.
While your a fantastic ambusher, you're also good as a front line combatant. You deal a respectable amount of damage, you have a farily high disarm stun chance, and you have a lot more health than a Runner.


====Hunter Evolution====
====Hunter Evolution====

Revision as of 14:26, 2 September 2016

OFFENCE
Alien-Warrior.png
Hunter
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Stalk and capture prey.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Hunter

As a Hunter, you become even stealthier than the Runner. You should be using your unique Cloak ability to hide in obscure corners and ambush lone or unsuspecting Marines. You're also far stronger and beefier than the Runner. You have more health, more armor, and you're overall just a more effective fighter. However, you trade this off for a slower speed.

You maintain your Pounce ability. You should use this to its maximum effectiveness. Note that you can pounce both in and out of cloak. This should terrify any unwary Marines. Being in cloak will slowly drain Plasma.

While your a fantastic ambusher, you're also good as a front line combatant. You deal a respectable amount of damage, you have a farily high disarm stun chance, and you have a lot more health than a Runner.

Hunter Evolution

Once your jelly progression has advanced you gain the ability to evolve into one of two unique alien roles.

The Ravager utterly forgoes any element of stealth or capture, instead focusing on maximizing your ability to kill Marines as rapidly as possible. You also lose your pouncing ability but gain a rapid charge ability that can be used to get into combat and hit someone hard, or get out of combat.

Alternatively the Crusher forgoes most of your offensive abilities in exchange for a large health pool and near unpenetrable frontal armor, you'll even be immune to most explosives. Outside of a anti-tank SADAR round you'll be almost unkillable from the front, you also gain a unique stomp ability that can stun any Marines close to you.

Hunter Tactics

Similar tactics used by the Runner also work for the Hunter.