More actions
No edit summary |
No edit summary |
||
Line 92: | Line 92: | ||
|- | |- | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG cloaked detector bell tower''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG cloaked detector bell tower''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 7 tile range, meaning anything near to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range. | ||
This version is cloaked an will allow anyone to walk over it. | This version is cloaked an will allow anyone to walk over it. | ||
Line 108: | Line 108: | ||
{{Static Non-Directional Deployment and Maintenance}} | {{Static Non-Directional Deployment and Maintenance}} | ||
|- | |- | ||
<!-- | |||
Disabled for now | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Rtobackpack.png|64px]]<br>'''JIMA Frame ''' | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Rtobackpack.png|64px]]<br>'''JIMA Frame ''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Allows the JIMA flag to be added to a backpack for mobile buffs to nearby marines. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Allows the JIMA flag to be added to a backpack for mobile buffs to nearby marines. | ||
--> | |||
|} | |} |
Revision as of 09:05, 23 April 2022
The Mini-Sentry Gun is the smaller brother of the normal one. It automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire.
The mini-sentry has a 135 degree firing arc, 5 tile range and a rapid fire rate. Has 500 bullets.
Template:UA 512-M Mini Sentry Ammunition
| ||
The Shotgun Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its short range however leads to it being a very close range sentry gun.
The shotgun sentry has a 135 degree firing arc, 2 tile range and a low fire rate. Has 50 buckshot shells.
Template:UA 12 Shotgun Sentry Ammunition
| ||
The Sniper Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Its longer range allows it to cover long flanks without the need for marine presence to back it up.
The sniper sentry has a 135 degree firing arc, 20 tile range and a low fire rate. Has 500 bullets. Template:UA 725-D Sniper Sentry Stats Template:UA 725-D Sniper Sentry Ammunition
| ||
UA 55-FA Assault Sentry Flamer |
The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't.
The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel but burns up faster. Template:UA 55-FA Flamer Assault Sentry Stats Template:UA 55-FA Flamer Assault Sentry Ammunition
| |
UA 45-FM mini sentry |
The Mini Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't.
The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slightly faster fire rate. Has 100 units of fuel. Template:UA 45-FM Mini Sentry Stats Template:UA 45-FM Mini Sentry Ammunition
| |
UA 60-FP Plasma Sentry |
The Plasma Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the phosphorus that lingers doesn't.
The flamethrower sentry has a 135 degree firing arc, 14 tile range and a very slow fire rate. Has 100 units of fuel. Template:UA 60-FP Plasma Sentry Stats Template:UA 60-FP Plasma Sentry Ammunition
| |
21S Overclocked Tesla Coil |
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.
This one is overclocked, which will deliver a much stronger zap, stunning as well as temporarily disabling their actions and abilities.
| |
25S Mini Tesla Coil |
A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.
This one is weaker which will deliver a much weaker zap but recharges faster and only slows down the targets.
| |
R-1NG motion detector bell tower |
A tactical advanced version of a normal alarm. Designed with a motion tracker that pings every time someone steps into range of it. It has a 14 tile range, meaning anything near to it will trigger a motion ping. Once triggered, the hostile that triggers it will be slowed down for a short duration.
| |
R-1NG cloaked detector bell tower |
A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 7 tile range, meaning anything near to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range.
This version is cloaked an will allow anyone to walk over it.
| |
Extended JIMA Planted Flag |
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 11x11 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
| |
Warbanner JIMA Planted Flag |
A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Move, Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
|