More actions
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| Force Level 4: Trespassing. | | Force Level 4: Trespassing. | ||
| Subject has no appointment and no access ticket. You don't have an appointment. | | Subject has no appointment and no access ticket. You don't have an appointment. | ||
| Verbally request the subject to leave, alert military police. | | Verbally request the subject to leave, log their presence, alert military police. | ||
|- | |- | ||
| Force Level 3: Biohazard Containment Level Alpha, physical permissions rescinded. | | Force Level 3: Biohazard Containment Level Alpha, physical permissions rescinded. |
Revision as of 07:39, 17 May 2023
Seegson Working Joe Manual
"You always know a Working Joe." - Seegson Working Joe
The Seegson Working Joe is not to be confused with the Generation One Synthetic Unit. Although both have a missing skin complexation, and multiple intent eye functionality, the Generation One Synthetic Unit is significantly more advanced, self-guiding and capable of its own advanced problem solving. On the contrary, Working Joes are slaved to an AI Mainframe, and without one, will perform a repeated task until shutdown.
General Guidelines
Working Joes are extensions of the AI Mainframe. They communicate to the Mainframe and based on the information given, the Mainframe will issue directives, tasks and orders for the Working Joes to carry out. This allows for a very affordable android system perfect for manual labor.
Working Joes should not congregate without reason. It would be inefficient to do so unless the AI Mainframe believes having multiple may expedite a task. Without AI directives, no more than two Working Joes should be present for a single task, unless requested by an Officer.
Worldbuilding and Round Impact
Working Joes are first and foremost an RP implement and a 'chill role'. They have no gameplay responsibilities and are not essential to the round. However they add a significant amount to the atmosphere of the ship and make it more bustling. A large ship like the Almayer constantly needs maintenance for the entire duration of its lifetime. It is the Working Joes that do a significant amount of the labor required for menial repairs.
On your own volition you may decide to set up a little area for maintenance; cordon off an insignificant area without impeding traffic(Such as the port hallway where there are three doors and six halls) and close off 2/3 tiles citing maintenance reasons. You should make it look reasonable and have handrails set up for the safety of those passing by. Report every support task via your APOLLO Link before doing so - Remember, this is not your Joe suddenly deciding to fix some damaged pipes, it is your AI instructing you to carry out a pending support ticket.
Working Joes should have next to zero impact on the round, essentially zero except for manual labor of moving objects or repairing certain walls/pipes. All objects you move should be generally insignificant (such as a floodlight crate, pipe dispenser, or M41 Ammo Crate) unless specifically ordered by your AI or by an Officer.
In requisitions, if you are asked to assist the service line, you may say that you are needed elsewhere. However, if you do decide to help, there must be little to no one in requisitions(or an inexperienced CT, for example). You may assist by asking the Marine in line, "How can I help you?". You must be extremely slow and inefficient about this, and should not understand abbreviations such as "mh ag md". If there are such abbreviations, stare. After they have said their order, roleplay moving to the vendor and cycle the machine by pressing buttons via the emote command. Pick out a singular object in chronological order of their order and then finally place it on the table. Stare a lot, and be extremely slow. Remember, you are going for almost no round impact while roleplaying.
APOLLO Link
"Unit Online. Primary Directive: Maintenance of Reactor Core, Secondary Directive: Efficiency of Ship Operations."
The APOLLO Link is used as a communication instrument to all slaved Working Joes to the Mainframe. This way, a centralized communication hub is able to quickly retrieve information from Working Joes, and send back out orders in rapid time. This also means that Working Joes separate from one another may be able to quickly become aware of dangers or tasks where additional units may be needed.
Working Joes should not communicate to one another outside of using the APOLLO Link.
APOLLO Link should contain some uniformity of grammar. You should structure your transmissions by including the type of transmission, and location.
As the AI Mainframe gathers information from APOLLO Link, they may be able to retransmit it out to inform the necessary departments. The regular radio should not be used by Working Joes themselves unless there is a human's life at stake, for example, a medical call may be done via radio for quicker response.
When referring to themselves, a Working Joe should say "This Unit" ie "This Unit is undergoing repairs and unavailable to be tasked."
Variants
General Characteristics & Behavior
Working Joes are humanoid androids which fulfill tasks given out by a central AI Mainframe. The majority of their communications is through this route, with a small amount being between human and android on a military ship such as the USS Almayer. Should a Working Joe explicitly be referring to a human, they address them by surname, followed by first name, in a "Talisman, John." format. They do not feel any emotions including impatience, and as a result generally will take the center of three lanes for moving around the ship. Working Joes do not feel pain, although they will most likely understand if they are under attack. If a Working Joe has damage to their chassis, they should report to an Android Maintenance Station at first convenience, after all tasks are complete. Shrapnel lodged in the Working Joe is of little concern.
Working Joe
Working Joe for Hazardous Environments
Directives
"Cleanup requested at Requisitions Bay. Support ticket created."
- Clerical Duties & Record Keeping: Working Joes assigned to this task will usually be at a reception post(medbay, CIC, requisitions) and assist with general help, logging or record keeping. Examples: Maintenance of AI Core, Medbay Reception, Combat Information Center Reception, Requisitions Assistance.
- Maintenance & Cleaning Working Joes assigned to this task will usually be roaming the ship, looking for messes to attend. When not roaming, they are usually by any of the Android Maintenance areas, or the AI Core. General repairs, cleaniness, ship functionality(pipes, APCs, etc.) and litter all fall under this category. Examples: Ship Maintenance & Cleaniness, Janitorial Duties, Efficiency of Ship Operations.
- Hazardous Environment: This task is strictly for Hazardous Environment Working Joes, who are only seen by the AI Core, Lower Engineering, or in areas where there poses a serious hazard, whether that be atmospheric or a biohazard. These nicknamed 'Hazmat Joes' can be expected to tackle reactor maintenance, firefighting, atmospheric breaches, significant repairs and biohazard cleanup. Examples: Maintenance of Reactor, Maintenance of AI Core, Damage Control Response.
- Directives - These are set as "Primary" with an optional "Secondary" and "Tertiary". When updated, you should log a report to APOLLO stating "Primary Directive Updated: (Janitorial Duties).". Hazardous Environment Working Joes may not switch directives as freely.
- Support Ticket - These are created usually for cleaning, maintenance or moving of objects. "Support ticket created at Requisitions Bay." When they are complete a report should be logged stating "Support ticket completed."
- Access Ticket - These are created to permit unauthorized personnel into restricted areas for temporary access, aka 'visitors.' If the visitor misbehaves in the restricted area, their access ticket may be 'revoked'. Otherwise, if all is complete with no incidence, the access ticket is 'completed.' in the log.
Contraband
Non-standard issue equipment and items specifically placed onto a Working Joe should immediately be removed and returned to their usual areas at nearest convenience. If you are currently doing a tasks of higher precedence, put the contraband into your satchel until your task is complete. You should not get sidetracked.
- Firearms and munitions should be separated, with firearms placed on safe, empty and unloaded. Then returned to their rightful armory.
- Clothing of USCM nature should be returned to Requisitions.
- Anomalous objects or materials should be placed in a containment area within Research for studying.
AI Mainframes
It is important to know who you are working for. Chiefly that would be ARES, and a Working Joe should know the basics of how ARES functions.
- Bioscan Processor - This enables the ability for ARES to conduct biological survey scans.
- Interface Processor - This allows ARES to communicate and log entries, including the data stored on the ARES Interface Console.
Restricted Areas
"You shouldn't be here."
Certain parts of the ship have limited access, usually for security and operational reasons. To the Working Joe and the AI Mainframe, this would be the AI Core and the place that powers the AI Core - the reactor room. All traffic and presence should be logged with the AI as to keep a record of who has entered and left restricted areas, no matter their access level. As mentioned earlier, Hazardous Environment Working Joes are only allowed in restricted areas or situations where they are absolutely necessary.
Access to the direct AI core is strictly by appointment only. Only Working Joes and the Chief Engineer should be inside, and it would be courteous of the CE to give a heads up. Unauthorized personnel should be verbally warned, reported and removed.
Intention
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