Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Properties/Thanatometabolizing: Difference between revisions

From CM-SS13 - Wiki
(Added a missing fact about Thanatometabolizing property.)
m (Wiki update for Thanatometabolizing)
Line 4: Line 4:
|RARE
|RARE
|
|
* '''REAGENT ONLY WORKS IF DECEASED OR HGH OXY DAMAGE'''
* ''' ENTIRE REAGENT ONLY WORKS IF DECEASED OR HIGH OXY DAMAGE OR BLOODLOSS'''
** Reagent now works on corpses. <!--I'm almost sad that this clarification is probably needed.-->
** Reagent now works on corpses. <!--I'm almost sad that this clarification is probably needed.-->
** Works on living only if oxygene damage is 30 or lower.
** Reagent works on living personnel below 60% blood (336cl) or above 50 oxy damage.
** Caps the effectiveness of all other properties.
** '''REAGENT WON'T BE METABOLIZED IF PREVIOUS CONDITIONS ARE NOT MET'''
*** Reagent effectiveness increases with bloodloss and oxy damage '''ONLY IF DEAD'''.
*** Potency increases effectivenes of reagent.
*** Influences the effectiveness of all other properties.
|N/A
|N/A
|N/A
|N/A
|-
|-

Revision as of 08:02, 8 September 2024

|- |TMB |Thanatometabolizing |RARE |

  • ENTIRE REAGENT ONLY WORKS IF DECEASED OR HIGH OXY DAMAGE OR BLOODLOSS
    • Reagent now works on corpses.
    • Reagent works on living personnel below 60% blood (336cl) or above 50 oxy damage.
    • REAGENT WON'T BE METABOLIZED IF PREVIOUS CONDITIONS ARE NOT MET
      • Reagent effectiveness increases with bloodloss and oxy damage ONLY IF DEAD.
      • Potency increases effectivenes of reagent.
      • Influences the effectiveness of all other properties.

|N/A |N/A |-