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Fax Responder: Difference between revisions

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|stafftype = EVENT
|stafftype = EVENT
|imagebgcolor = red
|imagebgcolor = red
|img = Warden.png
|img = Responders.png
|jobtitle = Fax Responder
|jobtitle = Fax Responder
|difficulty = Variable
|difficulty = Variable

Revision as of 12:32, 12 September 2024

EVENT
Responders.png
Fax Responder
Difficulty: Variable
Supervisors: CMSS13 Administration Staff
Rank: Variable
Duties: Answer faxes from the USS Almayer and/or Colony assets.
Guides: Server Rules, Marine Law, Standard Operating Procedure, Rank
Unlock Requirements: Variable, at least 75 hours as Command Roles.
Detailed Description:
|__________|
Your job is to answer faxes sent to your fax machine. You are answering on behalf of the CMSS13 staff team and are therefore held to the highest standards. Failure to adhere to expectations may result in loss of the role or a server ban. Non-staff players of this role are not able to authorise ERTs through their faxes.
|__________|


Duties


As a Fax Responder your sole duty is to answer faxes sent to the faction you are representing. In this role, except when staff yourself, you are not answering for yourself but on behalf of the CMSS13 Staff Team.

You are expected to play the part of an aide-de-camp to the local authority of the faction you are representing. For example, responding to faxes as "1st Lieutenant John Barlow, on behalf of Colonel Robert Grey.".

The current possible Fax Responders are listed below.

  • USCM High Command
  • USCM Provost Office
  • Weyland-Yutani
  • Colonial Marshal Bureau
  • UPP High Command
  • TWE Imperial Command
  • CLF Command

Supervisors and your Authority


You answer directly to any member of CM Staff online at the time. In circumstances where there are no staff online you are expected to behave as if there are, your actions within this role will be closely monitored.

What can I do?


As a Fax Responder you have a large amount of authority by nature of the position you are in. You are expected to wield that authority responsibly, and not to hinder/mess with the round flow.

  • Ahelp if you receive any faxes that you believe require staff attention (E.g. CO Arrest requests/faxes that indicate major Marine Law issues with MPs)

Below is a list of some things you can do, but this list is not inclusive of all possibilities.

All Factions

  • Answer relevant faxes sent to your fax machine.
    • Speak with other fax responders, where appropriate, regarding faxes sent to the wrong place.
    • It may be in the interest of some factions to report, or not report, potentially suspicious activity to the USCM.
      • Unless you are informed otherwise, people faxing about betraying the USCM are to be assumed as acting without staff approval and this is generally discouraged.
  • Ask for, and respond to, status reports regarding the operation from your faction members.

Weyland-Yutani

  • Give the Liaison some non-antag objectives.
    • Collect X from the colony.
    • Interview Survivor X or Officer Y.
    • Get person X to sign an NDA.

USCM High Command

  • The High Command fax responder is not a Provost representative, and usually should not be handling appeals/marine law.
  • You may Approve/Deny CO arrest orders.
    • This should be left for staff to handle if there are any online. Please ahelp to bring these faxes to staff attention.
    • In the absence of staff you should defer to the Provost responder if there is one.
  • You may approve transferring marine personnel into the custody of the Colonial Marshals in regards to blackmarket investigations.

USCM Provost

  • Answer appeal requests so long as they are written appropriately.
  • You may Approve/Deny CO arrest orders.
    • This should be left for staff to handle if there are any online. Please ahelp to bring these faxes to staff attention.
  • You may approve transferring marine personnel into the custody of the Colonial Marshals in regards to blackmarket investigations.

UPP/TWE/CLF

  • Faxes to these factions are rare outside of events, and you should not expect many faxes during a standard round.
  • Receipt of faxes by these factions, or Weyland-Yutani, that are indicative of someone wanting to betray the USCM or otherwise represent actions/behaviors that are against the interests of the USCM should typically be reported to USCM HC or the USS Almayer CIC.
    • You may choose not to report these faxes at your discretion, but without staff approval this sort of behavior should not be encouraged.

Workspace


All fax responders have identical offices, with some minor differences for Weyland-Yutani.

FaxResponseOffice.png

All offices include the following;

  1. A fax machine that authenticates all messages sent from it as from a High Command source.
  2. A rotary telephone.
  3. A paper bin and five folders.
  4. Camera and Health monitor consoles.
  5. Colored pens and stamps.
  6. Two filing cabinets.
  7. A food vendor.

Your Tools


  • The Camera Console is your way of seeing what's going on in the round. You have access to all USS Almayer cameras, and any helmet-mounted cameras.
  • Your Radio is another way to listen in to round proceedings. You must not use the radio to talk to the ship at any time.
  • Your Telephone can be used to speak with other people answering faxes in circumstances where this is appropriate.
    • Whilst your phone can call the USS Almayer or any phones assigned to your faction this should not be done outside extremely rare cases as your primary mode of contact should be your authenticated fax machine.
  • The Health Monitor can be used to see the status of all USCM Personnel and any personnel of your own faction. (When not playing a USCM responder)

Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


To find out about how the skill system works head over to the skills system page.