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PVE:Sun Riders: Difference between revisions

From CM-SS13 - Wiki
(Added links and important stuff to descriptions.)
(experimental edit. probably gonna get reverted.)
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{{Marines
{{Marines
| name = [[File:SL.png|64px|link=PVE:Section Sergeant]]<br>[[Squad Leader|'''Section Sergeant''']] [[File:Squad_leader_icon.png|16px]]
| name = [[File:SL.png|64px|link=PVE:Section Sergeant]]<br>[[Squad Leader|'''Section Sergeant''']] [[File:Squad_leader_icon.png|16px]]
| description = The Lieutenant may be in charge, but when boots are on the ground, you're the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory.
| description = The Lieutenant may be in charge, but when boots are on the ground, you're the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory. Plus, if everything goes to hell, you've got backup medical skills that are just enough to patch up the corpsman or buy time. <br> <br> <b>Seize the moment when you think you have to. It might make or break the mission.</b>
| difficulty = Hard}}
| difficulty = Hard}}
{{Marines
{{Marines
| name = [[File:USCM Medic.png|64px|link=PVE:Corpsman]]<br>[[Hospital Corpsman|'''Section Corpsman''']] [[File:Squad_medic_icon.png|16px]]
| name = [[File:USCM Medic.png|64px|link=PVE:Corpsman]]<br>[[Hospital Corpsman|'''Section Corpsman''']] [[File:Squad_medic_icon.png|16px]]
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they're out for good. Keep your head down; there might not be anyone else to pick up the slack if you go down.  
| description = The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they're out for good. <br> <br> <b>A dead corpsman is a dead ground team.</b>
| difficulty = Hard}}
| difficulty = Hard}}
{{Marines
{{Marines
Line 29: Line 29:
{{Marines
{{Marines
| name = [[File:USCM SG.png|64px|link=PVE:Smartgunner]]<br>[[Smartgunner|'''Squad Smartgunner''']] [[File:Smartgunner_icon.png|16px]]
| name = [[File:USCM SG.png|64px|link=PVE:Smartgunner]]<br>[[Smartgunner|'''Squad Smartgunner''']] [[File:Smartgunner_icon.png|16px]]
| description = Fire support is your middle name. Wielding the M56A2 smartgun, you're either the pointman or rear guard of the whole platoon, capable of laying down immense and devastating fire against your enemies. The M56A2 won't fire if it detects that it will hit an enemy if fired; get your ass to the front.  <br> <br> Show 'em what a <b>real tough hombre</b> looks like.
| description = Point and click adventure. Service weapon's the M56A2, a gyrostabilized heavy machine gun with a screaming fast RPM. Stops shooting if a friendly tagged target crosses the firing line, so find a good angle or get up front. The gunner's kit also got no carry capacity, so talk with your buddies if you need to.
| difficulty = Easy}}
| difficulty = Easy}}
{{Marines
{{Marines
| name = [[File:USCM Standard Marine.png|64px|link=PVE:Rifleman]]<br>[[Rifleman]]  
| name = [[File:USCM Standard Marine.png|64px|link=PVE:Rifleman]]<br>[[Rifleman]]  
| description = You're the rank and file grunt of your squad, but that doesn't mean you aren't capable. Your duty is to follow orders and make sure the job gets done, whether that means you have to take up the job as your squad's combat technician, incinerator, pointman with a shotgun, or just a plain old rifleman. You always get the job done.
| description = Versatile, deadly, straightforward. You're rank and file, but also technically adept and can draw from the unit's ordinance pool. Without fixed special gear, your carry capacity is bigger to boot. Open doors with bypass kits, blow things to bits with grenades, hump extra ammo and supplies, world's your oyster. <br> <br> <b>You aren't an army. Keep an ear for your noncoms and Lieutenant, work with your buddies.</b>
| difficulty = Easy}}
| difficulty = Easy}}

Revision as of 23:30, 14 November 2024

Solar Devils.png

"These Colonial Marines are some tough hombres, and they're packing state-of-the-art firepower. Nothing they can't handle... Right, Lieutenant?" - Burke to Lieutenant Gorman. Aliens

So you’ve signed up for the United States Colonial Marines, eh? Well, lucky for you, we’re able to give you just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy-dandy guide below, and you’ll be able to know all the dumb sh*t you should’ve known already!

First Platoon, "Sun Riders"

Job Role Difficulty
BridgeOfficer.png
Platoon Commander
You're in control of a platoon of United States Colonial Marines aboard the USS Golden Arrow. Heed the words of Company Command from your telephone and ensure your men and women know what they're up against.

A silent command is a bad command.
Medium
SL.png
Section Sergeant Squad leader icon.png
The Lieutenant may be in charge, but when boots are on the ground, you're the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory. Plus, if everything goes to hell, you've got backup medical skills that are just enough to patch up the corpsman or buy time.

Seize the moment when you think you have to. It might make or break the mission.
Hard
USCM Medic.png
Section Corpsman Squad medic icon.png
The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they're out for good.

A dead corpsman is a dead ground team.
Hard
IntelOfficer.png
Squad Sergeant Squad leader icon.png
You lead a squad of four marines which includes yourself, two riflemen, and a smartgunner. It's your job to ensure they stick together and make it home breathing and in one piece. Coordinate with your Section Sergeant and Platoon Commander. Medium
USCM SG.png
Squad Smartgunner Smartgunner icon.png
Point and click adventure. Service weapon's the M56A2, a gyrostabilized heavy machine gun with a screaming fast RPM. Stops shooting if a friendly tagged target crosses the firing line, so find a good angle or get up front. The gunner's kit also got no carry capacity, so talk with your buddies if you need to. Easy
USCM Standard Marine.png
Rifleman
Versatile, deadly, straightforward. You're rank and file, but also technically adept and can draw from the unit's ordinance pool. Without fixed special gear, your carry capacity is bigger to boot. Open doors with bypass kits, blow things to bits with grenades, hump extra ammo and supplies, world's your oyster.

You aren't an army. Keep an ear for your noncoms and Lieutenant, work with your buddies.
Easy