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PVE:Platoon Commander: Difference between revisions

From CM-SS13 - Wiki
(more cleaning up? it shouuuld be distilled to the pertinent stuff. todo: NEW IMAGES.)
(kills a section, expands the APC a bit.)
 
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= Field Lieutenant =
= Field Lieutenant =
In some missions, you yourself will be deployed into action. It's a good idea to take the radio-telephone operator's pack in that case, as the Gamerunner will still be able to communicate with you. Take a SOFLAM, or some marker flares. They might come in handy for firemissions if those have been given by the Gamerunner.
In some missions, you yourself will be deployed into action. It's a good idea to take the radio-telephone operator's pack in that case, as the Gamerunner will still be able to communicate with you. Take a SOFLAM, or some marker flares. They might come in handy for firemissions if those have been given by the Gamerunner.
The structure of the game usually means you might end up a little extraneous in this role. Help the Section Sergeant where you can, don't die, shoot at the enemy.


=== The M577 Armored Personnel Carrier ===
=== The M577 Armored Personnel Carrier ===
On occasion there will be the M577 APC available. It serves as a mobile TACOM (Tactical Command unit), as well as protected mobility and base of fire for the section should it be deployed. '''Taking it is not required. Consider the situation and whether you need it against if it'd be a liability.'''
On occasion there will be the M577 APC available. It serves as a mobile TACOM (Tactical Command unit), as well as protected mobility and base of fire for the section should it be deployed. '''Taking it is not required. Consider the situation and whether you need it against if it'd be a liability.'''
While powerful and allowing the unit to carry more ordinance, it is clumsy on most maps and surprisingly fragile. The weapons aren't as lethal as one might expect, and ammunition is relatively limited.
Finally, you may simply not want to play from the ground, and might want to be shipside. Talk with the Gamerunner, figure things out with the other players in LOOC if necessary. '''We're all here to have fun and tell a cool story together.'''


= Your Office =
= Your Office =
Line 73: Line 79:


=== Overwatch ===
=== Overwatch ===
The overwatch system allows you to view the helmet cameras of all your marines, as well as distribute orders and set objectives.
{| class="wikitable"
{| class="wikitable"
  !Overwatch Console Menu:
  !Overwatch Console Menu:
Line 80: Line 87:
|Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
|Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
|-
|-
|[[File:OW_Console_Window.png|400px]]
|
<small>
{| class="wikitable"
|+ style="text-align:center;" |'''The Main Interface:'''
|
=====Main Dashboard=====
'''Operator:'''
*'''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
*'''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console.
'''Objectives:'''
*'''Remind''' - Allows you to flash the current primary/secondary orders to the squad.
*'''Set''' - Allows you to set a primary/secondary orders for the squad.
'''Message:'''
*'''Message Squad''' - Sends out a squad wide message.
*'''Message Squad Leader''' - Directly messages the squad leader.


=====Squad Roles=====
*'''Information Panel''' - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist.
=====Squad Monitor=====
'''Information:'''
*'''Marine's Name''' - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don't have a helmet.
*'''Marine's Role''' - Specifies their Role.
*'''Marine's Status''' - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD.
*'''Area Location''' - Where the marine currently is whether that is on the ground or aboard the ship.
*'''Distance''' - Their Distance from the currently assigned SL.
'''Actions:'''
*'''Red Minus''' - Hides this marine in the hidden filter.
*'''Green Arrow''' - Assigns this marine Acting Squad Leader.
'''Filters:'''
*'''Show:All/Show:Shipside/Show:Groundside''' - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras.
*'''Show Dead/Hide Dead''' - Filters based off being alive.
*'''Show Hidden/Hide Hidden''' - Filters based off of Operators selection of marines to hide.
*'''Search bar''' Filters based of of name or partial names being typed. Hit the x to reset.
'''Other Actions:'''
*'''Insubordination''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
*'''Transfer''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.
=====Orbital Control=====
*'''Supply Drop Control''' - Allows you to fire any supply crates that have been loaded by the requisitions staff.
*'''Orbital Bombardment Control''' - Allows you to fire USS Almayer's Orbital Cannons.
=====Tactical Map=====
*'''Tactical Map''' - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines.
|}
|}
|}
 
*
==Supply Drop and Orbital Bombardment==
Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.
 
===Supply Drop===
[[File:Supply_Drop_Ready.png|thumb]]
#.Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
#Input the coordinates.
#Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update to Crate Ready.
#Launch the crate.
#The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
*Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
*5-minute cooldown between launches.
----
 
=Abilities: Orders=
=Abilities: Orders=
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Latest revision as of 00:25, 15 November 2024

MISSION COMMAND
BridgeOfficer.png
Platoon Commander
Difficulty: Medium
Supervisors: Not defined
Rank: First Lieutenant, Second Lieutenant
Duties: Operate the tactical overwatch system. Interface with Company HQ.
Guides: This one.
Unlock Requirements: One hour as a Squad Leader. Fifteen hours as any human role.
Detailed Description:
|__________|
Get briefed by Company HQ from the upper decks, distribute the warning order to the section, operate the overwatch system. You may need to update Company with events or deploy with your force groundside as necessary.
|__________|


Overview

So you're at the top of the food chain. At least until the boots hit the deck and the guns start screaming. The Lieutenant's job is pretty frontloaded in most cases. After wakeup, interact with the Section, let your character's personality get out there. Or don't if that's the kind of officer you're playing as.

The phone in your office is gonna start ringing at some point. That's your cue to pick it up and listen to the Gamerunner in the form of Company Command. You'll get a rundown of what you're up against today. Ask questions; sometimes there's extra information lurking in the briefing. Then distribute the operations order to the section.

It may be helpful to update the Tactical Map in your office so you have points to illustrate during the briefing.

Here's a handy format if you've got nothing.

  • SITUATION
    • Where are you fighting? Will there be civilians, or personnel of interest? Should you avoid blowing something specific up?
    • Also covers enemy forces and defenses if applicable.
    • Reinforcements, fire support, etc if any.
  • MISSION
    • What are we doing? Who are we doing it to? Why are we doing it?
  • EXECUTION
    • What does Company HQ want us to do?
    • How are we going to complete the mission?
    • What's the timeframe? What's the backup plan?

Dismiss your section to gear up, get to your overwatch panel in your office, and alert your people to downed soldiers, dead soldiers, ongoing triage, etc. If you think something would be nice to know as a rifleman, talk about it. Too much talk is better than no talk.

Field Lieutenant

In some missions, you yourself will be deployed into action. It's a good idea to take the radio-telephone operator's pack in that case, as the Gamerunner will still be able to communicate with you. Take a SOFLAM, or some marker flares. They might come in handy for firemissions if those have been given by the Gamerunner.

The structure of the game usually means you might end up a little extraneous in this role. Help the Section Sergeant where you can, don't die, shoot at the enemy.

The M577 Armored Personnel Carrier

On occasion there will be the M577 APC available. It serves as a mobile TACOM (Tactical Command unit), as well as protected mobility and base of fire for the section should it be deployed. Taking it is not required. Consider the situation and whether you need it against if it'd be a liability.

While powerful and allowing the unit to carry more ordinance, it is clumsy on most maps and surprisingly fragile. The weapons aren't as lethal as one might expect, and ammunition is relatively limited.

Finally, you may simply not want to play from the ground, and might want to be shipside. Talk with the Gamerunner, figure things out with the other players in LOOC if necessary. We're all here to have fun and tell a cool story together.

Your Office

In the main corridor after the mess hall, at the far right end is your office, just below the Sergeants' shared offices. This is where you'll find all your stuff.

Object: Highlighted Colour: Description:
Security Camera Console.png
Security Camera Console
Orange The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
Overwatch Console.png
Overwatch
Console
White The overwatch console allows the user to:
  • Choose which squad to overwatch for.
  • Send messages to your designated squad.
  • Set up and alter the primary and secondary objectives.
  • Fire and adjust an orbital strike.
  • Fire supply crates to their designated position.
  • Monitor the lifesigns of all squad members.
  • Promote a squad member in the field to squad leader.
MedicHud.png
MedHud
Green A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
Telephone.png
Telephone
Yellow Lets you communicate with Company and also ground forces on occasion.

Overwatch

The overwatch system allows you to view the helmet cameras of all your marines, as well as distribute orders and set objectives.

Overwatch Console Menu: How to Use it:
OW Selecting your squad.png
Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.

Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Issue Orders-Move.png
Move!
Increased mobility and chance to dodge projectiles.
Issue Orders-Hold.png
Hold!
Increased resistance to pain and combat wounds.
Issue Orders-Focus.png
Focus!
Increased gun accuracy and effective range.

Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.

Guides