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Lurker: Difference between revisions

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[[File:hunt.png]] [[File:Stalk.png]]
[[File:hunt.png]] [[File:Stalk.png]]


But beware, while cloaked you will move much slower.
But beware, while cloaked you will move much slower and your health regeneration will decrease.




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You gain the ability to evolve into one of two unique alien roles:
You gain the ability to evolve into one of two unique alien roles:


* The [[Ravager]] utterly forgoes any element of stealth or capture, instead focusing on maximizing the ability to kill marines as rapidly as possible. You will lose your pouncing ability, but gain a rapid charge ability that can be used to get into combat and hit someone hard, or to get out of combat. You are also immune to stuns, allowing you to escape when attacked by a grenade or HE SADAR round.
* The [[Ravager]] utterly forgoes any element of stealth or capture, instead focusing on maximizing the ability to kill marines as rapidly as possible. You will lose your pouncing ability, but gain a rapid charge ability that can be used to get into combat and hit someone hard, or to get out of combat. You are also immune to stuns and burns, allowing you to escape when attacked by a grenade, a HE SADAR round or flamethrowers.


* Alternatively, the [[Crusher]] forgoes most offensive abilities in exchange for a large health pool and near impenetrable frontal armor. You'll even be immune to most explosives. Outside of a anti-tank SADAR round, you'll be almost unkillable from the front. You also gain a unique stomp ability that can break bones if used on top of a downed marine.
* Alternatively, the [[Crusher]] forgoes most offensive abilities in exchange for a large health pool and near impenetrable frontal armor. You'll even be immune to most explosives. Outside of a anti-tank SADAR round, you'll be almost unkillable from the front. You also gain a unique stomp ability that can break bones if used on top of a downed marine.

Revision as of 06:39, 18 June 2017

OFFENCE
Alien-Warrior.png
Hunter
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Stalk and capture prey.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Hunter

As a Hunter, you become even stealthier than the Runner. You should be using your cloak to hide in obscure corners and ambush lone or unsuspecting Marines. You're also far stronger and beefier than the Runner. You have more health, more armor, and you're overall just a more effective fighter. However, you trade this off for a slower speed.


You maintain your Pounce ability. You should use this to its maximum effectiveness. Note that you can pounce both in and out of cloak. This should terrify any unwary Marines.


While you're a fantastic ambusher, you're also good as a front line combatant. You deal a respectable amount of damage, you have a fairly high disarm stun chance, and you have a lot more health than a Runner.


Cloak

Use the Hunt/Stalk button in your HUD to cloak:

File:Hunt.png File:Stalk.png

But beware, while cloaked you will move much slower and your health regeneration will decrease.


Hunter Evolution

You gain the ability to evolve into one of two unique alien roles:

  • The Ravager utterly forgoes any element of stealth or capture, instead focusing on maximizing the ability to kill marines as rapidly as possible. You will lose your pouncing ability, but gain a rapid charge ability that can be used to get into combat and hit someone hard, or to get out of combat. You are also immune to stuns and burns, allowing you to escape when attacked by a grenade, a HE SADAR round or flamethrowers.
  • Alternatively, the Crusher forgoes most offensive abilities in exchange for a large health pool and near impenetrable frontal armor. You'll even be immune to most explosives. Outside of a anti-tank SADAR round, you'll be almost unkillable from the front. You also gain a unique stomp ability that can break bones if used on top of a downed marine.


Hunter Tactics

Similar tactics used by the Runner also work for the Hunter.