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King: Difference between revisions

From CM-SS13 - Wiki
(Will add more later once I have the chance to understand the king to a greater degree, it's a pretty simple role.)
(Updated the second part of the overview. Used time provided by the design document and PR. If it is wrong or if I misread feel free to notify me or to update it yourself.)
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'''The King.''' Your job is very simple but decisive. Using your powerful abilities crush the marine's defenses in coordination with the rest of the hive. Your premier combat combo is that of trample and destroy. Your destroy ability will let you smash through cades destroying them instantly in a AoE. You can then knock down marines with your passive trample. The king is at its most dangerous when combined with the queen's screech which allows for a breakthrough on stunned marines almost guaranteeing a breakthrough if followed up with other combat castes. Alone you are still the most powerful siege breaker caste.
'''The King.''' Your job is very simple but decisive. Using your powerful abilities crush the marine's defenses in coordination with the rest of the hive. Your premier combat combo is that of trample and destroy. Your destroy ability will let you smash through cades destroying them instantly in a AoE. You can then knock down marines with your passive trample. The king is at its most dangerous when combined with the queen's screech which allows for a breakthrough on stunned marines almost guaranteeing a breakthrough if followed up with other combat castes. Alone you are still the most powerful siege breaker caste.


The king is created when two conditions are met. First two pylon sites must be controlled for at least ten minutes and the round must have progressed past the two hour mark. The king will then be purchasable as a Hive buff. Upon purchase it begins a vote that all hive members will be eligible for '''excluding queen and hive members who have not opted in.'''
The king is created when two conditions are met. First two pylon sites must be controlled for at least ten minutes and the round must have progressed past the two hour mark. The king will then be purchasable as a Hive buff. Upon purchase it begins a vote that all hive members will be eligible for '''excluding queen and hive members who have not opted in.''' Once the vote has completed a cocoon will form near the hive core. A ten minute counter will then begin ticking down, '''should a pylon be destroyed the cocoon itself will also be destroyed starting a ten minute cool down until it can be purchased again''' After the ten minute timer has concluded the king will emerge from the Cocoon ready to wreak havoc upon the marines.

Revision as of 00:04, 18 June 2025

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ALIEN - FINAL TIER
King.png
King
Evolves From: N/A
Evolves To: N/A
Role: Annihilate the marines, break their lines and crush their defenses. Use your abilities to trample marines or to slam into their barricades destroying them instantly. Provide buffs with your defensive aura. End the round.
Guides: No External Guides.


Overview

The King. Your job is very simple but decisive. Using your powerful abilities crush the marine's defenses in coordination with the rest of the hive. Your premier combat combo is that of trample and destroy. Your destroy ability will let you smash through cades destroying them instantly in a AoE. You can then knock down marines with your passive trample. The king is at its most dangerous when combined with the queen's screech which allows for a breakthrough on stunned marines almost guaranteeing a breakthrough if followed up with other combat castes. Alone you are still the most powerful siege breaker caste.

The king is created when two conditions are met. First two pylon sites must be controlled for at least ten minutes and the round must have progressed past the two hour mark. The king will then be purchasable as a Hive buff. Upon purchase it begins a vote that all hive members will be eligible for excluding queen and hive members who have not opted in. Once the vote has completed a cocoon will form near the hive core. A ten minute counter will then begin ticking down, should a pylon be destroyed the cocoon itself will also be destroyed starting a ten minute cool down until it can be purchased again After the ten minute timer has concluded the king will emerge from the Cocoon ready to wreak havoc upon the marines.