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Doctor: Difference between revisions

From CM-SS13 - Wiki
(Created page with "The Sulaco Medic is given a number of trusty tools to assist him or her in their duty, which is, being a medic! On the Sulaco! Yeah! These tools include: Two Cryo Cells A Chem...")
 
(Basically redid the entire page.)
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The Sulaco Medic is given a number of trusty tools to assist him or her in their duty, which is, being a medic! On the Sulaco! Yeah! These tools include:
{{JobPageHeader
Two Cryo Cells
|headerbgcolor = red
A Chemistry department
|headerfontcolor = white
Two operating theatres
|stafftype = MEDICAL
One sleeper
|imagebgcolor = pink
One body scanner
|img = MD.png
A cloning station
|jobtitle = Sulaco Doctor
Genetics
|difficulty = Medium
Two defibrillators
|superior = Chief Medical Officer
A ton of medical kits!
|duties = Heal severely injured marines, do surgery.
Psychiatric evaluation room (quite useless)
|guides = [http://wiki.baystation12.net/Guide_to_Medicine Guide to Medicine] , [http://wiki.baystation12.net/Surgery Guide to Surgery], [http://wiki.baystation12.net/Guide_to_Chemistry Guide to Chemistry]
And probably a ton more unlisted, which you’ll be able to find for yourself(Psst, a 16-person-morgue!)! With these, your job(and likely with assistance of another) is to keep everyone shipped back home to be successfully treated and dealt with in a professional manner. Remember, no space drugs! That stuff is nasty bad. (Hey, some tips! If you’re dealing with unruly prisoners, 10 units of Chloral Hydrate and 5 units of Sopoforic(Sleep Toxin) can deal with that bugger pretty easily!)
}}
===== Role =====
Your job as a Sulaco Doctor is too heal what the Combat Medics can't. You will be responsible for:
* Treating major wounds and infections
* Operating on patients in need of major surgeries
* Concocting medicine as required
* Handling triage
 
You answer to the Chief Medical Officer, and should follow their instructions and advice at all times, unless the Commander says otherwise. You also work with the Researcher, they don't really do much, but don't bother them in case they're on the verge of a breakthrough!<br />
<br />
 
===== Tools of the Trade =====
The Sulaco doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor!These tools include:
* Two cryogenic cells
* A Chemistry department
* Two operating theaters
* One sleeper
* One body scanner
* A cloning station
* Genetics
* Two defibrillators
* A ton of medical kits!
* A bunch of other supplies<br />
<br />
You should expect to see a lot of damaged marines in the Medical Bay within 10-15 minutes of their deployment. Good luck!

Revision as of 22:47, 16 August 2015

MEDICAL
MD.png
Sulaco Doctor
Difficulty: Medium
Supervisors: Chief Medical Officer
Rank: Not defined
Duties: Heal severely injured marines, do surgery.
Guides: Guide to Medicine , Guide to Surgery, Guide to Chemistry
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Role

Your job as a Sulaco Doctor is too heal what the Combat Medics can't. You will be responsible for:

  • Treating major wounds and infections
  • Operating on patients in need of major surgeries
  • Concocting medicine as required
  • Handling triage

You answer to the Chief Medical Officer, and should follow their instructions and advice at all times, unless the Commander says otherwise. You also work with the Researcher, they don't really do much, but don't bother them in case they're on the verge of a breakthrough!

Tools of the Trade

The Sulaco doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor!These tools include:

  • Two cryogenic cells
  • A Chemistry department
  • Two operating theaters
  • One sleeper
  • One body scanner
  • A cloning station
  • Genetics
  • Two defibrillators
  • A ton of medical kits!
  • A bunch of other supplies


You should expect to see a lot of damaged marines in the Medical Bay within 10-15 minutes of their deployment. Good luck!