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| description = Versatile, deadly, straightforward. You're rank and file, but also technically adept and can draw from the unit's ordinance pool. Without fixed special gear, your carry capacity is bigger to boot. Open doors with bypass kits, blow things to bits with grenades, hump extra ammo and supplies, world's your oyster. <br> <br> <b>You aren't an army. Keep an ear for your noncoms and Lieutenant, work with your buddies.</b>
| description = Versatile, deadly, straightforward. You're rank and file, but also technically adept and can draw from the unit's ordinance pool. Without fixed special gear, your carry capacity is bigger to boot. Open doors with bypass kits, blow things to bits with grenades, hump extra ammo and supplies, world's your oyster. <br> <br> <b>You aren't an army. Keep an ear for your noncoms and Lieutenant, work with your buddies.</b>
| difficulty = Easy}}
| difficulty = Easy}}
|}
=== The Lore ===

Revision as of 06:13, 16 December 2025

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Forher.png
Fightforher.png
Unscsquadleader.png


"Men, here is where we show those split-chin squid-head sons-of-bitches that they could not have picked a worse enemy than the human race! We are going to blow the hell out of those dumb bugs, until we don't have anything left to shoot 'em with! And then we are going to strangle them with their own-living-guts! Am I right, Marines?" - Sergeant Major Avery Johnson. Battle of Installation 04


So, you've decided to join the UNSC Marine Corps, eh? They used to say that the biggest threat to Earth and her Colonies was the growing insurrection, and maybe that was true at one point in time...but now you face a new enemy. As of 2525, an alien conglomerate known simply as the Covenant threatens to wipe humanity off the face of the galaxy, razing colony after colony into nothing but a glassy slag. That's where you come in. You and your squad of UNSC marines are the first line of defense against the Covenant war machine, alongside countless other nameless heroes.

If it takes it...you will fight to the last.

The Rockhoppers

Job Role Difficulty
Unscsquadleader.png
Squad Sergeant Squad leader icon.png
The Lieutenant may be in charge, but when boots are on the ground, you're the boss. Keep everyone together and at max efficiency. Understand your objectives and lead your leathernecks to the sweet taste of victory. Plus, if everything goes to hell, you've got backup medical skills that are just enough to patch up the corpsman or buy time.

Seize the moment when you think you have to. It might make or break the mission.
Hard
Unsccorpsman.png
Section Corpsman Squad medic icon.png
The sergeants might be the guys who keep everyone together, but your job is to LITERALLY keep everyone together. If someone goes down, they're out for good.

A dead corpsman is a dead ground team.
Hard
Unscftl.png
Squad Sergeant Squad leader icon.png
You lead a squad of four marines which includes yourself, two riflemen, and a smartgunner. It's your job to ensure they stick together and make it home breathing and in one piece. Coordinate with your Section Sergeant and Platoon Commander. Medium
Unscsniper.png
Squad Smartgunner Smartgunner icon.png
Point and click adventure. Service weapon's the M56A2, a gyrostabilized heavy machine gun with a screaming fast RPM. Stops shooting if a friendly tagged target crosses the firing line, so find a good angle or get up front. The gunner's kit also got no carry capacity, so talk with your buddies if you need to. Easy
Unscrifleman.png
Rifleman
Versatile, deadly, straightforward. You're rank and file, but also technically adept and can draw from the unit's ordinance pool. Without fixed special gear, your carry capacity is bigger to boot. Open doors with bypass kits, blow things to bits with grenades, hump extra ammo and supplies, world's your oyster.

You aren't an army. Keep an ear for your noncoms and Lieutenant, work with your buddies.
Easy

The Lore