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Doctor: Difference between revisions

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|superior = Chief Medical Officer
|superior = Chief Medical Officer
|duties = Heal severely injured marines, do surgery.
|duties = Heal severely injured marines, do surgery.
|guides = [http://wiki.baystation12.net/Guide_to_Medicine Guide to Medicine] , [http://wiki.baystation12.net/Surgery Guide to Surgery], [http://wiki.baystation12.net/Guide_to_Chemistry Guide to Chemistry]
|guides = [http://wiki.baystation12.net/Guide_to_Medicine Guide to Medicine] , [http://colonial-marines.com/wiki/Surgery Surgery], [http://wiki.baystation12.net/Guide_to_Chemistry Guide to Chemistry]
}}
}}
===== Role =====
===== Role =====

Revision as of 19:02, 8 November 2015

MEDICAL
MD.png
Sulaco Doctor
Difficulty: Medium
Supervisors: Chief Medical Officer
Rank: Not defined
Duties: Heal severely injured marines, do surgery.
Guides: Guide to Medicine , Surgery, Guide to Chemistry
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Role

Your job as a Sulaco Doctor is to heal what the Combat Medics can't. You will be responsible for:

  • Treating major wounds and infections
  • Operating on patients in need of major surgeries
  • Concocting medicine as required
  • Handling triage

You answer to the Chief Medical Officer, and should follow their instructions and advice at all times, unless the Commander says otherwise. You also work with the Researcher, they don't really do much, but don't bother them in case they're on the verge of a breakthrough!

Tools of the Trade

The Sulaco doctor is given a number of trusty tools to assist him or her in their duty, which is, being a doctor! These tools include:

  • Two cryogenic cells
  • A Chemistry department
  • Two operating theaters
  • One sleeper
  • One body scanner
  • A cloning station
  • Genetics
  • Two defibrillators
  • A ton of medical kits!
  • A bunch of other supplies


You should expect to see a lot of damaged marines in the Medical Bay within 10-15 minutes of their deployment. Good luck!