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Hi! Welcome to my user page! | Hi! Welcome to my user page! | ||
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* [http://www.colonial-marines.com/wiki/Special:RecentChanges Recent changes] ([http://www.colonial-marines.com/wiki/index.php?title=Special:RecentChanges&hidemyself=1 Show others' only]) | * [http://www.colonial-marines.com/wiki/Special:RecentChanges Recent changes] ([http://www.colonial-marines.com/wiki/index.php?title=Special:RecentChanges&hidemyself=1 Show others' only]) | ||
My playgrounds | == My playgrounds == | ||
* [[User:HKO2006/Muhreen]] | * [[User:HKO2006/Muhreen]] | ||
* [[User:HKO2006/Surgery]] | * [[User:HKO2006/Surgery]] | ||
== Sandbox == | |||
=== Pinciples === | |||
==== You don't need a mega FOB ==== | |||
FOB is only "fully used" when it's under siege by the hive, in which case marine would likely be down in number to man a big fort (bigger than view rang). | |||
FOB fortress are useless and unmannable unless the rest of the planet is already lost (so you have all the marine force at FOB because they were repelled everywhere else). | |||
==== One breach is enough ==== | |||
One breach is enough is nullify the | |||
=== Plasteel barricades === | |||
[[Requisitions#Engineering|Plasteel is expensive]], 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 cades with barbed wire). Yet plasteel is crucial to how many secure space you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the cade line. | |||
=== Metal barricades === | |||
If you don't have the metal to make enough barded wire, you might | |||
=== Sandbags === | |||
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time |
Revision as of 15:46, 19 February 2018
Flavour Text
Hi! Welcome to my user page!
My playgrounds
Sandbox
Pinciples
You don't need a mega FOB
FOB is only "fully used" when it's under siege by the hive, in which case marine would likely be down in number to man a big fort (bigger than view rang).
FOB fortress are useless and unmannable unless the rest of the planet is already lost (so you have all the marine force at FOB because they were repelled everywhere else).
One breach is enough
One breach is enough is nullify the
Plasteel barricades
Plasteel is expensive, 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 cades with barbed wire). Yet plasteel is crucial to how many secure space you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the cade line.
Metal barricades
If you don't have the metal to make enough barded wire, you might
Sandbags
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time