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== Sandbox == | == Sandbox == | ||
=== | === Principles === | ||
==== You don't need a mega FOB ==== | ==== You don't need a mega FOB ==== | ||
FOB fortress are useless and unmannable unless the rest of the planet is already lost (so you have all the marine force at FOB because they were repelled everywhere else). | |||
FOB fortress are useless and unmannable unless the rest of the planet is already lost (so you have all the marine force at FOB because they were repelled everywhere else). | |||
==== One breach is enough ==== | ==== One breach is enough ==== | ||
One breach is enough is nullify the | One breach is enough is nullify the FOB defence. It doesn't matter there are three layers of barricades in Nexus each side if the one layer metal barricades was breached, the wounded and the supply will be killed and melted. | ||
=== Plasteel barricades === | ==== Use the material wisely ==== | ||
[[Requisitions#Engineering|Plasteel is expensive]], 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 | [[File:3plasteeloverkill.png|thumb|left|''One is enough'']]A high traffic corridor? A plasteel barricade. No traffic but high treat (e.g. charge)? No plasteel barricade and use sandbags barricades. No traffic and just want to keep xeno out? Metal barricades. And again | ||
* Use blowtorch on the vents/doors. (Goggles.png Flip down before you start.) | |||
* Wrench.png Use wrench to move vendors/cabinets as blockades. | |||
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=== Barricades === | |||
==== Plasteel barricades ==== | |||
[[Requisitions#Engineering|Plasteel is expensive]], 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the cade line. | |||
=== Metal barricades === | ==== Metal barricades ==== | ||
If you don't have the metal to make enough barded wire, you might | If you don't have the metal to make enough barded wire, you might | ||
=== Sandbags === | ==== Sandbags barricades ==== | ||
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time | Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability. |
Revision as of 10:22, 21 February 2018
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Sandbox
Principles
You don't need a mega FOB
FOB fortress are useless and unmannable unless the rest of the planet is already lost (so you have all the marine force at FOB because they were repelled everywhere else).
One breach is enough
One breach is enough is nullify the FOB defence. It doesn't matter there are three layers of barricades in Nexus each side if the one layer metal barricades was breached, the wounded and the supply will be killed and melted.
Use the material wisely
A high traffic corridor? A plasteel barricade. No traffic but high treat (e.g. charge)? No plasteel barricade and use sandbags barricades. No traffic and just want to keep xeno out? Metal barricades. And again
- Use blowtorch on the vents/doors. (Goggles.png Flip down before you start.)
- Wrench.png Use wrench to move vendors/cabinets as blockades.
Barricades
Plasteel barricades
Plasteel is expensive, 50 points for 30 plasteel (6 doors) vs 10 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are force keep an opening in the cade line, thus compromising the effect of the cade line.
Metal barricades
If you don't have the metal to make enough barded wire, you might
Sandbags barricades
Sandbags are underrated. They can be filled by marines (and built by marines), saving you time. They are second to plasteel in terms of durability.