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The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can't reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire. | The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can't reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire. | ||
==Overview== | |||
If the marines are outgunned by the aliens or any other potential threat, the commander can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a Response Team will be signalled as hearing the signal for help, from this a Response Team will dock with the Sulaco. The game randomly dictates which of the six Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help). | |||
To join a Response Team you need to set your "Toggle Special Role Candidacy" for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on "Join Response Team". | |||
==Mercenary groups== | ==Mercenary groups== | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
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![[File:Dozens.png|64px]]<br>Dutch's dozen | ![[File:Dozens.png|64px]]<br>Dutch's dozen | ||
|Halling from the jungle planet of ''Watchman'', the '''Dutch's dozen''' are a small, yet powerful group of mercenaries specialized in jungle warfare. It's members are trained to fight and depend of less technology as possible, learning special survival techniques and guerrilla warfare. They use the outdated MAR-40, however, they are extremely well trained on it, better than any marine with a M41A. | |Halling from the jungle planet of ''Watchman'', the '''Dutch's dozen''' are a small, yet powerful group of mercenaries specialized in jungle warfare. It's members are trained to fight and depend of less technology as possible, learning special survival techniques and guerrilla warfare. They use the outdated MAR-40, however, they are extremely well trained on it, better than any marine with a M41A. | ||
It's a common rumour that the members of this unit once fought and killed a mysterious invisible creature not before having part of it's squad destroyed. | It's a common rumour that the members of this unit once fought and killed a mysterious invisible creature not before having part of it's squad destroyed. | ||
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![[File:Commando.png|64px]]<br>Weyland-Yutani Commandos | ![[File:Commando.png|64px]]<br>Weyland-Yutani Commandos | ||
|A top-secret, black-ops group formed by Weyland-Yutani to deal with any kind of business with the xenomorphs, like capturing or containing infections. They are extremely professional and loyal only to the corporation's high command, working independently from the PMC. | |A top-secret, black-ops group formed by Weyland-Yutani to deal with any kind of business with the xenomorphs, like capturing or containing infections. They are extremely professional and loyal only to the corporation's high command, working independently from the PMC. | ||
They posses the most deadly equipment available, using the prototype X-13 "Ape suit", a special armor tailored to stop the effects from the xenomorph's acid blood, protect the wearer's head from facehuggers and a thick kevlar cover to protect from bullets. They should not be messed with | They posses the most deadly equipment available, using the prototype X-13 "Ape suit", a special armor tailored to stop the effects from the xenomorph's acid blood, protect the wearer's head from facehuggers and a thick kevlar cover to protect from bullets. They should not be messed with | ||
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Revision as of 16:18, 20 January 2016
This is USS Sulaco, calling anyone... Mayday, Mayday...We are under attack... They are everywhere, we are losing our crew fast! Mayday...Please help...This is USS Sulaco...
USS Sulaco? Come in, USS Sulaco! Can you hear me? Come in, USS Sulaco! ... Hang in there, Sulaco! Help is on the way!
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can't reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.
Overview
If the marines are outgunned by the aliens or any other potential threat, the commander can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a Response Team will be signalled as hearing the signal for help, from this a Response Team will dock with the Sulaco. The game randomly dictates which of the six Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).
To join a Response Team you need to set your "Toggle Special Role Candidacy" for Response Team to enabled and then when a Response Team message pops up go to the IC tab and click on "Join Response Team".
Mercenary groups
Deathsquad
The deathsquad is a special event, they can be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the sulaco, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.