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#'''Mutiny''' - | #'''Mutiny''' - | ||
#* A mutiny must be Adminhelped by a chosen "leader" of the mutiny. The Adminhelp must contain A) the reason for the mutiny and B) the names of mutineers. This | #* A mutiny must be Adminhelped by a chosen "leader" of the mutiny. The Adminhelp must contain A) the reason for the mutiny and B) the names of mutineers. This Adminhelped mutiny '''cannot''' be denied. | ||
#* A mutiny must have the support of at least 5 other mutineers - 6 total including you. | #* A mutiny must have the support of at least 5 other mutineers - 6 total including you. | ||
#* Only the Acting Commander can be mutinied against for their actions, decisions, or inaction. Mutinies done for the purpose of taking command in order to punish someone else are forbidden. | #* Only the Acting Commander can be mutinied against for their actions, decisions, or inaction. Mutinies done for the purpose of taking command in order to punish someone else are forbidden. |
Revision as of 20:11, 6 July 2018
- Mutiny -
- A mutiny must be Adminhelped by a chosen "leader" of the mutiny. The Adminhelp must contain A) the reason for the mutiny and B) the names of mutineers. This Adminhelped mutiny cannot be denied.
- A mutiny must have the support of at least 5 other mutineers - 6 total including you.
- Only the Acting Commander can be mutinied against for their actions, decisions, or inaction. Mutinies done for the purpose of taking command in order to punish someone else are forbidden.
- The Acting Commander must be given a chance to stand down peacefully.
- Perma-killing is forbidden (decapitating, hiding defibs, etc)
- Attacking neutral or uninvolved parties is forbidden.
- Everyone on both sides receives medical treatment after it’s over. Interfering in medical treatment of either side is forbidden unless a whitelisted Commander opts to battlefield execute the mutineers.
- MPs are not allowed to mutiny.