Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:Nailgun Consolidated

Template page
Revision as of 17:00, 18 March 2023 by Eod501 wiki (talk | contribs) (updated nailgun might need to add a armor table or something ping me on the discord if so)
Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 1

Scatter Wielded: 9

Scatter Unwielded:11

Firerate: 300 RPM

Accuracy Multiplier Wielded: 6.25

Accuracy Multiplier Unwielded: 6

Base Accuracy: 5

Ammunition:
Nailgun Magazine.png

Nailgun Magazine

Capacity: 50

Damage: 25

Max Range: 22

Fall off: 5

Penetration: 25

Punch: 0.5

A large magazine of oversized plasteel nails. Unfortunately, the production cost of those nail makes them ill-affordable for most military projects, and only some specific construction projects requires them.
Utility:
The nailgun fires armor-piercing nails with stats similar to the M39 AP rounds, with a similar ROF, though with no burst. It has slightly higher falloff and has poor accuracy further than 4 tiles out, but can be used as a weapon in a pinch. It slows target on hit for one second (The duration stacks!)


Hitting a enemy that is directly perpendicular to a wall (Projectile -> Target -> Wall) or an obstacle that would've blocked it with the nailgun does bonus damage (50%) and cause a larger slow for a short duration. To clarify, obstacle here refers to object (doors, barricade, windows, etc).


Hitting a T1 xeno or a human with a point-blank hit with the nailgun while there's a wall or an obstacle that would've blocked it behind them immobilize the target for 3 seconds. You cannot have your frozen duration reset while already immobilized.


Using the nailgun on a wall or reinforced wall sporting a hole will fix it after 6 seconds at the cost of three sheet of wood/metal/plasteel, and 12 nails and a 6s channel. It also restores 5% integrity.


Using the nailgun on a damaged wall or reinforced wall will repair integrity at the cost of 1 sheet of material and 4 nails, 2 second channel. Wood repairs 5%, metal repairs 10% and plasteel repairs 20%.


The above applies to wooden barricade, folding barricade, barricade and plasteel barricade. This can be used to fix barricade below the welder threshold. Wood on wood : 100%, Metal on folding, metal barricade: 20%, plasteel on folding, metal barricade: 25%. Plasteel on plasteel barricade: 20%. This consumes 4 nails and 1 unit of material and takes 2 seconds.