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About this game
The year is 2182. You are a marine of the space faring armed forces of the distant Earth based government, light years from home on the frontier of deep space- The Falling Falcons - 2nd Company, 2nd Battalion, 4th Brigade, is the closest thing you have to home around you. You are aboard the USS Almayer, an outdated vessel- but home for you and many other marines- Following a disastrous operation against insurgents, heavily damaged and with many dead, you was limping back to the central command station in orbit around a distant planet, for repairs when High Command sent new orders- A distress beacon has been detected on an isolated colony, and you are the closest thing those people have to help this far from home.
Your orders are simple: Move to geosynchronous orbit, deploy to the colony, identify the cause of the distress signal, secure the colony, and neutralise any threats. But on the rim of known space, nothing is ever simple.
Take the role of one of many of the ragtag personnel left aboard the ship- a mixture of enlisted veterans too stubborn to die, seasoned officers with tactical brilliance, experts in their fields with specialised roles, lucky survivors, and marines fresh from boot or officer candidate school that have no idea what they are getting themselves into stepping into a dead man's place. Its uncertain what's going on down there- but its certain you will need each other.
BYOND: Build Your Own Net Dream Built on the ancient, accursed, yet still beloved BYOND platform, this isn’t regular SS13; it's a completely overhauled multiplayer roleplay tactical disaster simulator. With top-down retro graphics reminiscent of the classics, gameplay like a milsim from the future, and temperment of a cheap lawnmower.
KEY FEATURES
Massively Multiplayer: Diverse roles and dynamic interactions between them, allow for full company-scale operations- and thoroughly enjoyable chaos. People screaming over the radio for urgent aid from a command of dubious competence as they get overwhelmed by hordes of hungry hostiles, or dozens of xenoids complaining that the Empress is micromanaging the hivemind to little effect. Whether you are a private guarding the FOB, the squad leader sergeant in charge of the assault on the nest, an overworked field doctor performing open-heart surgery in a sand pit with a bayonet, or playing a xenonid trying to figure out how to open a door, your actions define the round. Every bullet you fire must be accounted for, sent to the field by players just like you- every wound you take requires surgical precision to treat, your ability to strike the careful balance between slaughtering the humans for the glory of the hive, or capturing and incubating your young within, and knowing the fine line between requesting and executing the well thought plan and orders of those above you in the chain of command, and being able to improvise as needed in the field when decisions need to be made NOW for yourself and your squad.
Complex Medical System: Health isn't just a bar, and treatment isn't just a magical medical kit. There is a vast difference between the technical treatments possible to fix advanced conditions in a nice clean medbay, and what's possible to keep marines fighting in the field. Do you have the skill and time to treat broken bones by careful repair surgery as the xenoids prepare for another attack, or do you just splint them and send them back to fight? Are you a surgeon with the skill and equipment to fix internal organ failure from acidic gas, or a overwhelmed corpsman that can only give them something for the pain and heart palpitations and tell them not to worry about it. Combat is a wild and unpredictable beast, and sometimes all you can do is try and find a patch solution for the unusual situations. That's not even covering the occasional issue of medical malpractice, or armour piercing bullets accidentally sent lovingly into your back by a marine who should of aimed better-
If the xenonids don't kill you, the medic mixing up the labels on the pill bottle might.
Highly Destructible Environments: The world around you is more than just set dressing. Fights are won and lost on the grounds they fight in. Stuck in a narrow choke, favoured to the xenoids? Blow open walls with C4, portable breaching rocket launchers, or simply time and the right set of tools. Worried about what might come from behind that door? Weld it shut. Are you a xenoid getting mauled by a heavy machine gun just outside the cave you call home? Build new resin structures to block their bullets, and force them through a funnel full of traps of acid and worse when they advance! Or just burn down the entire jungle with a flamethrower because you think you saw a spider in that long grass.
Combat Support Roles, Logistics & Command: The war isn't won by shooting alone. It’s won by the shipside support crew, including the Quartermaster running the requestions bay, who orders the ammo for your rifle, and sends it down via artful supply drops to the frontline where it is needed, the surgeons in medical bay curing the more complex disorders, fixing the bones of those with one too many splints, and removing wiggling larva from the infected, the officers running the show in the command center, overwatching you, giving orders, getting the marines the support they need! High ranking officers in charge of departments like the chief engineer, chief medical officer, and the very top brass- The Commanding officer ensuring operational success, and his second in command the Executive Officer, who really, REALLY didn't mean to accidentally orbitally bombard Delta Squad.
Roleplay First: Immerse yourself in the hierarchy of the Falcons. Follow orders, direct your marines at a field level as a sergeant, with less direct wider strategy as a staff officer, cry over losing your closest friend as a medic, feel your desperation rise as a clueless technician tries to repair the communications tower or shout tactical info over the radio - Whatever your role, engage in the unique "culture" of the Falling Falcons and become a part of the world.
Emergent Storytelling: Will you hide in a locker for 45 minutes as a survivor? Will you robust a xenonid with a toolbox? Or will you succumb to liver failure after finding the colony's vodka stash?
Intriguing and immersive additional roles- Perhaps fighting is not your style, perhaps your are more in favour of nice suits, nicer paychecks, and supporting corporate Interests: Roleplay as a Liaison from a shadowy company that cares more about the quarterly profit margins than the marines survival, or a clueless corporate intern. Maybe you are a journalist that feeds the public's right to know what goes on in the deep reaches of the frontier via the correspondent! Perhaps you do not have the luxuries of military support and are a survivor below- anything from a shop clerk, underpaid miners, special forces recon, or rebels- unaware help is arriving yet desperately trying to survive, under armed and with little support till help can arrive and rescue you. Or hiding in a cupboard.
Hostile Third Parties: Sometimes it’s insurgents. Sometimes it’s high-tech alien hunters. Sometimes it’s just the Military Police arresting you for not wearing your helmet. Play as, or fight against these parties and more.
COMMUNITY LEAD GAMEPLAY:
Every single aspect of gameplay is community lead in some aspect. The staff are players just like you, the development team is slightly nerdier players just like you. The mentors that teach new players, are extremely nerdy players just like you- Hell, this description was written by a player just like you. Hello there. Any player can contribute to the game in some way if they wish- Write lore documents, code new features via our open source github, make more beautiful sprites for the game, or hell- just draw some nice art of your characters or say hello and have a chat on the forums. Its all cherished as a part of this wonderful group of misfits.
⚠️ WARNING: READ BEFORE ENLISTING ⚠️ 1. Ancient Technology: This game runs on BYOND. When you click "Play" on Steam, it will install the BYOND client. Yes, the interface looks like it was designed in 1996 by a teenager in a basement. Yes, you have to create a separate BYOND account to play. Yes, you sometimes will get an popup for Byond Premium when it boots up. Lummox JR has to eat somehow.
2. The Learning Cliff: The controls are not intuitive. You will accidentally shoot your foot. You will drop your gun in the middle of a firefight. You will struggle to open a bag of chips.
The UI looks like the cockpit of a 747-800. Take a moment to read the starter guide, and if you need a hand call one of our many community Mentors (F1) who will be happy to lend a hand. Or just ask the Marine standing next to you how to put your helmet on. We were all bald and confused once, and the community is more than happy to assist you.
3. Roleplay Expectations: aka Yes, you have to play as a Character. This is a Medium Roleplay (MRP) environment.
Names: Name your character something believable, not "xx_Headshot_King_xx" or "Obi-Wan Kenobi."
Behaviour: You are a Marine (or a giant bug). Act like one. If you run around griefing your teammates or screaming internet memes in the chat, you will probably hear the dreaded Bwoink. That is one of our volunteer Moderators coming to have a very polite conversation with you about your life choices.
4. The Rules: Read them. They exist to keep the chaos fun, not frustrating. If you break Marine Law, the MPs will arrest you. If you break Server Rules, the Admins will probably ban you without much fanfare.