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Chemistry

From CM-SS13 - Wiki
Revision as of 18:30, 5 July 2016 by Warnipple (talk | contribs) (alkysine heals genetic brain damage only)

Tools of the Trade

  1. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
    Chemistry Lab
  2. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
  3. ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
  4. Beakers: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.
  5. Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.

Equipment

  • Beakers and Bottles:
    • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
  • Dropper:
    • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
  • Syringe:
    • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
  • Injector:
    • These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
  • Pill:
    • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
  • Pill Bottle:
    • Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
  • Syringe Case:
    • Holds three syringes/bottles/injectors.
  • Hypospray:
    • Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
  • Labellers and Pens:
    • Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
    • Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.



Medicines and Chemicals

  • How do they mix?:

Recipes have ratios in parts. For example, Dylovene is 1 part Nitrogen, 1 part Potassium and 1 part Silicon, resulting in 3 parts Dylovene.

Peridaxon, on the other hand, is 1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst), meaning that any amount of Bicardine and Clonexadone will mix as long as there's 5 units of Phoron present.

Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it will not be used up in the reaction.

Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units". The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.

NOTE: Some chemicals DO have an overdoes (tricordrazine at 30u, tramadol at 30u, hyperzine at 6u). These overdoses cause serious internal organ damage.


Recipes
Name Effects Recipe Overdose Type
Alkysine
  • Heals Genetic Brain Damage only
  • 1 Part Dylovene
  • 1 Part Nitrogen
  • 1 Part Chlorine
30 Units Medicine
Arithrazine
  • Advanced Radiation Healing
  • Chance of minor Brute Damage
  • Slight Toxin Healing
  • 1 Part Hyronalin
  • 1 Part Hydrogen
30 Units Medicine
Bicardine
  • Heals Brute Damage
  • 1 Part Inaprovaline
  • 1 Part Carbon
30 Units Medicine
Clonexadone
  • Heals all Damage when in Cryo Tube
  • Only works at very low temperatures
  • More effective than Cryoxadone
  • 1 Part Cryoxadone
  • 1 Part Sodium
  • 0.1 Part Phoron
  • 5 Parts Phoron (Catalyst)
Never Medicine
Cryoxadone
  • Heals all Damage when in Cryo Tube
  • Only works at very low temperatures
  • 1 Part Dexalin
  • 1 Part Water
  • 1 Part Oxygen
Never Medicine
Cryptobiolin
  • Component for Creating Spaceacillin
  • 1 Part Potassium
  • 1 Part Sugar
  • 1 Part Oxygen
Never Chemical
Dermaline
  • Heals Burn Damage
  • Faster than Kelotane
  • 1 Part Kelotane
  • 1 Part Phosphorus
  • 1 Part Oxygen
15 Units Medicine
Dexalin
  • Heals Suffocation Damage
  • 2 Parts Oxygen
  • 0.1 Parts Phoron
  • 5 Parts Phoron (Catalyst)
30 Units Medicine
Dexalin Plus
  • Heals All Suffocation Damage
  • 1 Part Dexalin
  • 1 Part Carbon
  • 1 Part Iron
15 Units Medicine
Dylovene
  • Heals Toxin Damage
  • Wakes Up Sedated Humans
  • Overdoses at 30u and causes blindness
  • 1 Part Nitrogen
  • 1 Part Potassium
  • 1 Part Silicon
30 Units Medicine
Ethylredoxrazine
  • Cures Drunkenness
  • 1 Part Oxygen
  • 1 Part Dylovene
  • 1 Part Carbon
30 Units Medicine
Explosion
  • Causes Immediate Explosion
  • 1 Part Potassium
  • 1 Part Water
Never Reaction
Flash Powder
  • Causes Immediate Flash Effect: Blinding
  • 1 Part Aluminium
  • 1 Part Potassium
  • 1 Part Sulfur
Never Reaction
Glycerol
  • Used in Making Nitroglycerin
  • 3 Part Corn Oil (Blend Corn)
  • 1 Part Sulphuric Acid
Never Chemical
Hyronalin
  • Heals Radiation Damage
  • 1 Part Dylovene
  • 1 Part Radium
30 Units Chemical
Hyperzine
  • Allows Greater Movement in Heavy Armour
  • Causes Twitching
  • Addictive
  • Overdoses after 6 units causing heart damage
  • 1 Part Sugar
  • 1 Part Phosphorus
  • 1 Part Sulfur
6 Units Chemical
Imidazoline
  • Heals (Non-Genetic) Eye Damage
  • 1 Part Carbon
  • 1 Part Hydrogen
  • 1 Part Dylovene
30 Units Medicine
Impedrezene
  • Causes Massive Brain Damage
  • 1 Part Mercury
  • 1 Part Oxygen
  • 1 Part Sugar
Never Chemical
Inaprovaline
  • Stabilizes Critical Patients
  • Weak Painkiller
  • 1 Part Carbon
  • 1 Part Sugar
  • 1 Part Oxygen
60 Units Medicine
Kelotane
  • Heals Burn Damage
  • 1 Part Carbon
  • 1 Part Silicon
30 Units Medicine
Leporazine
  • Stabilizes Patient Temperature
  • 1 Part Silicon
  • 1 Part Copper
  • 5 Parts Carbon (Catayst)
30 Units Medicine
Lexorin
  • Temporarily Stops Respiration
  • Causes Tissue Damage
  • 1 Part Phoron
  • 1 Part Hydrogen
  • 1 Part Nitrogen
Never Chemical
Oxycodone
  • Extremely Powerful Painkiller
  • Addictive
  • 1 Part Tramadol
  • 1 Part Ethanol
  • 1 Part Phoron (Catalyst)
20 Units Medicine
Paracetamol
  • Mild Painkiller
  • 1 Part Tramadol
  • 1 Part Sugar
  • 1 Part Water
60 Units Medicine
Peridaxon
  • Heals Organ Damage
  • 1 Part Bicaridine
  • 1 Part Clonexadone
  • 5 Parts Phoron (Catalyst)
Never Medicine
Paracetamol
  • Mild Painkiller
  • 1 Part Tramadol
  • 1 Part Sugar
  • 1 Part Water
60 Units Medicine
Polytrinic Acid
  • Extremely Corrosive
  • Destroys Organic Material
  • 1 Part Sulphuric Acid
  • 1 Part Hydrochloric Acid
  • 1 Part Potassium
Never Chemical
Ryetalyn
  • Heals Genetic Damage
  • 1 Part Arithrazine
  • 1 Part Carbon
Never Medicine
Silicate
  • Strengthens Windows
  • 1 Part Aluminium
  • 1 Part Silicon
  • 1 Part Oxygen
Never Chemical
Soporific
  • Causes Unconsciousness
  • 1 Part Chloral Hydrate
  • 4 Parts Sugar
Never Chemical
Spaceacillin
  • Anti-Biotic
  • Cures Infections
  • 1 Part Inaprovaline
  • 1 Part Cryptobiolin
Never Medicine
Space Cleaner
  • Cleans Dirty Surfaces
  • 1 Part Ammonia
  • 1 Part Water
Never Chemical
Sterilizine
  • Sterilizes Wounds for Surgery
  • 1 Part Ethanol
  • 1 Part Dylovene
  • 1 Part Chlorine
Never Medicine
Thermite
  • Burns at Extreme Temperatures
  • Can Melt Walls
  • 1 Part Iron
  • 1 Part Aluminium
  • 1 Part Oxygen
Never Chemical
Tramadol
  • Mild Painkiller
  • 1 Part Inaprovaline
  • 1 Part Ethanol
  • 1 Part Oxygen
  • Overdoses at 30 units causing blindness
30 Units Medicine
Tricordrazine
  • Heals All Damage Types
  • 1 Part Inaprovaline
  • 1 Part Dylovene
  • Overdoses at 30 units causing brain damage
30 Units Medicine
Water
  • Quenches Thirst
  • Causes Drowning
  • It's Just Water
  • 1 Part Hydrogen
  • 2 Part Oxygen
Never Chemical