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Boiler

From CM-SS13 - Wiki
Offense
Alien-Boiler.png
Boiler
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Destroy enemy positions
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
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Not defined
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Playing a Boiler

A Boiler has the Aliens' most powerful ranged attacks. Your primary duty is to use your ranged bombardment ability to bombard fortified Marine positions. You can either use non-lethal neurotoxin to stun marines for a short period or a more lethal corrosive acid blob that deals massive damage to any Marine that stays in the gas for too long. You can also use your very powerful acid to quickly destroy walls and obstacles. As a fall back, you have the ability to spray acid. This deals a lot of pain to any Marine hit directly by the spray.

In addition, you have the ability to enhance your vision like binoculars to see an extra five tiles.

These advantages are offset by constantly projecting a small glowing light around you at all times. This makes you (and any sister around you) a significant target. A Boiler is weak and will die very quickly under any form of attack.

As a Boiler, you have the ability to dislodge even some of the most fortified Marine positions. The Boiler can bombard a group of Marines and then let the other sisters push up to take advantage of the Marines' loss of cohesion.

Boiler Tactics


  • Stick close to your fellow Aliens, but not too far forward or behind. You're utterly ineffective in a frontal attack and you stand out badly because of your glowing aura.
  • Communicate and coordinate when bombarding.
  • Your bombard blobs can pass through friendly Aliens when fired. It's fine to stand directly behind friends.
  • Using lethal bombardments is generally more effective than non-lethal.
  • When aiming your bombardment, aim for sentry turrets or solid structures. Try to ensure your attack will hit the maximum amount of Marines.